Renderer/docs/src/progress/currenttarget.md
austin 9958a6c5d4
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math class refactoring start
2024-08-01 21:46:19 -04:00

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  • spawn into the world

  • there is a sword lying on the ground

  • when you grab the sword, a tutorial popup appears to tell you how to use in

  • on clearing the tutorial, continue the game when the sword is equipped, create another popup to teach sword controls. it pauses the game

  • when popup is accepted, spawn an enemy with an effect enemy ai review effects review combat code (lifestate, damage calculation, etc) audio fx for everything

  • bug fixes

Things that feel bad: First person blocking angle doesn't line up Can't instantly start/stop blocking Attack animation feels slow Hands don't align with blade No audio Short movement bursts feel jittery Part of this may be cylinder collidable instead of capsule