Commit Graph

84 Commits

Author SHA1 Message Date
austin
0014b98c85 fix scene re-adding trees after delete
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2025-06-08 16:48:09 -04:00
austin
8bc8fb464b physics work
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2025-06-05 11:00:34 -04:00
austin
ace8a9b27b physics fixes 2025-06-04 16:48:37 -04:00
austin
1e113d8598 remove static geom space 2025-06-04 11:58:10 -04:00
austin
aa0956477d physics performance work 2025-06-04 11:53:42 -04:00
austin
81337d0eb9 work on body position management 2025-06-03 14:15:02 -04:00
austin
dcbe1aa4bc remove collision engine footgun 2025-05-30 15:11:15 -04:00
austin
f2c0a799e9 dont add contact joints for geom-geom
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2025-05-30 15:08:20 -04:00
austin
5c5ba32df7 sprinting/physics work
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2025-05-29 21:09:40 -04:00
austin
d3769a43d4 fix server collision resolution on second body 2025-05-28 14:00:02 -04:00
austin
c32263675a fix upright tree
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2025-05-28 13:39:03 -04:00
austin
27f9cc4771 body synchronization includes enabled state
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2025-05-28 13:22:50 -04:00
austin
a413b9aa79 small improvements
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2025-05-25 19:11:08 -04:00
austin
14680ef4c3 performance improvements, profiler statements 2025-05-24 20:33:18 -04:00
austin
b64c5090a6 profiler work
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2025-05-24 18:16:09 -04:00
austin
5be0a197c3 town population spawning
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2025-05-24 15:52:49 -04:00
austin
90e9492c18 fix geom-body collision
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2025-05-22 18:38:18 -04:00
austin
90031765a9 floating world origin work
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2025-05-22 17:25:54 -04:00
austin
4e4367f915 block colliders
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2025-05-22 14:10:38 -04:00
austin
cbd5c98e0a server-side geom colliders
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2025-05-21 18:52:41 -04:00
austin
639fdde8fa kinematic geom colliders on client
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2025-05-21 17:04:24 -04:00
austin
bf8e54e991 shuffle data packages 2025-05-18 12:45:03 -04:00
austin
9566bf2720 physics work
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2025-05-15 19:23:32 -04:00
austin
7f33ba6348 moving data classes around
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2025-05-11 16:32:37 -04:00
austin
c9ac7496a5 performance + ai work
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2025-05-04 17:26:14 -04:00
austin
75fe5a9d1a interaction target work
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2025-04-26 15:58:29 -04:00
austin
bf35da4529 client hitbox body destruction based on dist
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2025-04-04 17:44:52 -04:00
austin
deea49ba64 optimizations
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2025-03-28 23:19:09 -04:00
austin
50a816adc0 optimizations
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2025-03-28 20:36:26 -04:00
austin
c64c72e17c lotta work
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2025-03-28 18:18:06 -04:00
austin
8ecfcdfc9d ray casting floating point work
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2025-01-24 16:28:57 -05:00
austin
70bc473277 floating origin for CollisionEngine.java 2025-01-24 16:19:04 -05:00
austin
85f0652d4f small collision engine formatting
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2024-12-03 22:58:00 -05:00
austin
524f328fae simplify physics cases 2024-11-29 12:08:52 -05:00
austin
561576a758 fix reentrant locking bug
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2024-11-29 11:41:54 -05:00
austin
eed0170894 Foliage work
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2024-11-21 19:41:19 -05:00
austin
047e6af24f Terrain work
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2024-11-20 11:14:39 -05:00
austin
4d9047d8cf bugfixes
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2024-11-19 11:45:35 -05:00
austin
64a3628316 Add interaction usage data and functionality
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2024-11-14 19:49:31 -05:00
austin
e1ec69c230 spawn item automatic generation
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2024-11-14 15:14:36 -05:00
austin
dda20e55cc implement loot drops from entities
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2024-11-13 23:04:35 -05:00
austin
9a20a64d5b fixing up gridded data cell manager
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2024-11-13 21:08:32 -05:00
austin
8ddbe36b3d terrain optimizations
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2024-11-11 12:22:46 -05:00
austin
4d6db78059 ClientDrawCellManager optimizations
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2024-11-10 14:51:29 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
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2024-11-04 13:51:04 -05:00
austin
634e88942b chemistry engine, biome notes
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2024-10-23 16:05:33 -04:00
austin
9782e2c6b5 physics work
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2024-09-22 14:10:21 -04:00
austin
79e2fdf512 bugfixes
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2024-09-15 10:56:09 -04:00
austin
efd2ff1bb7 fixes, docs, skeleton creature
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2024-09-14 21:45:51 -04:00
austin
4eb4fba8a0 adjust physics numbers
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2024-09-13 18:20:04 -04:00