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								 austin | bc74b91066 | fix rendering size on nonstandard monitor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-24 16:45:15 -05:00 |  | 
			
				
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								 austin | 03729abc7b | commit work for the day 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 22:40:08 -05:00 |  | 
			
				
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								 austin | 9861ff4af6 | work on cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 20:09:37 -05:00 |  | 
			
				
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								 austin | 86da26675f | fix cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 19:31:05 -05:00 |  | 
			
				
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								 austin | 3436bfa457 | fix bounds check for cellular sim | 2024-12-06 19:28:05 -05:00 |  | 
			
				
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								 austin | d3f545955f | Fix native bounds setting bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 19:05:33 -05:00 |  | 
			
				
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								 austin | 53a9a1b383 | bounds array allocation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 16:11:34 -05:00 |  | 
			
				
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								 austin | 7f09be679f | work on native cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:49:08 -05:00 |  | 
			
				
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								 austin | c022ee1206 | fix fluid dispatch array deref 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:39:17 -05:00 |  | 
			
				
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								 austin | 89b4fbb862 | define cellular simulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:19:59 -05:00 |  | 
			
				
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								 austin | 5c44d36f25 | dedicated native fluid simulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 14:35:03 -05:00 |  | 
			
				
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								 austin | ddaab9a2db | fix single player loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:14:07 -05:00 |  | 
			
				
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								 austin | a9c7118ac5 | moving native code around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 12:38:40 -05:00 |  | 
			
				
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								 austin | 289b5ee43e | Update cmake build script 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-03 11:44:51 -05:00 |  | 
			
				
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								 austin | cb9dc3170d | integrate cmake + ninja 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-01 23:45:29 -05:00 |  | 
			
				
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								 austin | 251f6d2c66 | stabilize static liquids 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 19:30:27 -05:00 |  | 
			
				
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								 austin | 83b8227b68 | normalization ratio for fluid simulation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 19:23:08 -05:00 |  | 
			
				
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								 austin | 6b3a07cbc1 | Conditional fluid chunk network activity 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 18:26:51 -05:00 |  | 
			
				
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								 austin | 0b9f62cc0e | Awake fluid chunks based on neighbor state | 2024-12-01 18:24:02 -05:00 |  | 
			
				
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								 austin | ba7884363d | unsleeping fluid chunks on edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:48:06 -05:00 |  | 
			
				
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								 austin | 391a727709 | homogenous fluid chunk work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:43:18 -05:00 |  | 
			
				
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								 austin | c473805510 | fluid chunk sleeping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:03:43 -05:00 |  | 
			
				
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								 austin | 172110a6d0 | Memory pooling for chunk data allocators 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 16:34:49 -05:00 |  | 
			
				
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								 austin | 103a0d0d36 | fix NP bug with skipped chunks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 16:00:32 -05:00 |  | 
			
				
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								 austin | 59be0068f1 | fix fluid sim null ptr bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 15:49:48 -05:00 |  | 
			
				
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								 austin | 0e2c29d8a1 | explicit memory management of fluids 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 13:07:33 -05:00 |  | 
			
				
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								 austin | 586232dd79 | fluid update work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Build queued... | 2024-12-01 12:02:16 -05:00 |  | 
			
				
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								 austin | 633257a7ae | move header file location 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 11:43:28 -05:00 |  | 
			
				
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								 austin | 69d49b770c | break out solver consts 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-30 21:06:57 -05:00 |  | 
			
				
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								 austin | 6671cf1818 | update release build system 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 20:56:20 -05:00 |  | 
			
				
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								 austin | 03d583ee85 | metadata calculation on c side of fluidsim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 19:52:10 -05:00 |  | 
			
				
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								 austin | f2fc2d2dc4 | actual fluid sim in bounded level 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 19:04:41 -05:00 |  | 
			
				
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								 austin | 5caed003d1 | properly linking library 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 18:10:41 -05:00 |  | 
			
				
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								 austin | 57ab3158fe | work on integrating c fluid sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 16:33:53 -05:00 |  | 
			
				
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								 austin | f41b0fb0f4 | integrate fluid lib build into main build 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 14:56:01 -05:00 |  | 
			
				
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								 austin | 080cdeca33 | character database work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-11-29 20:47:52 -05:00 |  | 
			
				
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								 austin | a1eb17cb51 | Fix particle placement on spawn 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 19:39:03 -05:00 |  | 
			
				
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								 austin | 96753152e6 | Add texture atlasing to block models 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-24 16:48:28 -05:00 |  | 
			
				
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								 austin | 1b1876643d | Asset manager queueing + cube voxel meshing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 21:29:21 -05:00 |  | 
			
				
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								 austin | a34dc4a4dc | cleaning up top level folder 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 14:49:57 -05:00 |  | 
			
				
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								 austin | 2926a2abf3 | Fix foliage texture wrapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 19:14:49 -05:00 |  | 
			
				
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								 austin | 9db672321f | Light fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 21:44:19 -05:00 |  | 
			
				
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								 austin | d84a993739 | font loading update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 18:14:26 -05:00 |  | 
			
				
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								 austin | fe8466c2f8 | edge polygon gen fix + logo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 13:23:55 -05:00 |  | 
			
				
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								 austin | d65efefc92 | Fix image panel regression 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-16 20:32:30 -05:00 |  | 
			
				
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								 austin | 9bd81242fc | implement crafting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-16 18:38:43 -05:00 |  | 
			
				
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								 austin | 851875b62f | Visual updates + fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-15 15:54:30 -05:00 |  | 
			
				
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								 austin | dda20e55cc | implement loot drops from entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 23:04:35 -05:00 |  | 
			
				
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								 austin | 755db7ba72 | editor entity support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 18:55:02 -05:00 |  | 
			
				
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								 austin | a32f6200cc | fixes + generator work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 15:49:52 -05:00 |  |