austin
|
3511d8f81d
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-04 18:43:20 -04:00 |
|
austin
|
bf35da4529
|
client hitbox body destruction based on dist
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-04 17:44:52 -04:00 |
|
austin
|
86c867fe31
|
GriddedDataCellTrackingData + reduce allocs
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-04 16:34:13 -04:00 |
|
austin
|
86344ebfeb
|
small bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-03 18:36:15 -04:00 |
|
austin
|
3379f5ca26
|
unarmed combat
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-03 17:50:15 -04:00 |
|
austin
|
8c530823e7
|
PoseActor caching fix, interact on server
|
2025-04-03 17:11:20 -04:00 |
|
austin
|
52010d8b5a
|
new items + serverentityutils update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-03 13:33:22 -04:00 |
|
austin
|
2d55b16119
|
default macro gen randomizes biomes now
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 17:36:53 -04:00 |
|
austin
|
5109eb97a9
|
noise control from biome definition
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 16:19:14 -04:00 |
|
austin
|
44c6a667e9
|
surface selection work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 14:09:22 -04:00 |
|
austin
|
21c73c6672
|
rocky plains biome
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 13:37:25 -04:00 |
|
austin
|
f9a7dfea14
|
homogenous world type
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 12:10:00 -04:00 |
|
austin
|
a005e067fe
|
misc work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-01 12:46:43 -04:00 |
|
austin
|
28735cea4e
|
seed saved per world and ui input for seed
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 22:07:24 -04:00 |
|
austin
|
a1aef00d23
|
fix foliage bugs
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 20:01:58 -04:00 |
|
austin
|
67212d6003
|
better chunk position hashing algo
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 17:10:53 -04:00 |
|
austin
|
9c6333108d
|
increase memory budget
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 16:44:56 -04:00 |
|
austin
|
0a3fbb8e27
|
more memory work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 14:57:55 -04:00 |
|
austin
|
c630a184aa
|
optimization work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-29 20:23:17 -04:00 |
|
austin
|
c7dc9ef07d
|
netparser message pooling + multithread chunk io
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-29 16:08:37 -04:00 |
|
austin
|
deea49ba64
|
optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 23:19:09 -04:00 |
|
austin
|
7996738bf5
|
actor bone spatial data caching
|
2025-03-28 19:14:01 -04:00 |
|
austin
|
c64c72e17c
|
lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 18:18:06 -04:00 |
|
austin
|
028b957b76
|
work towards async entity creation on server
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 16:24:39 -04:00 |
|
austin
|
1c50468bdf
|
refactor GriddedDataCellManager package
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 15:10:54 -04:00 |
|
austin
|
7df05d611d
|
more visibility into gridded cell manager
|
2025-03-28 15:10:14 -04:00 |
|
austin
|
f9e12553c9
|
single player save file filtering
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 16:26:21 -04:00 |
|
austin
|
3b0e39d169
|
performance fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 15:16:13 -04:00 |
|
austin
|
62ad638255
|
editor mode asset file drag'n'drop
|
2025-03-26 22:34:24 -04:00 |
|
austin
|
bb886bcf12
|
work on placing blocks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-03-06 17:50:34 -05:00 |
|
austin
|
c2523b21bf
|
procedurally generated block item types
|
2025-01-24 17:34:49 -05:00 |
|
austin
|
70bc473277
|
floating origin for CollisionEngine.java
|
2025-01-24 16:19:04 -05:00 |
|
austin
|
27fa045a2e
|
delete old server physics cell on terrain edit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 14:09:55 -05:00 |
|
austin
|
22d87dcb8f
|
debug logging work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-19 19:57:36 -05:00 |
|
austin
|
ec5a9b3a65
|
chunk level pressure/density transfer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 19:43:53 -05:00 |
|
austin
|
b5cd111e34
|
incoming/outgoing field caching on fluid chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 19:06:29 -05:00 |
|
austin
|
c48467b333
|
semistable single chunk pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 18:48:44 -05:00 |
|
austin
|
6fbf5c9d1e
|
more sim flags
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 18:04:01 -05:00 |
|
austin
|
7ccf0de17b
|
debug data printing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 17:01:39 -05:00 |
|
austin
|
67238f0648
|
add tracking for pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-19 16:25:29 -05:00 |
|
austin
|
f009326ed3
|
pressurecell improvements
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-15 21:46:05 -05:00 |
|
austin
|
9fb2f3f2e1
|
fix div cache not caching
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-15 21:27:59 -05:00 |
|
austin
|
a26ed3a001
|
work on pressurecell solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-15 00:30:19 -05:00 |
|
austin
|
254d8d3d9d
|
rename pressure cache
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-13 20:02:34 -05:00 |
|
austin
|
2fda30c8c1
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-13 19:54:09 -05:00 |
|
austin
|
9b1fa6939a
|
comment out hard to pass tests
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-12 23:49:28 -05:00 |
|
austin
|
36e40cd0ae
|
small-ish fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-10 20:05:20 -05:00 |
|
austin
|
c914582c92
|
allocating arrays for new fluid sim approach
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-09 12:19:30 -05:00 |
|
austin
|
6cd97ec13b
|
cellular fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 11:42:35 -05:00 |
|
austin
|
3436bfa457
|
fix bounds check for cellular sim
|
2024-12-06 19:28:05 -05:00 |
|