Commit Graph

40 Commits

Author SHA1 Message Date
austin
3bfcc4c5d1 grass fix
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 21:12:19 -04:00
austin
a1d03ef59e Fix items networking
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-04-21 17:41:50 -04:00
austin
b86217a285 version bump lwjgl
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studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-03-24 15:48:23 -04:00
austin
8c1607d34b Provide way to usurp frustum culling on actor
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 19:01:51 -04:00
austin
f328d16bab sending grass half-baked because I want water 2024-03-17 15:20:30 -04:00
austin
41f2675e43 Fix arena mode
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-13 17:47:21 -04:00
austin
9196568a20 Break up rendering engine into pipelines flow
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-10 11:11:39 -04:00
austin
c03b9b91ea model refresh 2024-03-09 20:45:33 -05:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
5356b3e325 Proper frustum culling
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-29 19:14:17 -05:00
austin
7e2f4feaf5 terrain editing improvement + animation bugfix 2024-02-25 14:27:48 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
f113f45317 Proper tree transforms 2023-09-09 14:58:13 -04:00
austin
9811c18cf7 Procedural Tree Trunk code 2023-09-02 19:40:17 -04:00
austin
058c6ac3d9 Foliage cell concept 2023-06-23 14:09:03 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
01fb472585 Adding terrain 2023-06-08 12:27:19 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
bf914b15ec Renderer param drill organization + OIT debugging 2023-04-28 21:53:59 -04:00
austin
094831ba22 Initial marching cubes! 2023-04-23 11:51:54 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
772e1e770c shadows still broken 2022-05-11 16:47:59 -04:00
austin
db8024232f networking creature templates 2022-05-03 21:42:07 -04:00
austin
ab41020e1c Basic character editor ui functional 2022-05-03 16:36:57 -04:00
austin
61ea9733fc Groundwork for character editor menu 2022-04-28 21:42:23 -04:00
austin
aec9a58f12 spring cleaning 2022-04-02 23:15:00 -04:00
austin
c461f75480 partway to rotators 2022-04-02 21:10:58 -04:00
austin
4cf3a0e2d4 lightShow1 2022-03-24 18:34:19 -04:00
austin
1c0ea25fb5 partway to iron sight 2022-03-23 00:23:59 -04:00
austin
1f00532448 geometry shader 2022-03-16 02:19:56 -04:00
austin
90aa9fb963 Volumetric rendering 2022-03-01 23:24:46 -05:00
austin
8b966838ef Campfire1 2022-02-27 18:04:59 -05:00
austin
075f1e892a Gamefeel changes 2022-02-16 18:48:22 -05:00
austin
894e6211a1 nightmare creature 2022-02-13 00:17:04 -05:00
austin
ff231c1c1d Creature attributes 2022-02-10 00:17:05 -05:00
austin
4faaf8d923 equipable armor/clothes system 2022-02-06 23:58:14 -05:00
austin
a5031f20f6 Environment updates, work on rotator system 2022-02-06 00:00:44 -05:00
austin
5b7980f545 The animation rework 2021-12-06 00:05:02 -05:00