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								 austin | bdb4394ab3 | fix arena loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 12:40:50 -05:00 |  | 
			
				
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								 austin | bd80b09d41 | add some fluid sim work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 12:01:43 -05:00 |  | 
			
				
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								 austin | e6e469bec1 | fluid work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-05 16:22:32 -05:00 |  | 
			
				
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								 austin | da4e46daaf | chunk tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-04 22:19:21 -05:00 |  | 
			
				
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								 austin | 52c98beb7a | Add tests for chunk.c 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-04 20:20:39 -05:00 |  | 
			
				
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								 austin | bbf14ffd87 | fix testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-04 19:30:35 -05:00 |  | 
			
				
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								 austin | 85f0652d4f | small collision engine formatting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 22:58:00 -05:00 |  | 
			
				
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								 austin | 8147a21f2d | bump ode4j version 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 21:59:59 -05:00 |  | 
			
				
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								 austin | c34de4744b | fix placing character at end of world bounds 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-03 21:30:43 -05:00 |  | 
			
				
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								 austin | af1daecdac | Start to standardize on doubles for positions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 20:54:21 -05:00 |  | 
			
				
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								 austin | 4e6f9243b6 | terrain chunk file dedicated folder 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:39:19 -05:00 |  | 
			
				
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								 austin | 4995e06f87 | fix homogenous flagging on cell managers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:26:23 -05:00 |  | 
			
				
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								 austin | bff87fa725 | Fix cache key collision bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:13:09 -05:00 |  | 
			
				
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								 austin | 9157180e03 | elevation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 17:59:01 -05:00 |  | 
			
				
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								 austin | 1ea758705f | spawn player in center of single player world 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:36:35 -05:00 |  | 
			
				
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								 austin | ddaab9a2db | fix single player loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:14:07 -05:00 |  | 
			
				
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								 austin | c8ba4c5e5c | move world generation menu functions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 14:05:54 -05:00 |  | 
			
				
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								 austin | 944a6c93eb | swap to first person testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 13:49:35 -05:00 |  | 
			
				
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								 austin | e21bcbbe3f | fix gravity tree not deactivating 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 13:19:17 -05:00 |  | 
			
				
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								 austin | acfd28a0fc | more native refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 12:55:26 -05:00 |  | 
			
				
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								 austin | a9c7118ac5 | moving native code around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 12:38:40 -05:00 |  | 
			
				
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								 austin | 7e6b0a1703 | ctest emit junit files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 12:04:49 -05:00 |  | 
			
				
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								 austin | ca965f4ca3 | submodule checkout 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-03 11:54:29 -05:00 |  | 
			
				
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								 austin | ca604cab20 | add platform include path for jni 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-03 11:49:22 -05:00 |  | 
			
				
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								 austin | 289b5ee43e | Update cmake build script 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-03 11:44:51 -05:00 |  | 
			
				
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								 austin | d90330c5ca | jenkins create out dir off the bat 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-03 11:34:41 -05:00 |  | 
			
				
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								 austin | 33751bdc71 | update jenkins jni path 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-03 11:32:37 -05:00 |  | 
			
				
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								 austin | 4c0d591f2a | conditionally use jenkins jni path 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-03 11:30:04 -05:00 |  | 
			
				
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								 austin | aa7c54429e | jenkins report more environment information 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-03 10:55:54 -05:00 |  | 
			
				
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								 austin | 8bb1636c87 | update cmakepresets 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-02 19:20:38 -05:00 |  | 
			
				
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								 austin | 7a979d455c | remove preset from folder path 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-02 19:08:41 -05:00 |  | 
			
				
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								 austin | 23999d56f4 | jenkins update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-02 18:58:16 -05:00 |  | 
			
				
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								 austin | e08ae42cde | update jenkinsfile to support java 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-02 16:55:27 -05:00 |  | 
			
				
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								 austin | 1dd1f31082 | pipeline fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-02 13:41:30 -05:00 |  | 
			
				
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								 austin | b0aecef1ed | Native code testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-02 13:38:54 -05:00 |  | 
			
				
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								 austin | cb9dc3170d | integrate cmake + ninja 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-01 23:45:29 -05:00 |  | 
			
				
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								 austin | 251f6d2c66 | stabilize static liquids 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 19:30:27 -05:00 |  | 
			
				
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								 austin | 83b8227b68 | normalization ratio for fluid simulation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 19:23:08 -05:00 |  | 
			
				
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								 austin | 6b3a07cbc1 | Conditional fluid chunk network activity 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 18:26:51 -05:00 |  | 
			
				
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								 austin | 0b9f62cc0e | Awake fluid chunks based on neighbor state | 2024-12-01 18:24:02 -05:00 |  | 
			
				
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								 austin | d8eaf7f501 | conditional fluid chunk rasterization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:56:47 -05:00 |  | 
			
				
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								 austin | ba7884363d | unsleeping fluid chunks on edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:48:06 -05:00 |  | 
			
				
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								 austin | 391a727709 | homogenous fluid chunk work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:43:18 -05:00 |  | 
			
				
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								 austin | c473805510 | fluid chunk sleeping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:03:43 -05:00 |  | 
			
				
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								 austin | 172110a6d0 | Memory pooling for chunk data allocators 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 16:34:49 -05:00 |  | 
			
				
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								 austin | 6ce1c474d5 | fix fluid chunk indexing from java side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 16:05:13 -05:00 |  | 
			
				
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								 austin | 103a0d0d36 | fix NP bug with skipped chunks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 16:00:32 -05:00 |  | 
			
				
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								 austin | 59be0068f1 | fix fluid sim null ptr bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 15:49:48 -05:00 |  | 
			
				
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								 austin | 569311a23e | Fix memory leak 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 15:21:54 -05:00 |  | 
			
				
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								 austin | 0e2c29d8a1 | explicit memory management of fluids 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 13:07:33 -05:00 |  |