4671a295f5
jenkinsdebug1 ( #135 )
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studiorailgun/Renderer/pipeline/head This commit looks good
add post phase
remove deliver stage from pipeline
make headless test actually headless
removing glfw from headless main
remove glfw from globals
jenkins more work
jenkins env var work
maven flag fixs
Add deliver step
junit declaration work
add empty results files
jenkins maven text debug work
attempt profile in jenkins maven
add testing
fix maven version
add maven versionj
label maven as tool
convert to no container build again
more jenkins work
more jenkins work
reorg
debug jenkins work
Co-authored-by: austin <austin@austinwhoover.com>
Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/135
2024-02-26 11:37:06 -05:00
austin
fa11fc9bec
Full flow environment generation for gridded chunks
2024-02-25 19:59:40 -05:00
austin
e924511883
synchronization full flow initial implementation
2024-02-24 21:38:29 -05:00
austin
b7d993ddbb
work on synchronization
2023-12-28 15:37:32 -05:00
austin
dc0a61c0dc
Model global pretransforms + physics work
2023-12-02 18:24:05 -05:00
austin
b4426c413b
Physics consolidation
2023-11-05 12:28:19 -05:00
austin
4506964edd
Merge branch 'marchingCubesTerrain' of ssh://git.austinwhoover.com:222/electrosphere/Renderer into marchingCubesTerrain
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-11-05 10:10:41 -05:00
austin
4673e09396
Tree work + Documentation work
2023-11-05 10:08:51 -05:00
austin
c63d776cc7
simulation flag
2023-10-22 22:28:14 -04:00
austin
e37b48d267
Tree work + documentation work
2023-10-06 13:22:17 -04:00
austin
fe1680b7d9
Trees be freaking out yo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-09-21 19:41:27 -04:00
austin
f113f45317
Proper tree transforms
2023-09-09 14:58:13 -04:00
austin
9811c18cf7
Procedural Tree Trunk code
2023-09-02 19:40:17 -04:00
austin
a16a310b25
Remove hardcoded stuff
2023-07-26 19:14:35 -04:00
austin
8a82598ccc
Fix transparent bug
2023-07-26 19:09:55 -04:00
austin
c38fe6b322
Tidy up closing logic
2023-07-20 21:34:43 -04:00
austin
e362a6af75
Fix server physics and terrain generation
2023-07-15 20:16:17 -04:00
austin
c71f4fecad
Physics fixes
2023-07-14 22:10:38 -04:00
austin
8f61e3e00e
Fix SP debug mode
2023-07-09 15:49:31 -04:00
austin
e225cac5cf
Fluid simulation scaffolding
2023-07-01 09:34:10 -04:00
austin
058c6ac3d9
Foliage cell concept
2023-06-23 14:09:03 -04:00
austin
3948f1f921
Terrain generator updates + Foliage work
2023-06-20 15:54:09 -04:00
austin
a8941c5de7
Networked terrain editing
2023-06-13 18:50:23 -04:00
austin
01fb472585
Adding terrain
2023-06-08 12:27:19 -04:00
austin
3434edebf0
Ray casting
2023-06-06 00:12:18 -04:00
austin
8f06a025f0
First terrain commit
2023-06-03 17:27:30 -04:00
austin
e02a02eb5f
Refactoring client location in codebased
2023-05-28 15:06:28 -04:00
austin
d8f234503a
Move server terrain code to server folder
2023-05-28 15:00:46 -04:00
austin
fda4a9584b
Terrain generation improvements
2023-05-28 13:07:29 -04:00
austin
0273bc54c8
The grass update
2023-05-25 18:04:22 -04:00
austin
ebec7a373e
Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00
austin
a27f9f8991
NetMonitor implementation
2023-04-29 18:25:42 -04:00
austin
bf914b15ec
Renderer param drill organization + OIT debugging
2023-04-28 21:53:59 -04:00
austin
bb089a7d36
Terrain Chunk triplanar mapping
2023-04-26 18:05:27 -04:00
austin
094831ba22
Initial marching cubes!
2023-04-23 11:51:54 -04:00
austin
2fd8e77a2a
Detatch client logic from opengl/openal calls
2023-04-11 21:27:09 -04:00
austin
b167062585
Scaffolding for various unit tests
2023-04-11 17:56:11 -04:00
austin
f0049c2cc6
Start work moving entitymanager->scene
2023-04-07 12:32:43 -04:00
austin
5574d9caed
Part 1 of entitymanager->scene refactor
2023-04-06 23:19:01 -04:00
austin
a895289eb2
Refactoring parts of code
2023-01-28 22:23:01 -05:00
austin
5874cac33b
improve airplane movement + fix camera calculation
2023-01-01 23:53:58 -05:00
austin
a5c9158875
Model/Mesh pretransforms
2022-12-30 16:38:06 -05:00
austin
6b29863016
Airplane movement tree/jet asset
2022-12-29 21:43:13 -05:00
austin
478acb1f54
Fix scene collision mesh generation
2022-12-12 00:25:32 -05:00
austin
ac2d76cd01
Collision mesh generation in scene loader
2022-12-11 12:28:53 -05:00
austin
9e2b0d396e
Basic scene loading to server
2022-12-08 22:53:40 -05:00
austin
ec66db9c08
ui debug tools,macos settings,javascript engine
2022-12-06 20:01:53 -05:00
austin
7a7db7e831
Group world generation better
2022-10-10 21:07:28 -04:00
austin
678b2803fd
random sp world option
2022-10-10 20:51:23 -04:00
austin
eb9ea36749
Fix camera vector zerod on init game
2022-09-16 17:23:12 -04:00