austin
|
522910b64f
|
server class refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-16 12:28:27 -04:00 |
|
austin
|
7858cc83ee
|
block cursor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-05 18:03:22 -04:00 |
|
austin
|
8a9abcc8e4
|
lore message resend
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 13:51:57 -04:00 |
|
austin
|
28735cea4e
|
seed saved per world and ui input for seed
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 22:07:24 -04:00 |
|
austin
|
c64c72e17c
|
lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 18:18:06 -04:00 |
|
austin
|
851e95f3e5
|
block item texture work
|
2025-01-25 18:02:22 -05:00 |
|
austin
|
f875f4a80f
|
block model work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-25 17:03:51 -05:00 |
|
austin
|
0961b42e26
|
improve menu perf while init asset loading
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 16:47:34 -05:00 |
|
austin
|
919298a3de
|
disable client fluid draw cell loading gate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 14:44:37 -05:00 |
|
austin
|
af1daecdac
|
Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 20:54:21 -05:00 |
|
austin
|
7d6134c183
|
fix tests
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 23:09:58 -05:00 |
|
austin
|
dfc59e0ea6
|
fluid work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-11-29 21:19:59 -05:00 |
|
austin
|
080cdeca33
|
character database work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-11-29 20:47:52 -05:00 |
|
austin
|
460989eeab
|
Fix singleplayer loading flow
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 19:26:09 -05:00 |
|
austin
|
b1230ea07c
|
cloud work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-25 15:40:44 -05:00 |
|
austin
|
96753152e6
|
Add texture atlasing to block models
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-24 16:48:28 -05:00 |
|
austin
|
21e2ec7b06
|
Server-driven block rasterizer with LOD
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 23:27:02 -05:00 |
|
austin
|
3777a9a37c
|
server side terrain management refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 21:46:13 -05:00 |
|
austin
|
1b1876643d
|
Asset manager queueing + cube voxel meshing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 21:29:21 -05:00 |
|
austin
|
4d934873c3
|
Complete overhaul of foliage management
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 17:08:41 -05:00 |
|
austin
|
7da8472d0e
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 20:59:05 -05:00 |
|
austin
|
b892bea3d3
|
Fix backing out to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 19:12:18 -05:00 |
|
austin
|
a44255060d
|
Voxel system improvements
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-17 15:40:59 -05:00 |
|
austin
|
d0235a01d6
|
major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-15 15:10:42 -05:00 |
|
austin
|
755db7ba72
|
editor entity support
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 18:55:02 -05:00 |
|
austin
|
cc60818e35
|
js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-09 20:04:44 -05:00 |
|
austin
|
a9c74e8d50
|
fixes to foliage rendering
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-08 17:54:48 -05:00 |
|
austin
|
e12dd55703
|
hook up content generation to test gen realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-07 18:44:07 -05:00 |
|
austin
|
1d91727951
|
view distance adjustments
|
2024-11-07 13:53:03 -05:00 |
|
austin
|
e6fdac489c
|
stratified updates to client cell manager
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
|
2024-11-07 11:44:51 -05:00 |
|
austin
|
db2886c0c7
|
remove requested blocking
|
2024-11-05 14:56:26 -05:00 |
|
austin
|
d2ccf3c479
|
rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-04 13:51:04 -05:00 |
|
austin
|
aa70f39eb9
|
terrain generation testing realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 13:07:08 -04:00 |
|
austin
|
d10da49140
|
tooltips, recipes, refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-23 10:41:32 -04:00 |
|
austin
|
3b521e3197
|
editor entity
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-22 11:29:14 -04:00 |
|
austin
|
1cb93b04f6
|
fix debug sp launcher
|
2024-10-20 12:01:50 -04:00 |
|
austin
|
cfcaa23a3d
|
attack tree fix + disabling tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-30 15:27:21 -04:00 |
|
austin
|
b5e8c71545
|
toolbar state mostly working
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-27 18:23:55 -04:00 |
|
austin
|
ccaaa47127
|
voxel selection item
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-20 20:59:23 -04:00 |
|
austin
|
4b41ac823c
|
texture atlasing for particle system
studiorailgun/Renderer/pipeline/head Build queued...
|
2024-09-19 23:13:18 -04:00 |
|
austin
|
78978c7f54
|
refactor + fix regression
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-17 19:09:33 -04:00 |
|
austin
|
efd2ff1bb7
|
fixes, docs, skeleton creature
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-14 21:45:51 -04:00 |
|
austin
|
8408d84055
|
massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-12 18:51:51 -04:00 |
|
austin
|
11d468fe14
|
menu fix, new voxel type + textures
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-11 12:19:29 -04:00 |
|
austin
|
706d25de56
|
3d spline implementation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-10 01:32:21 -04:00 |
|
austin
|
d8b89aac7d
|
fix framebuffer caching bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-09 12:42:29 -04:00 |
|
austin
|
09341af70c
|
par shapes work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-07 14:03:26 -04:00 |
|
austin
|
5cce5e5ac1
|
Lots of testing work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-05 19:56:45 -04:00 |
|
austin
|
3db24ef6c7
|
window modification signal
|
2024-09-05 17:46:47 -04:00 |
|
austin
|
969e49251e
|
main menu backout test and fix
|
2024-09-05 16:45:14 -04:00 |
|