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								 austin | 1578eb3780 | partially fix first person attachment to viewmodel 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 12:07:44 -04:00 |  | 
			
				
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								 austin | 6d3a8f159b | first person attach bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 11:01:27 -04:00 |  | 
			
				
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								 austin | c5f16ae282 | life state synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-27 01:34:17 -04:00 |  | 
			
				
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								 austin | 161f40ee04 | synchronizing object entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-27 00:15:50 -04:00 |  | 
			
				
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								 austin | 1df8a89b3e | small data fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 23:20:44 -04:00 |  | 
			
				
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								 austin | 57f2befc0e | animation/attachment bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 23:12:19 -04:00 |  | 
			
				
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								 austin | 8484fad7da | animation flickering bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 20:59:59 -04:00 |  | 
			
				
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								 austin | 3092b70c1e | third person block animation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 19:16:06 -04:00 |  | 
			
				
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								 austin | 6c3dcec01c | simple animation state transition util 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 19:01:32 -04:00 |  | 
			
				
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								 austin | 5f56f0d742 | minor fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 17:42:34 -04:00 |  | 
			
				
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								 austin | 56ed405aea | devtools 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 13:57:16 -04:00 |  | 
			
				
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								 austin | 58c5ac0512 | POV switching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 13:30:06 -04:00 |  | 
			
				
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								 austin | 570086c2cc | 2h katana 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 12:49:44 -04:00 |  | 
			
				
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								 austin | 9c53027bf0 | AI debug menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-21 16:56:21 -04:00 |  | 
			
				
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								 austin | b10b7e8407 | Basic ai framework 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-21 16:46:25 -04:00 |  | 
			
				
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								 austin | 1f028aa924 | ui toolkit work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-20 12:30:09 -04:00 |  | 
			
				
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								 austin | f7015bd614 | show tutorial hints from script side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-20 10:18:34 -04:00 |  | 
			
				
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								 austin | e00eb85bcb | framestep work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-20 09:38:17 -04:00 |  | 
			
				
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								 austin | 23f745c450 | Work on hooks, element manager debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-19 23:13:03 -04:00 |  | 
			
				
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								 austin | d36b2f3237 | handle signals passing with no hooks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-19 22:59:24 -04:00 |  | 
			
				
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								 austin | c3f824198b | ui fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-19 22:36:57 -04:00 |  | 
			
				
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								 austin | 893239c158 | hooks implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-16 17:55:28 -04:00 |  | 
			
				
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								 austin | 7ee1f99dd1 | script register ignorepath 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-16 14:45:40 -04:00 |  | 
			
				
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								 austin | 2c807ce4f5 | more rearchitecting | 2024-07-16 14:41:22 -04:00 |  | 
			
				
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								 austin | f2877edf37 | calling functions from a scene file 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-15 21:31:40 -04:00 |  | 
			
				
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								 austin | 0c554d1598 | incremental compilation of scripts | 2024-07-15 15:21:24 -04:00 |  | 
			
				
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								 austin | da28d13d61 | script loading work | 2024-07-14 16:00:35 -04:00 |  | 
			
				
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								 austin | 14f4607c47 | toggle macro work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-13 23:48:10 -04:00 |  | 
			
				
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								 austin | 9aa7cfe048 | toggle ui element 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-13 23:34:54 -04:00 |  | 
			
				
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								 austin | b18a09ef3e | cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-13 21:12:05 -04:00 |  | 
			
				
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								 austin | 2b68231789 | scene/save refactor | 2024-07-13 21:11:46 -04:00 |  | 
			
				
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								 austin | 4e0459e460 | menu cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-13 16:07:37 -04:00 |  | 
			
				
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								 austin | 856e0a6b22 | more cleanup | 2024-07-13 16:00:48 -04:00 |  | 
			
				
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								 austin | 0bec1386f1 | cleanup (goodbye arena) 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-13 15:35:44 -04:00 |  | 
			
				
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								 austin | 5a2895f9fd | cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-13 15:28:53 -04:00 |  | 
			
				
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								 austin | 67bdc8ec67 | work on scenes and hooks | 2024-07-13 15:26:29 -04:00 |  | 
			
				
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								 austin | 068f3979b8 | hookmanager in scriptengine, upgrade to junit 5 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-12 17:56:23 -04:00 |  | 
			
				
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								 austin | 94c19d7990 | scripting work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-10 15:27:05 -04:00 |  | 
			
				
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								 austin | 71fb248154 | work towards automated testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-07 23:28:04 -04:00 |  | 
			
				
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								 austin | 6da4c001fa | screenshots refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-04 18:58:38 -04:00 |  | 
			
				
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								 austin | f7887fc875 | work towards saving framebuffers as screenshots 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-04 16:32:43 -04:00 |  | 
			
				
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								 austin | 0db8734f44 | opengl error checking fixes | 2024-07-03 16:41:05 -04:00 |  | 
			
				
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								 austin | 29299a7781 | add saving framebuffers | 2024-07-03 14:55:24 -04:00 |  | 
			
				
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								 austin | 14d423d533 | script engine bugfix, hitbox subtypes | 2024-07-02 17:07:16 -04:00 |  | 
			
				
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								 austin | e5a187ce19 | script engine work | 2024-07-02 16:14:05 -04:00 |  | 
			
				
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								 austin | df4fe45dd5 | transvoxel position checking work | 2024-06-30 13:38:41 -04:00 |  | 
			
				
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								 austin | a26ea92aae | animation updates | 2024-06-27 22:35:36 -04:00 |  | 
			
				
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								 austin | 9bbdafb43d | tutorial hints initial implementation | 2024-06-22 20:09:49 -04:00 |  | 
			
				
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								 austin | a676d8ddca | server rotation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-22 16:51:14 -04:00 |  | 
			
				
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								 austin | 8dcff7efe0 | bug fixes, enforcing best practices 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-22 16:32:59 -04:00 |  | 
			
				
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								 austin | 7a2bdf7745 | transvoxel algorithm meshgen | 2024-06-22 16:10:30 -04:00 |  | 
			
				
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								 austin | 2b715ab325 | rename client gravity tree name 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 21:04:54 -04:00 |  | 
			
				
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								 austin | fbbd93df8d | run latest netcode gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 20:59:35 -04:00 |  | 
			
				
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								 austin | 8c0a7697d0 | block synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 18:41:33 -04:00 |  | 
			
				
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								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
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								 austin | 4ae09e7afb | network fixes, documentation, etc | 2024-06-07 19:42:48 -04:00 |  | 
			
				
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								 austin | a30ac75573 | work on moving hitboxes to ode4j handling | 2024-06-07 17:50:49 -04:00 |  | 
			
				
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								 austin | b1d79dbc16 | hitboxes - refactoring work, documentation | 2024-05-26 13:28:11 -04:00 |  | 
			
				
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								 austin | 29f5496e23 | foliage fix, first person view model, other fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-24 22:52:42 -04:00 |  | 
			
				
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								 austin | bd244b151d | movement tree networking work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-13 10:17:35 -04:00 |  | 
			
				
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								 austin | 341d5683cf | camera movement work + freecam terrain editing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-12 12:42:12 -04:00 |  | 
			
				
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								 austin | baf7bf976d | first person camera 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 22:13:08 -04:00 |  | 
			
				
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								 austin | ac12b3f5a8 | async load texture atlas 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 21:39:20 -04:00 |  | 
			
				
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								 austin | cfbd4c05ce | fix tree data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-05 19:11:26 -04:00 |  | 
			
				
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								 austin | 696f1175bb | saving items to disk 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-05 17:06:04 -04:00 |  | 
			
				
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								 austin | 72bacc826a | small save fix for fresh install | 2024-05-05 17:01:08 -04:00 |  | 
			
				
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								 austin | 74b3140344 | start work on synchronizing attack 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-05 16:52:03 -04:00 |  | 
			
				
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								 austin | a241d97d33 | texture atlasing for terrain w/ triplanar mapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-04 16:11:18 -04:00 |  | 
			
				
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								 austin | f7ac8d908e | fix grass not moving with player 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-30 19:41:05 -04:00 |  | 
			
				
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								 austin | 0d26c404ee | fix audio playing for too long 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-22 22:31:20 -04:00 |  | 
			
				
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								 austin | 45bb4a44e0 | control repeat fix + data tweaks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 23:19:56 -04:00 |  | 
			
				
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								 austin | 2fbfaf4887 | catch ode4j error 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 22:20:35 -04:00 |  | 
			
				
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								 austin | d9e0b2a9e5 | cursor fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 21:49:26 -04:00 |  | 
			
				
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								 austin | 3bfcc4c5d1 | grass fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 21:12:19 -04:00 |  | 
			
				
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								 austin | 172030b95d | documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 18:02:13 -04:00 |  | 
			
				
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								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  | 
			
				
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								 austin | 597a969151 | documentation, bug fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-17 19:34:25 -04:00 |  | 
			
				
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								 austin | 788a71d1e1 | environment controls in level editor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-13 22:18:22 -04:00 |  | 
			
				
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								 austin | 34403c3155 | UI work for level editor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-13 14:15:04 -04:00 |  | 
			
				
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								 austin | 3e5cade90e | searchable voxel selection ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-10 22:11:02 -04:00 |  | 
			
				
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								 austin | 9d914e51c4 | move window class | 2024-04-06 15:59:22 -04:00 |  | 
			
				
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								 austin | 7c8e536f80 | bare minimum working ui update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-04 18:15:10 -04:00 |  | 
			
				
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								 austin | 45ce4ca9a9 | rudimentary scene saving 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-24 21:51:11 -04:00 |  | 
			
				
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								 austin | 38fc3068a7 | attempt fix testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-24 15:51:49 -04:00 |  | 
			
				
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								 austin | b86217a285 | version bump lwjgl 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-24 15:48:23 -04:00 |  | 
			
				
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								 austin | 1163f034eb | ui refactoring, hoverstate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-24 15:00:18 -04:00 |  | 
			
				
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								 austin | 6f8e44f325 | menu refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-24 13:19:02 -04:00 |  | 
			
				
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								 austin | b711111589 | Remotery + extensive profiler usage | 2024-03-23 23:19:06 -04:00 |  | 
			
				
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								 austin | a5c1667d9f | Move physics to ODE-side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-23 17:45:46 -04:00 |  | 
			
				
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								 austin | 362de5bee9 | refactor btree interface location | 2024-03-21 20:37:47 -04:00 |  | 
			
				
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								 austin | aa1e7fa117 | Defer physics overhaul 4 for larger timeblock 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 20:31:12 -04:00 |  | 
			
				
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								 austin | 4fd56da7df | Disable hrtf temporarily as its maybe causing hw issues 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 20:05:32 -04:00 |  | 
			
				
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								 austin | 46ec60e5a9 | fix actor panel rendering | 2024-03-21 20:01:42 -04:00 |  | 
			
				
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								 austin | 20c0bff89d | refactor ui framework to use openglstate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:51:42 -04:00 |  | 
			
				
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								 austin | 37a4cd7dd6 | Make debug sp work eventually load 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:12:29 -04:00 |  | 
			
				
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								 austin | 8c1607d34b | Provide way to usurp frustum culling on actor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:01:51 -04:00 |  | 
			
				
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								 austin | ba5537bcf7 | ground move refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 18:47:07 -04:00 |  | 
			
				
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								 austin | 6b2145ba6e | docs update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 23:04:37 -04:00 |  | 
			
				
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								 austin | 58d1d86262 | More stuff 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 22:00:40 -04:00 |  | 
			
				
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								 austin | 512998eb24 | Free camera support for debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 21:09:00 -04:00 |  |