Commit Graph

126 Commits

Author SHA1 Message Date
austin
bf8e54e991 shuffle data packages 2025-05-18 12:45:03 -04:00
austin
cafc5f25c8 capsule-block collision correction
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-16 10:29:41 -04:00
austin
f65d56d667 push settings into config
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-15 15:19:52 -04:00
austin
6d98af90ac move playerEntity to clientState 2025-05-15 12:39:25 -04:00
austin
bf982f0a87 move lots of global state to clientState
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-15 12:26:29 -04:00
austin
f7790931bc move client networking to clientState
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-15 12:12:57 -04:00
austin
295c94f392 move clientSceneWrapper to clientState 2025-05-15 12:04:38 -04:00
austin
9edae4055c move clientScene to clientState
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-15 12:00:05 -04:00
austin
3c10d42351 client state
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-15 11:53:51 -04:00
austin
222a3ebe9f delete deprecated classes 2025-05-15 11:37:36 -04:00
austin
7f33ba6348 moving data classes around
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-11 16:32:37 -04:00
austin
66eb3a7586 centralize thread count declarations
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-05 14:36:41 -04:00
austin
c3be78565d fix blocks caching
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-02 13:32:10 -04:00
austin
96b59111e8 lotta inventory work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-30 16:57:04 -04:00
austin
756f3ead55 octree cache busting when sync teleport dist
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-30 15:44:07 -04:00
austin
782b31954e foliage debug tooling
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-29 17:03:54 -04:00
austin
4d9759c6ec server terrain chunk stride fix 2025-04-29 16:55:38 -04:00
austin
a977168ad9 various work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-29 16:14:06 -04:00
austin
c96c07334a fixes and cursor work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-27 17:25:39 -04:00
austin
d0fcded76d block destruction work 2025-04-26 17:36:12 -04:00
austin
e64c23f7f8 voxel lookup alignment
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-04-26 16:52:39 -04:00
austin
75fe5a9d1a interaction target work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-26 15:58:29 -04:00
austin
f7c6208a2a variable size for block editing
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-25 19:48:25 -04:00
austin
522910b64f server class refactoring
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-16 12:28:27 -04:00
austin
01595f3228 fix shovel + dig script function
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-15 21:06:07 -04:00
austin
ee28d54342 proper shovel item
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-05 16:20:29 -04:00
austin
b08d008a08 recursive foliage definition files
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-04-03 15:05:13 -04:00
austin
32641d0035 farther draw radius
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-03-30 21:36:52 -04:00
austin
a1aef00d23 fix foliage bugs
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-30 20:01:58 -04:00
austin
67212d6003 better chunk position hashing algo
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-30 17:10:53 -04:00
austin
86b0de24e6 WorldOctTree optimization + more logging
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-30 16:03:21 -04:00
austin
0a3fbb8e27 more memory work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-30 14:57:55 -04:00
austin
75eb75b2db performance work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-30 13:01:46 -04:00
austin
c630a184aa optimization work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-29 20:23:17 -04:00
austin
c7dc9ef07d netparser message pooling + multithread chunk io
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-29 16:08:37 -04:00
austin
deea49ba64 optimizations
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-28 23:19:09 -04:00
austin
7df87e4510 grass height variance
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-28 10:05:51 -04:00
austin
d87c262955 TextureInstancedActor grass packing fix
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 21:52:20 -04:00
austin
732c9700c4 grass curvature from file + ui
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 21:02:21 -04:00
austin
cb1f2ec1be foliage data editing ui
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 20:45:21 -04:00
austin
f0179f8507 file-controlled foliage coloration
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 20:16:22 -04:00
austin
6d2b4bf318 rearch foliage rendering into dedicated pipeline
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 15:46:18 -04:00
austin
c2523b21bf procedurally generated block item types 2025-01-24 17:34:49 -05:00
austin
0961b42e26 improve menu perf while init asset loading
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-01-24 16:47:34 -05:00
austin
af1daecdac Start to standardize on doubles for positions
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 20:54:21 -05:00
austin
4e6f9243b6 terrain chunk file dedicated folder
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:39:19 -05:00
austin
4995e06f87 fix homogenous flagging on cell managers
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:26:23 -05:00
austin
bff87fa725 Fix cache key collision bug
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:13:09 -05:00
austin
9157180e03 elevation fix
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 17:59:01 -05:00
austin
ddaab9a2db fix single player loading
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 16:14:07 -05:00