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								 austin | 856e0a6b22 | more cleanup | 2024-07-13 16:00:48 -04:00 |  | 
			
				
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								 austin | 14d423d533 | script engine bugfix, hitbox subtypes | 2024-07-02 17:07:16 -04:00 |  | 
			
				
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								 austin | 9bbdafb43d | tutorial hints initial implementation | 2024-06-22 20:09:49 -04:00 |  | 
			
				
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								 austin | 8c0a7697d0 | block synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 18:41:33 -04:00 |  | 
			
				
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								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
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								 austin | a30ac75573 | work on moving hitboxes to ode4j handling | 2024-06-07 17:50:49 -04:00 |  | 
			
				
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								 austin | b1d79dbc16 | hitboxes - refactoring work, documentation | 2024-05-26 13:28:11 -04:00 |  | 
			
				
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								 austin | 29f5496e23 | foliage fix, first person view model, other fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-24 22:52:42 -04:00 |  | 
			
				
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								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  | 
			
				
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								 austin | 3e5cade90e | searchable voxel selection ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-10 22:11:02 -04:00 |  | 
			
				
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								 austin | 7ab6cf96d9 | Audio engine overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 15:54:47 -05:00 |  | 
			
				
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								 austin | dc0a61c0dc | Model global pretransforms + physics work | 2023-12-02 18:24:05 -05:00 |  | 
			
				
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								 austin | b4426c413b | Physics consolidation | 2023-11-05 12:28:19 -05:00 |  | 
			
				
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								 austin | 4673e09396 | Tree work + Documentation work | 2023-11-05 10:08:51 -05:00 |  | 
			
				
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								 austin | e37b48d267 | Tree work + documentation work | 2023-10-06 13:22:17 -04:00 |  | 
			
				
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								 austin | cfa0798b69 | Branches sway | 2023-09-22 23:15:27 -04:00 |  | 
			
				
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								 austin | f113f45317 | Proper tree transforms | 2023-09-09 14:58:13 -04:00 |  | 
			
				
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								 austin | 058c6ac3d9 | Foliage cell concept | 2023-06-23 14:09:03 -04:00 |  | 
			
				
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								 austin | 3948f1f921 | Terrain generator updates + Foliage work | 2023-06-20 15:54:09 -04:00 |  | 
			
				
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								 austin | 1dcb3df6a8 | Jet shooting | 2023-01-05 22:56:43 -05:00 |  | 
			
				
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								 austin | a5c9158875 | Model/Mesh pretransforms | 2022-12-30 16:38:06 -05:00 |  | 
			
				
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								 austin | 6b29863016 | Airplane movement tree/jet asset | 2022-12-29 21:43:13 -05:00 |  | 
			
				
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								 austin | ac2d76cd01 | Collision mesh generation in scene loader | 2022-12-11 12:28:53 -05:00 |  | 
			
				
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								 austin | 2049692634 | partway to floating island object | 2022-06-15 15:53:40 -04:00 |  | 
			
				
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								 austin | e35599606b | iron out frame timing in attack tree | 2022-05-05 01:48:41 -04:00 |  | 
			
				
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								 austin | db8024232f | networking creature templates | 2022-05-03 21:42:07 -04:00 |  | 
			
				
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								 austin | 303aaf3740 | Attribute editing menu | 2022-05-02 22:42:44 -04:00 |  | 
			
				
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								 austin | 5b4f3cede7 | connecting to character create menu doesn't crash | 2022-05-02 21:43:04 -04:00 |  | 
			
				
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								 austin | 58af388243 | Flesh out requesting playable races | 2022-05-02 20:26:43 -04:00 |  | 
			
				
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								 austin | 61ea9733fc | Groundwork for character editor menu | 2022-04-28 21:42:23 -04:00 |  | 
			
				
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								 austin | 6a3bedf808 | Respawn system | 2022-04-27 21:01:35 -04:00 |  | 
			
				
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								 austin | 2764522b16 | store damage counter in item.json | 2022-04-27 17:58:35 -04:00 |  | 
			
				
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								 austin | aec9a58f12 | spring cleaning | 2022-04-02 23:15:00 -04:00 |  | 
			
				
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								 austin | 4965c8f1a9 | Jump trees | 2022-04-02 20:38:39 -04:00 |  | 
			
				
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								 austin | 3d54fe3076 | Start work on non-item non-creature objects | 2022-03-26 18:51:22 -04:00 |  | 
			
				
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								 austin | 7cee38e268 | bow&arrow part 1 | 2022-03-14 22:35:45 -04:00 |  | 
			
				
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								 austin | 0cc3057d51 | Character equip screen | 2022-03-06 15:17:32 -05:00 |  | 
			
				
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								 austin | 784279e13f | uninteractable menu | 2022-02-21 17:54:06 -05:00 |  | 
			
				
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								 austin | b446ff6398 | Attack chaining | 2022-02-18 22:58:09 -05:00 |  | 
			
				
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								 austin | ff231c1c1d | Creature attributes | 2022-02-10 00:17:05 -05:00 |  | 
			
				
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								 austin | 83f7609b2f | Recursive creature type parsing | 2022-02-09 19:33:37 -05:00 |  | 
			
				
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								 austin | 4faaf8d923 | equipable armor/clothes system | 2022-02-06 23:58:14 -05:00 |  | 
			
				
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								 austin | a5031f20f6 | Environment updates, work on rotator system | 2022-02-06 00:00:44 -05:00 |  | 
			
				
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								 austin | 8b38a2f6b8 | Update goblin model | 2021-11-19 18:32:55 -05:00 |  | 
			
				
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								 austin | f9d5f0a51c | Add sprinting | 2021-11-16 18:42:57 -05:00 |  | 
			
				
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								 austin | 841add17c6 | Work on goblin enemy | 2021-11-14 19:52:15 -05:00 |  | 
			
				
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								 austin | 1cfeb5c173 | Targeting Crosshair | 2021-11-06 16:39:59 -04:00 |  |