Commit Graph

443 Commits

Author SHA1 Message Date
austin
7c8e536f80 bare minimum working ui update
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2024-04-04 18:15:10 -04:00
austin
cec82a6c67 gitignore update
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2024-03-24 22:03:09 -04:00
austin
f36e667301 remove default level from master 2024-03-24 22:02:31 -04:00
austin
45ce4ca9a9 rudimentary scene saving
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2024-03-24 21:51:11 -04:00
austin
ee6d310e91 store doxygen log instead of stdout
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2024-03-24 15:55:50 -04:00
austin
38fc3068a7 attempt fix testing
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2024-03-24 15:51:49 -04:00
austin
b86217a285 version bump lwjgl
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2024-03-24 15:48:23 -04:00
austin
1163f034eb ui refactoring, hoverstate
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2024-03-24 15:00:18 -04:00
austin
6f8e44f325 menu refactoring
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2024-03-24 13:19:02 -04:00
austin
dffd02853d move progress item
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2024-03-23 23:21:39 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
c9b48a2ea5 Merge pull request 'physicsOverhaul4' (#2) from physicsOverhaul4 into master
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Reviewed-on: https://git.austinwhoover.com/studiorailgun/Renderer/pulls/2
2024-03-23 17:46:26 -04:00
austin
a5c1667d9f Move physics to ODE-side
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2024-03-23 17:45:46 -04:00
austin
362de5bee9 refactor btree interface location 2024-03-21 20:37:47 -04:00
austin
aa1e7fa117 Defer physics overhaul 4 for larger timeblock
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2024-03-21 20:31:12 -04:00
austin
4fd56da7df Disable hrtf temporarily as its maybe causing hw issues
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2024-03-21 20:05:32 -04:00
austin
46ec60e5a9 fix actor panel rendering 2024-03-21 20:01:42 -04:00
austin
20c0bff89d refactor ui framework to use openglstate
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2024-03-21 19:51:42 -04:00
austin
37a4cd7dd6 Make debug sp work eventually load
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2024-03-21 19:12:29 -04:00
austin
8c1607d34b Provide way to usurp frustum culling on actor
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2024-03-21 19:01:51 -04:00
austin
ba5537bcf7 ground move refactor
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2024-03-21 18:47:07 -04:00
austin
742231a5de doxygen update
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2024-03-20 23:09:14 -04:00
austin
6b2145ba6e docs update
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2024-03-20 23:04:37 -04:00
austin
58d1d86262 More stuff
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2024-03-20 22:00:40 -04:00
austin
512998eb24 Free camera support for debugging
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2024-03-20 21:09:00 -04:00
austin
86edabf4de player entity debug menu 2024-03-20 18:57:48 -04:00
austin
077cffa2e2 smooth fluid voxel animation
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2024-03-20 08:50:32 -04:00
austin
db8ad7d10a Fix ghost water in the sky
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2024-03-19 20:53:41 -04:00
austin
bfd7690403 fix fluid chunk model creating and flickering 2024-03-19 20:03:21 -04:00
austin
7ab0debc45 basic visuals work
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2024-03-17 18:54:33 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
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2024-03-17 18:44:39 -04:00
austin
f328d16bab sending grass half-baked because I want water 2024-03-17 15:20:30 -04:00
austin
41f2675e43 Fix arena mode
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2024-03-13 17:47:21 -04:00
austin
15e10ad83e intelligently place foliage
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2024-03-12 22:55:33 -04:00
austin
7275bd7ec1 Merge branch 'renderingCodeRefactor1'
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2024-03-10 22:26:47 -04:00
austin
7d7ef42036 update todo
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2024-03-10 22:26:29 -04:00
e85a1f1b96 Merge pull request 'renderingCodeRefactor1' (#1) from renderingCodeRefactor1 into master
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Reviewed-on: https://git.austinwhoover.com/studiorailgun/Renderer/pulls/1
2024-03-10 11:12:32 -04:00
austin
9196568a20 Break up rendering engine into pipelines flow
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2024-03-10 11:11:39 -04:00
austin
c03b9b91ea model refresh 2024-03-09 20:45:33 -05:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
027c93d4c7 Collision optimization
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2024-03-09 17:40:40 -05:00
austin
39134f9693 Timekeeping update
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2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9 Audio engine overhaul
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2024-03-09 15:54:47 -05:00
austin
7bf26fb47a finish bar graph implementation
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2024-03-07 17:26:28 -05:00
austin
f702e8e7e0 more documentation
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2024-03-07 17:12:44 -05:00
austin
ffbbd15a5e documentation, gitignore update, start on bar plot
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2024-03-07 17:02:33 -05:00
austin
62e727cdea imgui work
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2024-03-06 22:04:39 -05:00
austin
7a8f40a1b7 imgui documentation
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2024-03-06 21:35:42 -05:00
austin
cb0ef5f59e initial imgui addition
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2024-03-06 21:24:21 -05:00
austin
3e6d918f16 documentation work
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2024-03-06 19:04:20 -05:00