austin
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f9d5f0a51c
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Add sprinting
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2021-11-16 18:42:57 -05:00 |
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austin
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841add17c6
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Work on goblin enemy
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2021-11-14 19:52:15 -05:00 |
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austin
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be6f725504
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Shockingly good lag compensation
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2021-11-05 20:15:23 -04:00 |
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austin
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f70bd0c8e9
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move tree lag compensation & rebalance
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2021-11-05 19:57:59 -04:00 |
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austin
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950c64bee9
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Re-enable other state messages in move tree
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2021-11-05 19:38:26 -04:00 |
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austin
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cc2cd1e1c9
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re-enable move behavior tree networking
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2021-11-05 19:21:08 -04:00 |
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austin
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64e6d60755
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closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
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2021-10-27 21:56:43 -04:00 |
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austin
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66bec8dead
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Add deer
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2021-10-24 21:05:13 -04:00 |
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austin
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20baca4884
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Align spawn location with town
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2021-10-16 20:44:22 -04:00 |
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austin
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8ccc29ef7d
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Tie movespeed to framerate
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2021-10-10 17:14:15 -04:00 |
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satellite
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4966258935
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Fix movement vector in movement behave tree
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2021-08-08 14:30:03 -04:00 |
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austin
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236eb59274
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Convert entity position to double from float
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2021-08-08 01:14:41 -04:00 |
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austin
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e18e342492
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Fix server part of entity instancing
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2021-08-01 22:51:42 -04:00 |
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austin
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84a416b99f
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Attempt at entity instancing via data cells
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2021-07-30 22:14:02 -04:00 |
|
austin
|
b5a0987ea1
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Convert to using jBulletFork
|
2021-07-24 15:22:13 -04:00 |
|
austin
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c5834a0bca
|
More physics tweaks
|
2021-07-22 22:18:37 -04:00 |
|
austin
|
719a0eaa9c
|
Gravity "fixes" / Symbolism map skeleton
|
2021-07-20 00:44:58 -04:00 |
|
austin
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85f60b038b
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Fixing gravity / adding gravity tree
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2021-07-20 00:19:07 -04:00 |
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austin
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0f4a764470
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Collision/physics engine
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2021-07-19 01:21:46 -04:00 |
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