Commit Graph

19 Commits

Author SHA1 Message Date
austin
f9d5f0a51c Add sprinting 2021-11-16 18:42:57 -05:00
austin
841add17c6 Work on goblin enemy 2021-11-14 19:52:15 -05:00
austin
be6f725504 Shockingly good lag compensation 2021-11-05 20:15:23 -04:00
austin
f70bd0c8e9 move tree lag compensation & rebalance 2021-11-05 19:57:59 -04:00
austin
950c64bee9 Re-enable other state messages in move tree 2021-11-05 19:38:26 -04:00
austin
cc2cd1e1c9 re-enable move behavior tree networking 2021-11-05 19:21:08 -04:00
austin
64e6d60755 closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
2021-10-27 21:56:43 -04:00
austin
66bec8dead Add deer 2021-10-24 21:05:13 -04:00
austin
20baca4884 Align spawn location with town 2021-10-16 20:44:22 -04:00
austin
8ccc29ef7d Tie movespeed to framerate 2021-10-10 17:14:15 -04:00
satellite
4966258935 Fix movement vector in movement behave tree 2021-08-08 14:30:03 -04:00
austin
236eb59274 Convert entity position to double from float 2021-08-08 01:14:41 -04:00
austin
e18e342492 Fix server part of entity instancing 2021-08-01 22:51:42 -04:00
austin
84a416b99f Attempt at entity instancing via data cells 2021-07-30 22:14:02 -04:00
austin
b5a0987ea1 Convert to using jBulletFork 2021-07-24 15:22:13 -04:00
austin
c5834a0bca More physics tweaks 2021-07-22 22:18:37 -04:00
austin
719a0eaa9c Gravity "fixes" / Symbolism map skeleton 2021-07-20 00:44:58 -04:00
austin
85f60b038b Fixing gravity / adding gravity tree 2021-07-20 00:19:07 -04:00
austin
0f4a764470 Collision/physics engine 2021-07-19 01:21:46 -04:00