austin
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6d3a8f159b
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first person attach bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 11:01:27 -04:00 |
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austin
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c5f16ae282
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life state synchronization
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-27 01:34:17 -04:00 |
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austin
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161f40ee04
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synchronizing object entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-27 00:15:50 -04:00 |
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austin
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57f2befc0e
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animation/attachment bugfix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 23:12:19 -04:00 |
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austin
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8484fad7da
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animation flickering bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 20:59:59 -04:00 |
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austin
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6c3dcec01c
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simple animation state transition util
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 19:01:32 -04:00 |
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austin
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5f56f0d742
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minor fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 17:42:34 -04:00 |
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austin
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56ed405aea
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devtools
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-24 13:57:16 -04:00 |
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austin
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58c5ac0512
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POV switching
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-24 13:30:06 -04:00 |
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austin
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570086c2cc
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2h katana
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-24 12:49:44 -04:00 |
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austin
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b10b7e8407
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Basic ai framework
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-21 16:46:25 -04:00 |
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austin
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23f745c450
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Work on hooks, element manager debugging
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-19 23:13:03 -04:00 |
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austin
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893239c158
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hooks implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-16 17:55:28 -04:00 |
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austin
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da28d13d61
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script loading work
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2024-07-14 16:00:35 -04:00 |
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austin
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9aa7cfe048
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toggle ui element
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-13 23:34:54 -04:00 |
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austin
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2b68231789
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scene/save refactor
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2024-07-13 21:11:46 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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67bdc8ec67
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work on scenes and hooks
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2024-07-13 15:26:29 -04:00 |
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austin
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068f3979b8
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hookmanager in scriptengine, upgrade to junit 5
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-12 17:56:23 -04:00 |
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austin
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14d423d533
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script engine bugfix, hitbox subtypes
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2024-07-02 17:07:16 -04:00 |
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austin
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e5a187ce19
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script engine work
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2024-07-02 16:14:05 -04:00 |
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austin
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a676d8ddca
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server rotation fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-22 16:51:14 -04:00 |
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austin
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7a2bdf7745
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transvoxel algorithm meshgen
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2024-06-22 16:10:30 -04:00 |
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austin
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2b715ab325
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rename client gravity tree name
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-18 21:04:54 -04:00 |
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austin
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fbbd93df8d
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run latest netcode gen
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-18 20:59:35 -04:00 |
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austin
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8c0a7697d0
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block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-18 18:41:33 -04:00 |
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austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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4ae09e7afb
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network fixes, documentation, etc
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2024-06-07 19:42:48 -04:00 |
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austin
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a30ac75573
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work on moving hitboxes to ode4j handling
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2024-06-07 17:50:49 -04:00 |
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austin
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b1d79dbc16
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hitboxes - refactoring work, documentation
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2024-05-26 13:28:11 -04:00 |
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austin
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29f5496e23
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foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-24 22:52:42 -04:00 |
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austin
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bd244b151d
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movement tree networking work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-13 10:17:35 -04:00 |
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austin
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341d5683cf
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camera movement work + freecam terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-12 12:42:12 -04:00 |
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austin
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ac12b3f5a8
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async load texture atlas
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-07 21:39:20 -04:00 |
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austin
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cfbd4c05ce
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fix tree data
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-05 19:11:26 -04:00 |
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austin
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74b3140344
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start work on synchronizing attack
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-05 16:52:03 -04:00 |
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austin
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a241d97d33
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texture atlasing for terrain w/ triplanar mapping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-04 16:11:18 -04:00 |
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austin
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f7ac8d908e
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fix grass not moving with player
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-30 19:41:05 -04:00 |
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austin
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172030b95d
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documentation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 18:02:13 -04:00 |
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austin
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a1d03ef59e
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Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 17:41:50 -04:00 |
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austin
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597a969151
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documentation, bug fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-17 19:34:25 -04:00 |
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austin
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34403c3155
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UI work for level editor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-13 14:15:04 -04:00 |
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austin
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3e5cade90e
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searchable voxel selection ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-10 22:11:02 -04:00 |
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austin
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45ce4ca9a9
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rudimentary scene saving
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-24 21:51:11 -04:00 |
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austin
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6f8e44f325
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menu refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-03-24 13:19:02 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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austin
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a5c1667d9f
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Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-23 17:45:46 -04:00 |
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austin
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362de5bee9
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refactor btree interface location
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2024-03-21 20:37:47 -04:00 |
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austin
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8c1607d34b
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Provide way to usurp frustum culling on actor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-21 19:01:51 -04:00 |
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austin
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ba5537bcf7
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ground move refactor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-21 18:47:07 -04:00 |
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austin
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58d1d86262
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More stuff
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 22:00:40 -04:00 |
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austin
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512998eb24
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Free camera support for debugging
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 21:09:00 -04:00 |
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austin
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bfd7690403
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fix fluid chunk model creating and flickering
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2024-03-19 20:03:21 -04:00 |
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austin
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7ab0debc45
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basic visuals work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-17 18:54:33 -04:00 |
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austin
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97edfacd41
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fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-17 18:44:39 -04:00 |
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austin
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f328d16bab
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sending grass half-baked because I want water
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2024-03-17 15:20:30 -04:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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austin
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027c93d4c7
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Collision optimization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 17:40:40 -05:00 |
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austin
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39134f9693
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Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 17:05:40 -05:00 |
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austin
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7ab6cf96d9
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Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 15:54:47 -05:00 |
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austin
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260043092d
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significant framerate improvement
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2024-02-25 20:43:13 -05:00 |
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austin
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fa11fc9bec
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Full flow environment generation for gridded chunks
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2024-02-25 19:59:40 -05:00 |
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austin
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7e2f4feaf5
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terrain editing improvement + animation bugfix
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2024-02-25 14:27:48 -05:00 |
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austin
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45e0c98ee1
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Convert gravity tree
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2024-02-25 11:49:17 -05:00 |
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austin
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b3949e8583
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Clean up idle trees
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2024-02-24 21:45:32 -05:00 |
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austin
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e924511883
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synchronization full flow initial implementation
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2024-02-24 21:38:29 -05:00 |
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austin
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b7d993ddbb
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work on synchronization
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2023-12-28 15:37:32 -05:00 |
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austin
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08cd0ec53b
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Fix idle tree on server
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2023-12-05 22:08:14 -05:00 |
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austin
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b2a7b8e93e
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Fix idle animation tree not working on client
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2023-12-05 22:07:16 -05:00 |
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austin
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174126912e
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Physics fix
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2023-12-02 22:19:17 -05:00 |
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austin
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dc0a61c0dc
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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austin
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f248bf4e2d
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debug display fix
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2023-11-05 17:24:04 -05:00 |
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austin
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e43ce32d70
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Docs + fixes
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2023-11-05 14:00:39 -05:00 |
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austin
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b4426c413b
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Physics consolidation
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2023-11-05 12:28:19 -05:00 |
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austin
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4d15ff3ed5
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Remove client ignoring server movement by accident
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2023-11-05 10:14:16 -05:00 |
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austin
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4673e09396
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Tree work + Documentation work
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2023-11-05 10:08:51 -05:00 |
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austin
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e37b48d267
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Tree work + documentation work
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2023-10-06 13:22:17 -04:00 |
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austin
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cfa0798b69
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Branches sway
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2023-09-22 23:15:27 -04:00 |
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austin
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fe1680b7d9
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Trees be freaking out yo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-09-21 19:41:27 -04:00 |
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austin
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f113f45317
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Proper tree transforms
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2023-09-09 14:58:13 -04:00 |
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austin
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9811c18cf7
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Procedural Tree Trunk code
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2023-09-02 19:40:17 -04:00 |
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austin
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8a82598ccc
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Fix transparent bug
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2023-07-26 19:09:55 -04:00 |
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austin
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c71f4fecad
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Physics fixes
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2023-07-14 22:10:38 -04:00 |
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austin
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8f61e3e00e
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Fix SP debug mode
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2023-07-09 15:49:31 -04:00 |
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austin
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e225cac5cf
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Fluid simulation scaffolding
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2023-07-01 09:34:10 -04:00 |
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austin
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7d4b3b1a97
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Synchronization codegen work
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2023-06-25 14:13:36 -04:00 |
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austin
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058c6ac3d9
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Foliage cell concept
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2023-06-23 14:09:03 -04:00 |
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austin
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a8941c5de7
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Networked terrain editing
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2023-06-13 18:50:23 -04:00 |
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austin
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01fb472585
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Adding terrain
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2023-06-08 12:27:19 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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e02a02eb5f
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Refactoring client location in codebased
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2023-05-28 15:06:28 -04:00 |
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austin
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0273bc54c8
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The grass update
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2023-05-25 18:04:22 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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austin
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bb089a7d36
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Terrain Chunk triplanar mapping
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2023-04-26 18:05:27 -04:00 |
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austin
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72d1f8ac91
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Terrain chunk physics
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2023-04-24 18:16:39 -04:00 |
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austin
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c30f30b8a0
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Triplanar mapping textures to marching cubes
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2023-04-23 15:51:53 -04:00 |
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austin
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094831ba22
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Initial marching cubes!
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2023-04-23 11:51:54 -04:00 |
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austin
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ec9203b8d2
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Work towards simplifying netcode for btrees
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2023-04-22 19:20:32 -04:00 |
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austin
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b167062585
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Scaffolding for various unit tests
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2023-04-11 17:56:11 -04:00 |
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