austin
|
f0049c2cc6
|
Start work moving entitymanager->scene
|
2023-04-07 12:32:43 -04:00 |
|
austin
|
5574d9caed
|
Part 1 of entitymanager->scene refactor
|
2023-04-06 23:19:01 -04:00 |
|
austin
|
a895289eb2
|
Refactoring parts of code
|
2023-01-28 22:23:01 -05:00 |
|
austin
|
1dcb3df6a8
|
Jet shooting
|
2023-01-05 22:56:43 -05:00 |
|
austin
|
5874cac33b
|
improve airplane movement + fix camera calculation
|
2023-01-01 23:53:58 -05:00 |
|
austin
|
a5c9158875
|
Model/Mesh pretransforms
|
2022-12-30 16:38:06 -05:00 |
|
austin
|
9d9adea61f
|
Fix airplane movement
|
2022-12-30 14:18:23 -05:00 |
|
austin
|
6b29863016
|
Airplane movement tree/jet asset
|
2022-12-29 21:43:13 -05:00 |
|
austin
|
478acb1f54
|
Fix scene collision mesh generation
|
2022-12-12 00:25:32 -05:00 |
|
austin
|
ac2d76cd01
|
Collision mesh generation in scene loader
|
2022-12-11 12:28:53 -05:00 |
|
austin
|
9e2b0d396e
|
Basic scene loading to server
|
2022-12-08 22:53:40 -05:00 |
|
austin
|
ec66db9c08
|
ui debug tools,macos settings,javascript engine
|
2022-12-06 20:01:53 -05:00 |
|
austin
|
2049692634
|
partway to floating island object
|
2022-06-15 15:53:40 -04:00 |
|
austin
|
f41f994fc1
|
ui fix client side, verify server side sync
|
2022-06-07 13:21:45 -04:00 |
|
austin
|
9bb6e5b2ad
|
client side transforms working outside of ui
|
2022-06-07 13:18:25 -04:00 |
|
austin
|
cf9588f24f
|
equipping networking partway
|
2022-06-06 18:11:05 -04:00 |
|
austin
|
a957a3f0ca
|
Logger changes
|
2022-05-17 16:21:24 -04:00 |
|
austin
|
4499a9e534
|
basic inventory networking
|
2022-05-17 14:27:54 -04:00 |
|
austin
|
c69e4e9c9e
|
fix streaming character templates
|
2022-05-10 17:29:27 -04:00 |
|
austin
|
611ea8c0de
|
fix movement tree networking again
|
2022-05-10 17:14:11 -04:00 |
|
austin
|
d8fccbe955
|
remove loose println
|
2022-05-10 14:53:08 -04:00 |
|
austin
|
55cebdf33a
|
implement attach point offset and tweak human
|
2022-05-09 22:28:12 -04:00 |
|
austin
|
74a9ea4a5f
|
Fix player camera bug
|
2022-05-09 22:06:58 -04:00 |
|
austin
|
0d3e242188
|
work to debug broken movement tree
|
2022-05-09 17:10:38 -04:00 |
|
austin
|
5c8000e4d4
|
Sending initial entity & removing DC'd player
|
2022-05-09 17:02:39 -04:00 |
|
austin
|
e35599606b
|
iron out frame timing in attack tree
|
2022-05-05 01:48:41 -04:00 |
|
austin
|
53242a5280
|
fix server only drawcells
|
2022-05-04 23:30:41 -04:00 |
|
austin
|
2c42b51907
|
streaming creature templates over network
|
2022-05-03 23:34:38 -04:00 |
|
austin
|
db8024232f
|
networking creature templates
|
2022-05-03 21:42:07 -04:00 |
|
austin
|
61ea9733fc
|
Groundwork for character editor menu
|
2022-04-28 21:42:23 -04:00 |
|
austin
|
6a3bedf808
|
Respawn system
|
2022-04-27 21:01:35 -04:00 |
|
austin
|
2764522b16
|
store damage counter in item.json
|
2022-04-27 17:58:35 -04:00 |
|
austin
|
c0c0e81327
|
Minor time update
|
2022-04-23 22:10:14 -04:00 |
|
austin
|
d4513b84a4
|
Get networking working on basic level
|
2022-04-23 22:05:50 -04:00 |
|
austin
|
244b0f42b1
|
handle more network enums
|
2022-04-21 22:51:15 -04:00 |
|
austin
|
0bc7091bf2
|
networking architecture/documentation overhaul
|
2022-04-21 22:14:29 -04:00 |
|
austin
|
a8644582cb
|
Time update
|
2022-04-03 00:21:42 -04:00 |
|
austin
|
aec9a58f12
|
spring cleaning
|
2022-04-02 23:15:00 -04:00 |
|
austin
|
de77ead36e
|
rotator system
|
2022-04-02 22:27:34 -04:00 |
|
austin
|
c461f75480
|
partway to rotators
|
2022-04-02 21:10:58 -04:00 |
|
austin
|
4965c8f1a9
|
Jump trees
|
2022-04-02 20:38:39 -04:00 |
|
austin
|
32d8fe21cc
|
More physics debugging
|
2022-03-30 23:28:27 -04:00 |
|
austin
|
470996d8f1
|
VERY promising results
|
2022-03-30 22:55:29 -04:00 |
|
austin
|
0bf0418fa7
|
torquevec/torquemag are off
|
2022-03-29 23:03:20 -04:00 |
|
austin
|
d85610ab17
|
Improvement on rigid body rotation
|
2022-03-29 22:42:27 -04:00 |
|
austin
|
3c10c0bf85
|
Stab at rigid body rotations
|
2022-03-29 20:27:54 -04:00 |
|
austin
|
129b9d9a33
|
start to fix unaligned equipped items
|
2022-03-26 18:15:14 -04:00 |
|
austin
|
e729c53e3c
|
Good first pass at anime outline shader
|
2022-03-25 16:09:18 -04:00 |
|
austin
|
1c0ea25fb5
|
partway to iron sight
|
2022-03-23 00:23:59 -04:00 |
|
austin
|
2f0af2f096
|
OIT start
|
2022-03-18 17:19:45 -04:00 |
|
austin
|
1f00532448
|
geometry shader
|
2022-03-16 02:19:56 -04:00 |
|
austin
|
7cee38e268
|
bow&arrow part 1
|
2022-03-14 22:35:45 -04:00 |
|
austin
|
0cc3057d51
|
Character equip screen
|
2022-03-06 15:17:32 -05:00 |
|
austin
|
90aa9fb963
|
Volumetric rendering
|
2022-03-01 23:24:46 -05:00 |
|
austin
|
8b966838ef
|
Campfire1
|
2022-02-27 18:04:59 -05:00 |
|
austin
|
991753962b
|
drag to drop item
|
2022-02-25 16:34:48 -05:00 |
|
austin
|
784279e13f
|
uninteractable menu
|
2022-02-21 17:54:06 -05:00 |
|
austin
|
b446ff6398
|
Attack chaining
|
2022-02-18 22:58:09 -05:00 |
|
austin
|
5be3c9c2d5
|
Rotation tree
|
2022-02-17 00:09:12 -05:00 |
|
austin
|
9a8ef5d586
|
fix ridiculous movement bug start arena skybox
|
2022-02-16 23:49:11 -05:00 |
|
austin
|
075f1e892a
|
Gamefeel changes
|
2022-02-16 18:48:22 -05:00 |
|
austin
|
92ec47f9fd
|
Some better animations
|
2022-02-16 17:50:14 -05:00 |
|
austin
|
894e6211a1
|
nightmare creature
|
2022-02-13 00:17:04 -05:00 |
|
austin
|
12e0ddb6a3
|
fix squished view, start work on inventory state
|
2022-02-12 13:27:40 -05:00 |
|
austin
|
ff231c1c1d
|
Creature attributes
|
2022-02-10 00:17:05 -05:00 |
|
austin
|
83f7609b2f
|
Recursive creature type parsing
|
2022-02-09 19:33:37 -05:00 |
|
austin
|
4faaf8d923
|
equipable armor/clothes system
|
2022-02-06 23:58:14 -05:00 |
|
austin
|
a5031f20f6
|
Environment updates, work on rotator system
|
2022-02-06 00:00:44 -05:00 |
|
austin
|
5b7980f545
|
The animation rework
|
2021-12-06 00:05:02 -05:00 |
|
austin
|
d3197547d0
|
Small ai fixes
|
2021-11-27 18:25:06 -05:00 |
|
austin
|
b2fe119348
|
Opportunistic Attacker
|
2021-11-20 12:55:13 -05:00 |
|
austin
|
84534e3ceb
|
Refactor setTargetable function
|
2021-11-19 23:37:16 -05:00 |
|
austin
|
69c7ba3d39
|
Complete item equip/dequip
|
2021-11-19 23:17:38 -05:00 |
|
austin
|
d1c0791e48
|
AMAZING bug with attaching collidable items
|
2021-11-19 22:44:25 -05:00 |
|
austin
|
992ef0d159
|
Tweaking attacking
|
2021-11-19 22:08:34 -05:00 |
|
austin
|
8b38a2f6b8
|
Update goblin model
|
2021-11-19 18:32:55 -05:00 |
|
austin
|
f9d5f0a51c
|
Add sprinting
|
2021-11-16 18:42:57 -05:00 |
|
austin
|
f2c7d0910c
|
Add bloodsplats
|
2021-11-15 23:41:35 -05:00 |
|
austin
|
841add17c6
|
Work on goblin enemy
|
2021-11-14 19:52:15 -05:00 |
|
austin
|
c2380b0bdc
|
Fix misaligned physics problem
|
2021-11-07 17:41:26 -05:00 |
|
austin
|
863fd4b665
|
Chunk physics more reliable with sharp inclines
|
2021-11-07 17:10:23 -05:00 |
|
austin
|
39ba611af4
|
Refactor life stuff
|
2021-11-07 16:48:35 -05:00 |
|
austin
|
dc1c05546e
|
Fix shadow maps
|
2021-11-07 11:23:48 -05:00 |
|
austin
|
1cfeb5c173
|
Targeting Crosshair
|
2021-11-06 16:39:59 -04:00 |
|
austin
|
be6f725504
|
Shockingly good lag compensation
|
2021-11-05 20:15:23 -04:00 |
|
austin
|
f70bd0c8e9
|
move tree lag compensation & rebalance
|
2021-11-05 19:57:59 -04:00 |
|
austin
|
950c64bee9
|
Re-enable other state messages in move tree
|
2021-11-05 19:38:26 -04:00 |
|
austin
|
cc2cd1e1c9
|
re-enable move behavior tree networking
|
2021-11-05 19:21:08 -04:00 |
|
austin
|
bb3dae9814
|
Collision engine tweaks, crosshair+bow change
|
2021-11-05 00:08:12 -04:00 |
|
austin
|
a00f423696
|
Gravity collision accuracy improved dramatically
|
2021-11-03 23:57:35 -04:00 |
|
austin
|
5f4eb22fa9
|
Pathfinding!
|
2021-11-03 21:30:41 -04:00 |
|
austin
|
caa1bcd5d5
|
closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
|
2021-10-28 00:15:21 -04:00 |
|
austin
|
64e6d60755
|
closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
|
2021-10-27 21:56:43 -04:00 |
|
austin
|
66bec8dead
|
Add deer
|
2021-10-24 21:05:13 -04:00 |
|
austin
|
20baca4884
|
Align spawn location with town
|
2021-10-16 20:44:22 -04:00 |
|
austin
|
50efed4b69
|
Add leaves particle concept
|
2021-10-15 17:43:33 -04:00 |
|
austin
|
8ccc29ef7d
|
Tie movespeed to framerate
|
2021-10-10 17:14:15 -04:00 |
|
austin
|
c295a18a22
|
Fix terrain stride with dense meshes
|
2021-10-03 13:49:40 -04:00 |
|
satellite
|
b162bdd8d2
|
Sync laptop and desktop
|
2021-09-19 18:16:25 -04:00 |
|
satellite
|
4966258935
|
Fix movement vector in movement behave tree
|
2021-08-08 14:30:03 -04:00 |
|
austin
|
236eb59274
|
Convert entity position to double from float
|
2021-08-08 01:14:41 -04:00 |
|
austin
|
c663074616
|
Performance tweaks
(disable vsync, conditional oob)
|
2021-08-05 23:24:23 -04:00 |
|
austin
|
952f9e30a0
|
Add foliage!
|
2021-08-03 22:10:48 -04:00 |
|
austin
|
3a1924f8f4
|
Client side entity instancing
|
2021-08-03 00:04:57 -04:00 |
|
austin
|
e18e342492
|
Fix server part of entity instancing
|
2021-08-01 22:51:42 -04:00 |
|
austin
|
3388325838
|
Fix rendering bug
|
2021-08-01 21:45:20 -04:00 |
|
austin
|
84a416b99f
|
Attempt at entity instancing via data cells
|
2021-07-30 22:14:02 -04:00 |
|
austin
|
1e1117f9e1
|
Can place structures
|
2021-07-26 21:25:31 -04:00 |
|
austin
|
b5a0987ea1
|
Convert to using jBulletFork
|
2021-07-24 15:22:13 -04:00 |
|
austin
|
c5834a0bca
|
More physics tweaks
|
2021-07-22 22:18:37 -04:00 |
|
austin
|
bbbeb0f848
|
Tuning gravity more
|
2021-07-21 23:06:28 -04:00 |
|
austin
|
0d10747f09
|
Linear damping tied to framerate on gravity/normal
|
2021-07-21 01:05:48 -04:00 |
|
austin
|
719a0eaa9c
|
Gravity "fixes" / Symbolism map skeleton
|
2021-07-20 00:44:58 -04:00 |
|
austin
|
85f60b038b
|
Fixing gravity / adding gravity tree
|
2021-07-20 00:19:07 -04:00 |
|
austin
|
0f4a764470
|
Collision/physics engine
|
2021-07-19 01:21:46 -04:00 |
|
austin
|
61aace7b37
|
Network fixes & sync attack over network
|
2021-07-05 15:17:49 -04:00 |
|
austin
|
ce6a6b9ad7
|
Particle system!
|
2021-07-04 23:50:38 -04:00 |
|
austin
|
955d773f0d
|
Add life system
|
2021-07-04 02:37:07 -04:00 |
|
austin
|
6096a36896
|
Attack moves
|
2021-07-04 01:59:01 -04:00 |
|
austin
|
f4bcc35cbf
|
First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
|
2021-07-03 23:25:11 -04:00 |
|
austin
|
ef6116646a
|
Overhaul spawning / creatures / items data
|
2021-06-29 23:32:53 -04:00 |
|
austin
|
1c01ab1868
|
Add goblins
|
2021-06-29 01:41:26 -04:00 |
|
austin
|
5eae8dee7a
|
Fix desynced hitboxes with animations
|
2021-06-28 22:40:41 -04:00 |
|
austin
|
3f899ed746
|
add gravity to movement tree
|
2021-06-28 01:59:58 -04:00 |
|
austin
|
f66dab4f5f
|
Movement tree network streaming
|
2021-06-27 22:56:12 -04:00 |
|
austin
|
d889e6126c
|
reorganization + logging + networking fixes
|
2021-06-27 14:33:13 -04:00 |
|
austin
|
40565a1c83
|
Overhaul build process + launcher + file loading
|
2021-06-25 23:19:09 -04:00 |
|
austin
|
6bea0cc24f
|
Working on getting items streaming over net
|
2021-06-20 19:41:35 -04:00 |
|
austin
|
c13f137f68
|
Mid terrain net stream / starting worldgen
|
2021-06-19 01:59:59 -04:00 |
|
austin
|
444bda5394
|
Terrain Streaming over network
|
2021-06-14 00:17:37 -04:00 |
|
austin
|
beac110bc6
|
Add tree
|
2021-06-13 12:32:15 -04:00 |
|
austin
|
ba494b32b5
|
Use telephone for networking code
|
2021-06-11 23:13:45 -04:00 |
|
austin
|
323a966516
|
Attaching items to entity's bones
|
2021-06-07 20:11:56 -04:00 |
|
austin
|
7379afbbc7
|
Hitboxes!
|
2021-06-06 01:59:51 -04:00 |
|
austin
|
31e506ff1f
|
Partway to getting fonts working
|
2021-06-01 01:05:42 -04:00 |
|
austin
|
152aac2492
|
First pass at shadows
|
2021-05-31 18:13:08 -04:00 |
|
austin
|
6e6979e73a
|
Add actor, make animation per actor
|
2021-05-26 22:16:28 -04:00 |
|
austin
|
329420ae94
|
Fix controls not firing network events
|
2021-05-26 19:53:53 -04:00 |
|
austin
|
c0b0362e71
|
First working version of proper networking
|
2021-05-21 21:19:00 -04:00 |
|
austin
|
f684d1c722
|
Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
|
2021-05-16 18:20:02 -04:00 |
|
satellite
|
a87fcbed3a
|
Chunking is complete
|
2021-04-05 22:05:36 -04:00 |
|
satellite
|
4ced329a47
|
Basic chunking done
|
2021-04-04 14:58:22 -04:00 |
|
satellite
|
5d4e5bc775
|
Terrain chunking wip
|
2021-04-02 19:51:48 -04:00 |
|
satellite
|
34c5776296
|
Refactoring, terrain, lots of changes
|
2021-04-01 23:08:49 -04:00 |
|
satellite
|
40c66f713c
|
Major refactor, remove IS stuff
|
2021-03-17 00:39:34 -04:00 |
|