austin
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feac1383da
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shallow clone block data
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 14:06:58 -04:00 |
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austin
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cf9dceff42
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Revert "gridded data cell improvements"
studiorailgun/Renderer/pipeline/head There was a failure building this commit
This reverts commit da3ada73d0.
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2025-05-25 13:44:53 -04:00 |
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austin
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03035aa1fb
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vector pooling work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 12:31:02 -04:00 |
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austin
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da3ada73d0
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gridded data cell improvements
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 12:14:10 -04:00 |
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austin
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7d04008197
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clustering terrain draw calls
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2025-05-24 23:20:43 -04:00 |
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austin
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0493649348
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nearby entity lookup caching
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2025-05-24 21:41:55 -04:00 |
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austin
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14680ef4c3
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performance improvements, profiler statements
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2025-05-24 20:33:18 -04:00 |
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austin
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086c6da72e
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block chunks properly stride
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-23 18:58:42 -04:00 |
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austin
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44e79171a8
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small fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 22:08:07 -04:00 |
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austin
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4442256566
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server sim optimization
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 19:33:04 -04:00 |
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austin
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90031765a9
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floating world origin work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-22 17:25:54 -04:00 |
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austin
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4e4367f915
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block colliders
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 14:10:38 -04:00 |
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austin
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6ac45b47a2
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fix macro data checks breaking on macro-less realm
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2025-05-21 14:49:01 -04:00 |
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austin
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488ce9fd21
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place buildings along roads
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-20 16:21:04 -04:00 |
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austin
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27330797e9
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macro data blocks terrain and block gen
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-20 12:50:51 -04:00 |
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austin
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97e32fabdb
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town places roads
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2025-05-20 12:09:48 -04:00 |
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austin
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82bf65d4a2
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macro data injection into voxel gen
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-18 16:10:44 -04:00 |
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austin
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7a8405230a
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server macro data update scanning
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 14:44:34 -04:00 |
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austin
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cafc5f25c8
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capsule-block collision correction
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 10:29:41 -04:00 |
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austin
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263312c761
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move more services into engineState
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2025-05-15 16:42:06 -04:00 |
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austin
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da3893f3ff
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move server state
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-15 16:28:53 -04:00 |
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austin
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3cc51c008c
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move engine flags under engine state
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-15 16:08:33 -04:00 |
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austin
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cd1fef2d3a
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move microSim to serverState
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2025-05-15 15:45:05 -04:00 |
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austin
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f65d56d667
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push settings into config
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-15 15:19:52 -04:00 |
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austin
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c854be629f
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move timekeeper into engineState
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2025-05-15 14:22:25 -04:00 |
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austin
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038da702e7
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move thread manager into engineState
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2025-05-15 14:09:52 -04:00 |
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austin
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5888e12da0
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move playerManager to serverState
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2025-05-15 13:34:17 -04:00 |
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austin
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5b8509a7f4
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move realmManager to serverState
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-15 13:12:34 -04:00 |
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austin
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96f6577f95
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server state variable
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2025-05-15 13:07:35 -04:00 |
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austin
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ac9c1a017e
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move more state into clientState
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2025-05-15 12:37:16 -04:00 |
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austin
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295c94f392
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move clientSceneWrapper to clientState
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2025-05-15 12:04:38 -04:00 |
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austin
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3c10d42351
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client state
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-15 11:53:51 -04:00 |
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austin
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7ad7a0c477
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safe executor service creation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-15 10:54:33 -04:00 |
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austin
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4ddb894e5c
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fix engine not closing when x button
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-14 19:16:53 -04:00 |
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austin
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43bb67ca57
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item work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-14 13:10:43 -04:00 |
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austin
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d733b3c46f
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fix lotta bugs
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2025-05-11 15:25:11 -04:00 |
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austin
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76dcc4540e
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potential thread hanging fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-11 13:23:19 -04:00 |
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austin
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fa9bc77638
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macro sim triggers acquire item tree
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 18:32:19 -04:00 |
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austin
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6f72167d68
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move macro data around
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 18:00:16 -04:00 |
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austin
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0136a78992
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sim work + debug menus
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 13:59:54 -04:00 |
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austin
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51f9cde57f
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macro character spawning work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-06 16:03:28 -04:00 |
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austin
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99402e5656
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cleanup todos
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 22:46:56 -04:00 |
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austin
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66eb3a7586
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centralize thread count declarations
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 14:36:41 -04:00 |
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austin
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c9ce7264fa
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terrain work
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2025-05-04 18:14:26 -04:00 |
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austin
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abcf4761df
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async pathfinding
studiorailgun/Renderer/pipeline/head Build queued...
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2025-05-04 16:31:46 -04:00 |
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austin
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6339181aec
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pathfinding work + ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 16:00:32 -04:00 |
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austin
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8462932abd
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block pathfinding work
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2025-05-04 13:58:08 -04:00 |
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austin
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68294ab636
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voxel pathfinding work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-03 16:33:57 -04:00 |
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austin
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fdeffe3f30
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refactor Pathfinder class
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 16:54:57 -04:00 |
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austin
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73d07b8941
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refactor recast pathfinding classes
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2025-05-02 16:54:33 -04:00 |
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