Commit Graph

104 Commits

Author SHA1 Message Date
austin
9516209bc3 shadow map pipeline distance check 2025-05-24 20:43:19 -04:00
austin
14680ef4c3 performance improvements, profiler statements 2025-05-24 20:33:18 -04:00
austin
cb3ccbef0b small performance gains
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2025-05-22 19:06:40 -04:00
austin
90e9492c18 fix geom-body collision
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2025-05-22 18:38:18 -04:00
austin
b47503b996 main content pipeline uses accumulator
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2025-05-21 16:38:03 -04:00
austin
26355baec4 shadow map pipeline batching work
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2025-05-20 18:54:57 -04:00
austin
93aca059d3 fix aabb-road intersection test
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2025-05-20 17:07:22 -04:00
austin
ef0adbe3e6 overhaul material loading
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2025-05-19 17:04:36 -04:00
austin
cc61814095 VAO caching
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2025-05-19 12:28:28 -04:00
austin
7320d3e04f interaction engine debug visualization
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 13:04:04 -04:00
austin
bf8e54e991 shuffle data packages 2025-05-18 12:45:03 -04:00
austin
48c5a3bcf3 fab-saving work
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2025-05-18 12:15:01 -04:00
austin
62b6c16573 asset data strings work 2025-05-18 11:40:27 -04:00
austin
009af5cc3e shuffling data
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2025-05-18 11:36:54 -04:00
austin
5ca9310d3e furniture slot solver
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2025-05-18 11:24:27 -04:00
austin
6d420a3b88 render entrypoints to current structure data
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-16 18:52:32 -04:00
austin
d1ab990a63 structure metadata organization 2025-05-16 17:02:19 -04:00
austin
2fc984c3f1 room detection within structures
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2025-05-16 16:37:05 -04:00
austin
6729d0b623 human capsule collidable
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2025-05-15 17:45:50 -04:00
austin
c5077a8800 move rendering flags 2025-05-15 16:12:00 -04:00
austin
3a5aa301de move window pointer into rendering engine
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2025-05-15 15:29:30 -04:00
austin
f65d56d667 push settings into config
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2025-05-15 15:19:52 -04:00
austin
ce0a834117 move matricies inside rendering engine
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2025-05-15 14:48:25 -04:00
austin
e62671d239 continue reducing global state 2025-05-15 14:42:09 -04:00
austin
5b8509a7f4 move realmManager to serverState
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2025-05-15 13:12:34 -04:00
austin
0266ba1b90 move more entities into clientState 2025-05-15 12:46:25 -04:00
austin
6d98af90ac move playerEntity to clientState 2025-05-15 12:39:25 -04:00
austin
295c94f392 move clientSceneWrapper to clientState 2025-05-15 12:04:38 -04:00
austin
9edae4055c move clientScene to clientState
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2025-05-15 12:00:05 -04:00
austin
97569c84f0 grid-alignment data editing in debug menu
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2025-05-14 20:21:31 -04:00
austin
5e7a5ecf03 grid alignment visualization work 2025-05-14 20:05:26 -04:00
austin
cb98eac750 work on chest furniture
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2025-05-14 18:57:27 -04:00
austin
7f33ba6348 moving data classes around
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-11 16:32:37 -04:00
austin
76e0073177 clean up material class a bit
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-29 19:36:46 -04:00
austin
f64d360d14 pathfinding work
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2025-04-16 16:47:05 -04:00
austin
c085e34dbb first person rendering bugfix
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2025-04-15 18:21:39 -04:00
austin
3511d8f81d bugfixes
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2025-04-04 18:43:20 -04:00
austin
86b0de24e6 WorldOctTree optimization + more logging
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-30 16:03:21 -04:00
austin
0a3fbb8e27 more memory work
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2025-03-30 14:57:55 -04:00
austin
deea49ba64 optimizations
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-28 23:19:09 -04:00
austin
50a816adc0 optimizations
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2025-03-28 20:36:26 -04:00
austin
6d2b4bf318 rearch foliage rendering into dedicated pipeline
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2025-03-27 15:46:18 -04:00
austin
253a2461b6 imgui work
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2025-03-26 23:53:01 -04:00
austin
62ad638255 editor mode asset file drag'n'drop 2025-03-26 22:34:24 -04:00
austin
851e95f3e5 block item texture work 2025-01-25 18:02:22 -05:00
austin
bc74b91066 fix rendering size on nonstandard monitor
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2024-12-24 16:45:15 -05:00
austin
af1daecdac Start to standardize on doubles for positions
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 20:54:21 -05:00
austin
a1eb17cb51 Fix particle placement on spawn
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2024-11-25 19:39:03 -05:00
austin
4d934873c3 Complete overhaul of foliage management
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2024-11-21 17:08:41 -05:00
austin
3db6180c0e bug fixes + shader refactor
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2024-11-20 20:14:53 -05:00