austin
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b0277f9f74
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properly delete entities on the server
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 13:33:29 -04:00 |
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austin
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9750091a49
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texture state caching fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 08:53:00 -04:00 |
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austin
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8e6c9e97b0
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block sfx
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 13:07:40 -04:00 |
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austin
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ee15dd2366
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client-server physics synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-11 19:31:43 -04:00 |
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austin
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9349b35596
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equipped item serialization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-09 21:05:27 -04:00 |
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austin
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4ff8f1a5d0
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math overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-09 18:00:56 -04:00 |
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austin
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ee44f76dcc
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play audio on client when server has collision
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-08 14:10:26 -04:00 |
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austin
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d7619692ed
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movement audio system for client
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-08 11:33:51 -04:00 |
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austin
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056e631240
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dual-hand equipping animation logic
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-04 16:18:35 -04:00 |
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austin
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be5c24a7fc
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option to load whole scene on init
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-29 14:53:39 -04:00 |
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austin
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161f40ee04
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synchronizing object entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-27 00:15:50 -04:00 |
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austin
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57f2befc0e
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animation/attachment bugfix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 23:12:19 -04:00 |
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austin
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3092b70c1e
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third person block animation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 19:16:06 -04:00 |
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austin
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5f56f0d742
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minor fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 17:42:34 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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0bec1386f1
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cleanup (goodbye arena)
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-13 15:35:44 -04:00 |
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austin
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df4fe45dd5
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transvoxel position checking work
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2024-06-30 13:38:41 -04:00 |
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austin
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7a2bdf7745
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transvoxel algorithm meshgen
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2024-06-22 16:10:30 -04:00 |
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austin
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8c0a7697d0
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block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-18 18:41:33 -04:00 |
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austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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a30ac75573
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work on moving hitboxes to ode4j handling
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2024-06-07 17:50:49 -04:00 |
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austin
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b1d79dbc16
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hitboxes - refactoring work, documentation
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2024-05-26 13:28:11 -04:00 |
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austin
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29f5496e23
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foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-24 22:52:42 -04:00 |
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austin
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ac12b3f5a8
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async load texture atlas
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-07 21:39:20 -04:00 |
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austin
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a241d97d33
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texture atlasing for terrain w/ triplanar mapping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-04 16:11:18 -04:00 |
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austin
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f7ac8d908e
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fix grass not moving with player
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-30 19:41:05 -04:00 |
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austin
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3bfcc4c5d1
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grass fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 21:12:19 -04:00 |
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austin
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a1d03ef59e
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Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 17:41:50 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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austin
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a5c1667d9f
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Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-23 17:45:46 -04:00 |
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austin
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37a4cd7dd6
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Make debug sp work eventually load
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-21 19:12:29 -04:00 |
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austin
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58d1d86262
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More stuff
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 22:00:40 -04:00 |
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austin
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512998eb24
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Free camera support for debugging
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 21:09:00 -04:00 |
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austin
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86edabf4de
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player entity debug menu
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2024-03-20 18:57:48 -04:00 |
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austin
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077cffa2e2
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smooth fluid voxel animation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 08:50:32 -04:00 |
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austin
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db8ad7d10a
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Fix ghost water in the sky
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-19 20:53:41 -04:00 |
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austin
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bfd7690403
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fix fluid chunk model creating and flickering
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2024-03-19 20:03:21 -04:00 |
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austin
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97edfacd41
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fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-17 18:44:39 -04:00 |
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austin
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f328d16bab
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sending grass half-baked because I want water
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2024-03-17 15:20:30 -04:00 |
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austin
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41f2675e43
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Fix arena mode
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-13 17:47:21 -04:00 |
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austin
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15e10ad83e
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intelligently place foliage
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-12 22:55:33 -04:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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austin
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39134f9693
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Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 17:05:40 -05:00 |
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austin
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7ab6cf96d9
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Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 15:54:47 -05:00 |
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austin
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5356b3e325
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Proper frustum culling
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-02-29 19:14:17 -05:00 |
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austin
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a5a669da90
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Fix arena mode infinite load
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2024-02-25 22:11:41 -05:00 |
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austin
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efa2afa822
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Client entity culling
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2024-02-25 21:16:29 -05:00 |
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austin
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e924511883
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synchronization full flow initial implementation
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2024-02-24 21:38:29 -05:00 |
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austin
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9811c18cf7
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Procedural Tree Trunk code
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2023-09-02 19:40:17 -04:00 |
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austin
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e362a6af75
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Fix server physics and terrain generation
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2023-07-15 20:16:17 -04:00 |
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austin
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8f61e3e00e
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Fix SP debug mode
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2023-07-09 15:49:31 -04:00 |
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austin
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e225cac5cf
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Fluid simulation scaffolding
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2023-07-01 09:34:10 -04:00 |
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austin
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058c6ac3d9
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Foliage cell concept
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2023-06-23 14:09:03 -04:00 |
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austin
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3948f1f921
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Terrain generator updates + Foliage work
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2023-06-20 15:54:09 -04:00 |
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austin
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c69caeeab9
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Comment, add interfaces to chunk classes
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2023-06-13 18:59:56 -04:00 |
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austin
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a8941c5de7
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Networked terrain editing
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2023-06-13 18:50:23 -04:00 |
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austin
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01fb472585
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Adding terrain
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2023-06-08 12:27:19 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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e02a02eb5f
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Refactoring client location in codebased
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2023-05-28 15:06:28 -04:00 |
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austin
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0273bc54c8
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The grass update
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2023-05-25 18:04:22 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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