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								 austin | a977168ad9 | various work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 16:14:06 -04:00 |  | 
			
				
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								 austin | c96c07334a | fixes and cursor work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-27 17:25:39 -04:00 |  | 
			
				
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								 austin | d0fcded76d | block destruction work | 2025-04-26 17:36:12 -04:00 |  | 
			
				
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								 austin | e64c23f7f8 | voxel lookup alignment 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-26 16:52:39 -04:00 |  | 
			
				
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								 austin | 75fe5a9d1a | interaction target work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 15:58:29 -04:00 |  | 
			
				
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								 austin | f7c6208a2a | variable size for block editing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-25 19:48:25 -04:00 |  | 
			
				
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								 austin | 522910b64f | server class refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-16 12:28:27 -04:00 |  | 
			
				
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								 austin | 01595f3228 | fix shovel + dig script function 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 21:06:07 -04:00 |  | 
			
				
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								 austin | ee28d54342 | proper shovel item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 16:20:29 -04:00 |  | 
			
				
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								 austin | b08d008a08 | recursive foliage definition files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 15:05:13 -04:00 |  | 
			
				
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								 austin | 32641d0035 | farther draw radius 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-30 21:36:52 -04:00 |  | 
			
				
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								 austin | a1aef00d23 | fix foliage bugs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 20:01:58 -04:00 |  | 
			
				
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								 austin | 67212d6003 | better chunk position hashing algo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 17:10:53 -04:00 |  | 
			
				
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								 austin | 86b0de24e6 | WorldOctTree optimization + more logging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 16:03:21 -04:00 |  | 
			
				
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								 austin | 0a3fbb8e27 | more memory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 14:57:55 -04:00 |  | 
			
				
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								 austin | 75eb75b2db | performance work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 13:01:46 -04:00 |  | 
			
				
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								 austin | c630a184aa | optimization work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 20:23:17 -04:00 |  | 
			
				
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								 austin | c7dc9ef07d | netparser message pooling + multithread chunk io 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 16:08:37 -04:00 |  | 
			
				
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								 austin | deea49ba64 | optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 23:19:09 -04:00 |  | 
			
				
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								 austin | 7df87e4510 | grass height variance 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 10:05:51 -04:00 |  | 
			
				
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								 austin | d87c262955 | TextureInstancedActor grass packing fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 21:52:20 -04:00 |  | 
			
				
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								 austin | 732c9700c4 | grass curvature from file + ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 21:02:21 -04:00 |  | 
			
				
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								 austin | cb1f2ec1be | foliage data editing ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 20:45:21 -04:00 |  | 
			
				
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								 austin | f0179f8507 | file-controlled foliage coloration 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 20:16:22 -04:00 |  | 
			
				
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								 austin | 6d2b4bf318 | rearch foliage rendering into dedicated pipeline 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 15:46:18 -04:00 |  | 
			
				
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								 austin | c2523b21bf | procedurally generated block item types | 2025-01-24 17:34:49 -05:00 |  | 
			
				
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								 austin | 0961b42e26 | improve menu perf while init asset loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 16:47:34 -05:00 |  | 
			
				
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								 austin | af1daecdac | Start to standardize on doubles for positions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 20:54:21 -05:00 |  | 
			
				
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								 austin | 4e6f9243b6 | terrain chunk file dedicated folder 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:39:19 -05:00 |  | 
			
				
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								 austin | 4995e06f87 | fix homogenous flagging on cell managers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:26:23 -05:00 |  | 
			
				
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								 austin | bff87fa725 | Fix cache key collision bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:13:09 -05:00 |  | 
			
				
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								 austin | 9157180e03 | elevation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 17:59:01 -05:00 |  | 
			
				
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								 austin | ddaab9a2db | fix single player loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:14:07 -05:00 |  | 
			
				
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								 austin | 2c967a2141 | fix recursive delete in cell managers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 17:16:29 -05:00 |  | 
			
				
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								 austin | 0625abdaf4 | lower grass radius 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:26:12 -05:00 |  | 
			
				
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								 austin | 749b9c63b4 | Add client side handling of block endpoints 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 22:52:52 -05:00 |  | 
			
				
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								 austin | 5fee2d06af | Fix terrain editing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 16:47:33 -05:00 |  | 
			
				
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								 austin | 786e96373d | foliage placement fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-22 20:55:18 -05:00 |  | 
			
				
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								 austin | 745dbe224b | voxel weight change 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-22 20:42:14 -05:00 |  | 
			
				
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								 austin | 8c5874b6a3 | foliage work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-22 20:21:26 -05:00 |  | 
			
				
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								 austin | eed0170894 | Foliage work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 19:41:19 -05:00 |  | 
			
				
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								 austin | 2926a2abf3 | Fix foliage texture wrapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 19:14:49 -05:00 |  | 
			
				
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								 austin | cc51e4c908 | foliage work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 18:30:17 -05:00 |  | 
			
				
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								 austin | 4d934873c3 | Complete overhaul of foliage management 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 17:08:41 -05:00 |  | 
			
				
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								 austin | 7da8472d0e | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 20:59:05 -05:00 |  | 
			
				
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								 austin | 3db6180c0e | bug fixes + shader refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 20:14:53 -05:00 |  | 
			
				
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								 austin | 8284697812 | optimize voxel rasterize data passthrough 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-19 13:01:44 -05:00 |  | 
			
				
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								 austin | 4d9047d8cf | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-19 11:45:35 -05:00 |  | 
			
				
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								 austin | 3a9eb0591d | Noise definitions in data files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-18 18:25:29 -05:00 |  | 
			
				
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								 austin | a44255060d | Voxel system improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-17 15:40:59 -05:00 |  |