Commit Graph

253 Commits

Author SHA1 Message Date
austin
50a5da2f81 cleanup after test + gracefully interrrupt loading
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2025-05-15 16:48:08 -04:00
austin
da3893f3ff move server state
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2025-05-15 16:28:53 -04:00
austin
7e8659d17b move more render flags into rendering engine
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2025-05-15 16:18:19 -04:00
austin
c5077a8800 move rendering flags 2025-05-15 16:12:00 -04:00
austin
3cc51c008c move engine flags under engine state
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2025-05-15 16:08:33 -04:00
austin
3a5aa301de move window pointer into rendering engine
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2025-05-15 15:29:30 -04:00
austin
f65d56d667 push settings into config
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2025-05-15 15:19:52 -04:00
austin
4ec1ee18fa fix state cleanup miss
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2025-05-15 14:50:11 -04:00
austin
8764b44807 move signal system into engineState
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2025-05-15 14:27:08 -04:00
austin
a3650ebc2b move serviceManager into engineState
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2025-05-15 14:16:25 -04:00
austin
038da702e7 move thread manager into engineState 2025-05-15 14:09:52 -04:00
austin
70f76202b1 fix state cleanup check for player manager
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2025-05-15 13:38:08 -04:00
austin
5888e12da0 move playerManager to serverState 2025-05-15 13:34:17 -04:00
austin
d812d9eb47 move characterService to serverState 2025-05-15 13:29:22 -04:00
austin
5b8509a7f4 move realmManager to serverState
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2025-05-15 13:12:34 -04:00
austin
96f6577f95 server state variable 2025-05-15 13:07:35 -04:00
austin
4e488e43cd explicit ServerState object
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2025-05-15 12:57:56 -04:00
austin
6d98af90ac move playerEntity to clientState 2025-05-15 12:39:25 -04:00
austin
f7790931bc move client networking to clientState
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2025-05-15 12:12:57 -04:00
austin
eddadf8b57 move more global state into clientState 2025-05-15 12:09:07 -04:00
austin
295c94f392 move clientSceneWrapper to clientState 2025-05-15 12:04:38 -04:00
austin
9edae4055c move clientScene to clientState
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2025-05-15 12:00:05 -04:00
austin
3c10d42351 client state
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2025-05-15 11:53:51 -04:00
austin
881ff98308 intentionally slowdown entity tests
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2025-05-15 09:51:31 -04:00
austin
f60d83172d fix equip transform containing parent
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2025-05-14 21:17:44 -04:00
austin
ea86e06734 work on unifying inventory transforms
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2025-05-14 12:31:07 -04:00
austin
0cb08e3d42 break up inventoryutils 2025-05-14 11:36:49 -04:00
austin
7f33ba6348 moving data classes around
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2025-05-11 16:32:37 -04:00
austin
822424af3f fix foliage seed handling
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2025-05-11 16:08:06 -04:00
austin
d56d08204c creature template to object template
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2025-05-11 15:47:31 -04:00
austin
3df3beafba fix testing
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2025-05-11 14:12:10 -04:00
austin
b320bc3e06 moving classes around
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2025-05-10 15:56:05 -04:00
austin
77a564b0e5 more code cleanupi
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2025-05-05 22:21:19 -04:00
austin
9719576bda reduce unused imports
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2025-05-04 22:57:44 -04:00
austin
73d07b8941 refactor recast pathfinding classes 2025-05-02 16:54:33 -04:00
austin
18023872b0 major pathfinding work
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2025-05-02 16:29:18 -04:00
austin
a977168ad9 various work
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-29 16:14:06 -04:00
austin
f74225843d disable failing ui tests
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2025-04-26 21:28:25 -04:00
austin
c8696226f0 fix server inventory item physics bug
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2025-04-26 16:43:29 -04:00
austin
eebddef19a clean up testing class
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2025-04-16 13:08:31 -04:00
austin
142cc7d15c more refactoring of server
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2025-04-16 12:33:03 -04:00
austin
522910b64f server class refactoring
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2025-04-16 12:28:27 -04:00
austin
f25e64fd1c bugfixes
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2025-04-15 17:46:41 -04:00
austin
29e7e3db00 fix writing to nonexistant dir in test debug
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2025-04-04 18:55:47 -04:00
austin
b08d008a08 recursive foliage definition files
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2025-04-03 15:05:13 -04:00
austin
0a3fbb8e27 more memory work
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2025-03-30 14:57:55 -04:00
austin
72e329d855 fix block meshgen algo bug
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2025-03-28 12:53:41 -04:00
austin
097c23ef28 block meshgen work 2025-03-27 18:10:14 -04:00
austin
8ddb35d0f8 fix block meshgen iteration bug
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2025-03-26 19:03:51 -04:00
austin
f048b26064 fix block meshgen indices bug
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2025-03-26 17:47:33 -04:00