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								 austin | c8c2ba7ad7 | implement conjugate gradient solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-10 15:56:39 -05:00 |  | 
			
				
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								 austin | 19bd6d365d | finalize projection tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 22:20:38 -05:00 |  | 
			
				
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								 austin | d0593f4e88 | projection solver tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 21:40:39 -05:00 |  | 
			
				
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								 austin | 305ec1d600 | velocity advection tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 19:56:11 -05:00 |  | 
			
				
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								 austin | 506cced695 | density advection tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 19:38:10 -05:00 |  | 
			
				
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								 austin | 08177bebed | velocity diffusion testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 19:02:23 -05:00 |  | 
			
				
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								 austin | 2a2eeca701 | cleaning up grid2 interfaces 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 18:35:15 -05:00 |  | 
			
				
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								 austin | a142aa6f55 | first density diffusion test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 18:20:27 -05:00 |  | 
			
				
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								 austin | 1b36112e24 | refactoring grid2 headers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 18:01:27 -05:00 |  | 
			
				
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								 austin | c30cc6fcf8 | begin work on grid2 sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 17:48:26 -05:00 |  | 
			
				
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								 austin | c914582c92 | allocating arrays for new fluid sim approach 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 12:19:30 -05:00 |  | 
			
				
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								 austin | 9b3f37017c | grid2 work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 12:07:24 -05:00 |  | 
			
				
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								 austin | 43ad5c3478 | More stability work on cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 11:26:33 -05:00 |  | 
			
				
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								 austin | 662d9a83f2 | cellular stability work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-08 18:47:40 -05:00 |  | 
			
				
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								 austin | 3a87349a66 | cellular stability work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-08 01:42:37 -05:00 |  | 
			
				
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								 austin | 2ec5ad9a93 | cellular bounds desync fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 23:52:22 -05:00 |  | 
			
				
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								 austin | e40cc0a6d4 | simulation improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 19:27:57 -05:00 |  | 
			
				
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								 austin | c8cf14fed1 | work on cellular stability 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 18:59:49 -05:00 |  | 
			
				
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								 austin | 1c73c2d5ea | reintroduce sleep 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 16:29:40 -05:00 |  | 
			
				
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								 austin | 6ee0a1b2c5 | cellular determinism verification | 2024-12-07 16:24:53 -05:00 |  | 
			
				
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								 austin | 0091f94daf | cellular sim determinism 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 16:14:47 -05:00 |  | 
			
				
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								 austin | ab5e65b14f | fix memory leak 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 15:37:20 -05:00 |  | 
			
				
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								 austin | 01a2ab603c | cellular sim deterministic work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 15:12:29 -05:00 |  | 
			
				
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								 austin | 6cd97ec13b | cellular fluid work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 11:42:35 -05:00 |  | 
			
				
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								 austin | f561d21bf3 | fix cellular border fluid transfer 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-07 11:03:07 -05:00 |  | 
			
				
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								 austin | d6939ba8dd | fix bug in cellular test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 23:27:39 -05:00 |  | 
			
				
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								 austin | 03729abc7b | commit work for the day 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 22:40:08 -05:00 |  | 
			
				
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								 austin | 9861ff4af6 | work on cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 20:09:37 -05:00 |  | 
			
				
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								 austin | 86da26675f | fix cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 19:31:05 -05:00 |  | 
			
				
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								 austin | 3436bfa457 | fix bounds check for cellular sim | 2024-12-06 19:28:05 -05:00 |  | 
			
				
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								 austin | d3f545955f | Fix native bounds setting bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 19:05:33 -05:00 |  | 
			
				
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								 austin | 878f839f65 | set bounds for all arrays 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 18:26:07 -05:00 |  | 
			
				
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								 austin | e5ce16a734 | native bounds solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 18:18:33 -05:00 |  | 
			
				
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								 austin | 53a9a1b383 | bounds array allocation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 16:11:34 -05:00 |  | 
			
				
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								 austin | 7f09be679f | work on native cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:49:08 -05:00 |  | 
			
				
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								 austin | c022ee1206 | fix fluid dispatch array deref 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:39:17 -05:00 |  | 
			
				
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								 austin | 89b4fbb862 | define cellular simulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:19:59 -05:00 |  | 
			
				
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								 austin | 5c44d36f25 | dedicated native fluid simulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 14:35:03 -05:00 |  | 
			
				
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								 austin | a8b473fc24 | native fluid chunk dispatcher 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:51:15 -05:00 |  | 
			
				
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								 austin | 7740672e2c | more test file refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:31:43 -05:00 |  | 
			
				
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								 austin | b9fe5b3ebe | refactor native test code location 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:21:25 -05:00 |  | 
			
				
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								 austin | 7a241e9043 | refactor fluid sim headers | 2024-12-06 13:18:40 -05:00 |  | 
			
				
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								 austin | 30863173d6 | refactor fluid sim code 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 12:56:02 -05:00 |  | 
			
				
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								 austin | bdb4394ab3 | fix arena loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 12:40:50 -05:00 |  | 
			
				
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								 austin | bd80b09d41 | add some fluid sim work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 12:01:43 -05:00 |  | 
			
				
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								 austin | e6e469bec1 | fluid work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-05 16:22:32 -05:00 |  | 
			
				
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								 austin | da4e46daaf | chunk tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-04 22:19:21 -05:00 |  | 
			
				
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								 austin | 52c98beb7a | Add tests for chunk.c 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-04 20:20:39 -05:00 |  | 
			
				
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								 austin | bbf14ffd87 | fix testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-04 19:30:35 -05:00 |  | 
			
				
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								 austin | 85f0652d4f | small collision engine formatting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 22:58:00 -05:00 |  |