Commit Graph

36 Commits

Author SHA1 Message Date
austin
ccaaa47127 voxel selection item
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2024-09-20 20:59:23 -04:00
austin
8408d84055 massive entity spawning refactor
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2024-09-12 18:51:51 -04:00
austin
d39254968f melee ai targeting fix
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-05 00:48:43 -04:00
austin
0a74bed5d6 network entity id translation fixes
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2024-08-28 12:20:30 -04:00
austin
9958a6c5d4 math class refactoring start
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-01 21:46:19 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
bd244b151d movement tree networking work
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-05-13 10:17:35 -04:00
austin
6f8e44f325 menu refactoring
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2024-03-24 13:19:02 -04:00
austin
ba5537bcf7 ground move refactor
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 18:47:07 -04:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00
austin
094831ba22 Initial marching cubes! 2023-04-23 11:51:54 -04:00
austin
5574d9caed Part 1 of entitymanager->scene refactor 2023-04-06 23:19:01 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
2049692634 partway to floating island object 2022-06-15 15:53:40 -04:00
austin
cf9588f24f equipping networking partway 2022-06-06 18:11:05 -04:00
austin
4499a9e534 basic inventory networking 2022-05-17 14:27:54 -04:00
austin
53242a5280 fix server only drawcells 2022-05-04 23:30:41 -04:00
austin
2f0af2f096 OIT start 2022-03-18 17:19:45 -04:00
austin
4faaf8d923 equipable armor/clothes system 2022-02-06 23:58:14 -05:00
austin
5b7980f545 The animation rework 2021-12-06 00:05:02 -05:00
austin
1cfeb5c173 Targeting Crosshair 2021-11-06 16:39:59 -04:00
austin
64e6d60755 closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
2021-10-27 21:56:43 -04:00
austin
236eb59274 Convert entity position to double from float 2021-08-08 01:14:41 -04:00
austin
3a1924f8f4 Client side entity instancing 2021-08-03 00:04:57 -04:00
austin
0f4a764470 Collision/physics engine 2021-07-19 01:21:46 -04:00
austin
ef6116646a Overhaul spawning / creatures / items data 2021-06-29 23:32:53 -04:00
austin
1c01ab1868 Add goblins 2021-06-29 01:41:26 -04:00
austin
d889e6126c reorganization + logging + networking fixes 2021-06-27 14:33:13 -04:00
austin
beac110bc6 Add tree 2021-06-13 12:32:15 -04:00
austin
31e506ff1f Partway to getting fonts working 2021-06-01 01:05:42 -04:00
austin
6e6979e73a Add actor, make animation per actor 2021-05-26 22:16:28 -04:00
austin
c0b0362e71 First working version of proper networking 2021-05-21 21:19:00 -04:00