austin
|
3e5cade90e
|
searchable voxel selection ui
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-10 22:11:02 -04:00 |
|
austin
|
7ab6cf96d9
|
Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-09 15:54:47 -05:00 |
|
austin
|
dc0a61c0dc
|
Model global pretransforms + physics work
|
2023-12-02 18:24:05 -05:00 |
|
austin
|
b4426c413b
|
Physics consolidation
|
2023-11-05 12:28:19 -05:00 |
|
austin
|
4673e09396
|
Tree work + Documentation work
|
2023-11-05 10:08:51 -05:00 |
|
austin
|
e37b48d267
|
Tree work + documentation work
|
2023-10-06 13:22:17 -04:00 |
|
austin
|
cfa0798b69
|
Branches sway
|
2023-09-22 23:15:27 -04:00 |
|
austin
|
f113f45317
|
Proper tree transforms
|
2023-09-09 14:58:13 -04:00 |
|
austin
|
058c6ac3d9
|
Foliage cell concept
|
2023-06-23 14:09:03 -04:00 |
|
austin
|
3948f1f921
|
Terrain generator updates + Foliage work
|
2023-06-20 15:54:09 -04:00 |
|
austin
|
1dcb3df6a8
|
Jet shooting
|
2023-01-05 22:56:43 -05:00 |
|
austin
|
a5c9158875
|
Model/Mesh pretransforms
|
2022-12-30 16:38:06 -05:00 |
|
austin
|
6b29863016
|
Airplane movement tree/jet asset
|
2022-12-29 21:43:13 -05:00 |
|
austin
|
ac2d76cd01
|
Collision mesh generation in scene loader
|
2022-12-11 12:28:53 -05:00 |
|
austin
|
2049692634
|
partway to floating island object
|
2022-06-15 15:53:40 -04:00 |
|
austin
|
e35599606b
|
iron out frame timing in attack tree
|
2022-05-05 01:48:41 -04:00 |
|
austin
|
db8024232f
|
networking creature templates
|
2022-05-03 21:42:07 -04:00 |
|
austin
|
303aaf3740
|
Attribute editing menu
|
2022-05-02 22:42:44 -04:00 |
|
austin
|
5b4f3cede7
|
connecting to character create menu doesn't crash
|
2022-05-02 21:43:04 -04:00 |
|
austin
|
58af388243
|
Flesh out requesting playable races
|
2022-05-02 20:26:43 -04:00 |
|
austin
|
61ea9733fc
|
Groundwork for character editor menu
|
2022-04-28 21:42:23 -04:00 |
|
austin
|
6a3bedf808
|
Respawn system
|
2022-04-27 21:01:35 -04:00 |
|
austin
|
2764522b16
|
store damage counter in item.json
|
2022-04-27 17:58:35 -04:00 |
|
austin
|
aec9a58f12
|
spring cleaning
|
2022-04-02 23:15:00 -04:00 |
|
austin
|
4965c8f1a9
|
Jump trees
|
2022-04-02 20:38:39 -04:00 |
|
austin
|
3d54fe3076
|
Start work on non-item non-creature objects
|
2022-03-26 18:51:22 -04:00 |
|
austin
|
7cee38e268
|
bow&arrow part 1
|
2022-03-14 22:35:45 -04:00 |
|
austin
|
0cc3057d51
|
Character equip screen
|
2022-03-06 15:17:32 -05:00 |
|
austin
|
784279e13f
|
uninteractable menu
|
2022-02-21 17:54:06 -05:00 |
|
austin
|
b446ff6398
|
Attack chaining
|
2022-02-18 22:58:09 -05:00 |
|
austin
|
ff231c1c1d
|
Creature attributes
|
2022-02-10 00:17:05 -05:00 |
|
austin
|
83f7609b2f
|
Recursive creature type parsing
|
2022-02-09 19:33:37 -05:00 |
|
austin
|
4faaf8d923
|
equipable armor/clothes system
|
2022-02-06 23:58:14 -05:00 |
|
austin
|
a5031f20f6
|
Environment updates, work on rotator system
|
2022-02-06 00:00:44 -05:00 |
|
austin
|
8b38a2f6b8
|
Update goblin model
|
2021-11-19 18:32:55 -05:00 |
|
austin
|
f9d5f0a51c
|
Add sprinting
|
2021-11-16 18:42:57 -05:00 |
|
austin
|
841add17c6
|
Work on goblin enemy
|
2021-11-14 19:52:15 -05:00 |
|
austin
|
1cfeb5c173
|
Targeting Crosshair
|
2021-11-06 16:39:59 -04:00 |
|