Commit Graph

929 Commits

Author SHA1 Message Date
austin
4007bc764d prevent NPE on entity item state check
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2024-09-03 22:37:34 -04:00
austin
ebcf0865ee server sync sprint tree 2024-09-03 22:36:30 -04:00
austin
c783550ee5 rename client sprint tree
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2024-09-03 21:47:03 -04:00
austin
21d94327f8 move sprint tree 2024-09-03 21:46:34 -04:00
austin
1bdda9c2e4 change walk component package 2024-09-03 21:45:14 -04:00
austin
64c7f71aad update model for spawn gameobj
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2024-09-03 21:41:32 -04:00
austin
577c7293bd documentation reorganization, dockerfile
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2024-09-03 21:32:59 -04:00
austin
249db4fc89 Data View for entities in debug menu
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2024-09-02 19:27:42 -04:00
austin
7c363143f2 update assumptions about facing vector on server
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2024-09-02 19:19:24 -04:00
austin
91490103a4 fix entity tree not re-rendering on delete
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2024-09-02 18:51:36 -04:00
austin
b1612cc943 hitbox collision debugging
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2024-09-02 18:30:26 -04:00
austin
bff1b62659 add error reporting on bad collision
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2024-09-02 16:59:31 -04:00
austin
3888b9d442 spawning units
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2024-09-02 16:52:34 -04:00
austin
81a23832d1 hitbox updates
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2024-09-02 16:18:58 -04:00
austin
de1ddecfba move shaders around
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2024-09-02 15:49:23 -04:00
austin
f9d3541ce8 shadow map properly rendering
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2024-09-02 15:33:56 -04:00
austin
9c4fef260d more framebuffer fixes
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2024-09-02 13:03:16 -04:00
austin
6e47b585b2 texture map fix
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2024-09-02 12:20:31 -04:00
austin
67a90d1e02 test client ability to attack
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2024-09-02 12:15:21 -04:00
austin
058960727f fully remove framebuffer linearized test
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2024-09-02 11:06:32 -04:00
austin
2a35bfeb6c comment out linearized framebuffer testing
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-02 11:03:40 -04:00
austin
f33d1f9f98 make debug test pipeline optional again
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2024-09-02 11:00:14 -04:00
austin
c5f42622cd prevent yoga double free
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2024-09-02 10:55:33 -04:00
austin
a7164a5084 NaN fix
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2024-09-02 10:48:48 -04:00
austin
ee3d31abe1 linearize screen framebuffer creation
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2024-09-02 10:27:35 -04:00
austin
4691df3921 no throw exceptions debug jar
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2024-09-02 10:12:48 -04:00
austin
9443811a2c remove framebuffer caching for debug
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2024-09-02 10:07:28 -04:00
austin
1dff7ecc28 don't exclude GL40
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2024-09-02 09:53:19 -04:00
austin
b863c33253 framebuffer fixes
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2024-09-02 09:47:02 -04:00
austin
1873b8abad always run debug pipeline
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2024-09-02 09:09:56 -04:00
austin
f466161914 remove junit fork
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2024-09-01 23:21:52 -04:00
austin
4192b6c06e pom update
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2024-09-01 23:18:58 -04:00
austin
c5ac741b09 fork count zero
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2024-09-01 23:17:57 -04:00
austin
bb18da86b6 remove system log
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2024-09-01 23:11:30 -04:00
austin
45cf7c17a7 jenkinsfile update
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2024-09-01 22:59:06 -04:00
austin
f7c4693dc7 add unit test tag
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2024-09-01 22:54:58 -04:00
austin
81ce8b7a4d update log level for shader error
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2024-09-01 22:48:50 -04:00
austin
f09bb23abc thread-safe deleting elements
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2024-09-01 22:19:56 -04:00
austin
467c42bfe8 opengl fixes
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2024-09-01 20:10:33 -04:00
austin
2fbcd250b6 re-add crash pipeline step
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2024-09-01 20:03:51 -04:00
austin
f660e9c827 update octree test timetable
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2024-09-01 19:58:09 -04:00
austin
a24188e2c0 comment out full failure pipeline step
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2024-09-01 19:54:26 -04:00
austin
c30d409975 commit missing file
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2024-09-01 19:06:53 -04:00
austin
035a13ae7b prevent buffer flip on position of 0 2024-09-01 19:06:10 -04:00
austin
bd41085afa only run integration on integrationDebug test
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2024-08-29 22:11:45 -04:00
austin
62f9e7a55a fix trace log emission
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2024-08-29 22:02:23 -04:00
austin
722764015c trace.log on memory debug pipeline
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2024-08-29 21:54:49 -04:00
austin
3527d55be6 profile-based toggling of mem debug jar build
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2024-08-29 21:35:46 -04:00
austin
5a99fb387a more logging on texture ops, mockito fix
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2024-08-29 21:11:51 -04:00
austin
06a1f2dbbc unit testing for signal system & service manager
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2024-08-29 21:00:54 -04:00