austin
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e0a73fc057
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particle emitter work + torches
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-20 18:38:16 -04:00 |
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austin
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491ccf4409
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buffer overflow fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-20 13:02:42 -04:00 |
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austin
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980d6813c4
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more light manager updates
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-19 14:51:30 -04:00 |
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austin
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dc52e375e3
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clustered lighting implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-19 11:29:04 -04:00 |
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austin
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5eeb281e0b
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compute shader implementation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-18 17:14:53 -04:00 |
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austin
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8408d84055
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massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 18:51:51 -04:00 |
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austin
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afd4f547a1
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remove more unused code
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-04 20:33:14 -04:00 |
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austin
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f09bb23abc
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thread-safe deleting elements
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-01 22:19:56 -04:00 |
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austin
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035a13ae7b
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prevent buffer flip on position of 0
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2024-09-01 19:06:10 -04:00 |
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austin
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fc4730c24a
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add yoga double free minimization
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-08-28 21:36:46 -04:00 |
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austin
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05c51896e0
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more accurate opengl error tracking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-28 16:09:53 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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0db8734f44
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opengl error checking fixes
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2024-07-03 16:41:05 -04:00 |
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austin
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788a71d1e1
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environment controls in level editor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-13 22:18:22 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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austin
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5574d9caed
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Part 1 of entitymanager->scene refactor
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2023-04-06 23:19:01 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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austin
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772e1e770c
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shadows still broken
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2022-05-11 16:47:59 -04:00 |
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austin
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aec9a58f12
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spring cleaning
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2022-04-02 23:15:00 -04:00 |
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austin
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1f00532448
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geometry shader
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2022-03-16 02:19:56 -04:00 |
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austin
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8b966838ef
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Campfire1
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2022-02-27 18:04:59 -05:00 |
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austin
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dc1c05546e
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Fix shadow maps
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2021-11-07 11:23:48 -05:00 |
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austin
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f004a588a4
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Fix light classes with git repo
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2021-09-19 18:33:59 -04:00 |
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f43e6f5d50
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Delete 'src/main/java/electrosphere/renderer/light/LightBuffer.java'
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2021-09-19 22:24:29 +00:00 |
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3c4fb20ac3
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Delete 'src/main/java/electrosphere/renderer/light/LightEntityUtils.java'
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2021-09-19 22:24:26 +00:00 |
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0d98f4517a
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Delete 'src/main/java/electrosphere/renderer/light/LightManager.java'
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2021-09-19 22:24:23 +00:00 |
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ea1132ee61
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Delete 'src/main/java/electrosphere/renderer/light/PointLight.java'
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2021-09-19 22:24:19 +00:00 |
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2685b358f5
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Delete 'src/main/java/electrosphere/renderer/light/SpotLight.java'
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2021-09-19 22:24:14 +00:00 |
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0437db3c42
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Delete 'src/main/java/electrosphere/renderer/light/ItsBroken_DirectionalLight.java'
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2021-09-19 22:24:08 +00:00 |
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austin
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236eb59274
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Convert entity position to double from float
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2021-08-08 01:14:41 -04:00 |
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satellite
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f585af6fad
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Start work on collision update and virtual sim
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2021-07-10 19:43:00 -04:00 |
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