Commit Graph

63 Commits

Author SHA1 Message Date
austin
e9beaba539 macro structure rotation fix
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-28 15:13:35 -04:00
austin
091653756a fix structure foundations
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-28 13:04:29 -04:00
austin
8bdebb16c2 no allocations on read/write block chunks
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-25 21:53:39 -04:00
austin
f49e87261a resource optimization work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-25 20:46:39 -04:00
austin
a413b9aa79 small improvements
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-25 19:11:08 -04:00
austin
90c27c0321 ServerBlockChunkDiskMap pooling 2025-05-25 17:01:31 -04:00
austin
84b4c11199 work on rotating structures
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-24 14:20:33 -04:00
austin
2f05fc06dd work on rotating buildings on placement
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-23 22:36:29 -04:00
austin
086c6da72e block chunks properly stride
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-23 18:58:42 -04:00
austin
56746df5ac macro data broadphase in chunk gen threads 2025-05-23 17:52:16 -04:00
austin
cbd5c98e0a server-side geom colliders
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-21 18:52:41 -04:00
austin
6ac45b47a2 fix macro data checks breaking on macro-less realm 2025-05-21 14:49:01 -04:00
austin
488ce9fd21 place buildings along roads
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-20 16:21:04 -04:00
austin
a4d2f7d72a structure voxel foundation
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-20 14:51:14 -04:00
austin
27330797e9 macro data blocks terrain and block gen
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-20 12:50:51 -04:00
austin
3685eb1c92 unify chunk fetch/gen funcs
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-20 12:28:22 -04:00
austin
36f5d67241 remove macro area object redundant methods
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-20 12:14:25 -04:00
austin
97e32fabdb town places roads 2025-05-20 12:09:48 -04:00
austin
3ef6f88758 support multichunk select all blocks
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 20:13:54 -04:00
austin
3323e16971 roads applied to voxel gen
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 19:17:37 -04:00
austin
0321a9338b macro object injection
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 18:16:12 -04:00
austin
82bf65d4a2 macro data injection into voxel gen
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-05-18 16:10:44 -04:00
austin
139a5a11d3 player character movement triggers layoutTown
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 15:12:57 -04:00
austin
e7a7800caf rename virtualstructure
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-18 12:46:37 -04:00
austin
bf8e54e991 shuffle data packages 2025-05-18 12:45:03 -04:00
austin
88be49d84a refactor fabs 2025-05-16 16:40:04 -04:00
austin
263312c761 move more services into engineState 2025-05-15 16:42:06 -04:00
austin
3cc51c008c move engine flags under engine state
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-15 16:08:33 -04:00
austin
038da702e7 move thread manager into engineState 2025-05-15 14:09:52 -04:00
austin
d812d9eb47 move characterService to serverState 2025-05-15 13:29:22 -04:00
austin
2cf14bcdd2 fix reloading world repeatedly 2025-05-15 11:28:37 -04:00
austin
0cb08e3d42 break up inventoryutils 2025-05-14 11:36:49 -04:00
austin
e68e637a84 inventory data definition 2025-05-13 14:15:45 -04:00
austin
7f33ba6348 moving data classes around
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-11 16:32:37 -04:00
austin
d733b3c46f fix lotta bugs 2025-05-11 15:25:11 -04:00
austin
b1c6ac6a4e lotta macro work
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-11 13:17:51 -04:00
austin
99402e5656 cleanup todos
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-05 22:46:56 -04:00
austin
77a564b0e5 more code cleanupi
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2025-05-05 22:21:19 -04:00
austin
f5ff55898d code cleanup 2025-05-05 22:16:23 -04:00
austin
c72903794c code cleanup
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-05 17:27:18 -04:00
austin
66eb3a7586 centralize thread count declarations
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-05 14:36:41 -04:00
austin
9719576bda reduce unused imports
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-04 22:57:44 -04:00
austin
d29f51c509 recipe adjustment + gen change
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-04 18:20:42 -04:00
austin
c9ce7264fa terrain work 2025-05-04 18:14:26 -04:00
austin
d7868d0ccc fix block chunk data allocating on write to disk
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-03 19:02:35 -04:00
austin
4458c9e266 remove several usages of concurrent datastructures
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-03 17:20:10 -04:00
austin
c3be78565d fix blocks caching
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-02 13:32:10 -04:00
austin
bd2f49ab09 charge work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-30 14:10:11 -04:00
austin
24fd4791da voxel placement improvements
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-30 12:34:58 -04:00
austin
32d9725f1e content work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-04-29 18:12:20 -04:00