Commit Graph

60 Commits

Author SHA1 Message Date
austin
bdcdc266cd performance improvements
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2025-05-25 10:30:37 -04:00
austin
49de7e6adb major macro sim improvement
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2025-05-24 20:46:40 -04:00
austin
14680ef4c3 performance improvements, profiler statements 2025-05-24 20:33:18 -04:00
austin
2f05fc06dd work on rotating buildings on placement
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2025-05-23 22:36:29 -04:00
austin
cbd5c98e0a server-side geom colliders
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2025-05-21 18:52:41 -04:00
austin
ee1058e71d town job scaffolding
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2025-05-18 13:47:43 -04:00
austin
e7a7800caf rename virtualstructure
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2025-05-18 12:46:37 -04:00
austin
88be49d84a refactor fabs 2025-05-16 16:40:04 -04:00
austin
c854be629f move timekeeper into engineState 2025-05-15 14:22:25 -04:00
austin
d812d9eb47 move characterService to serverState 2025-05-15 13:29:22 -04:00
austin
7f33ba6348 moving data classes around
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2025-05-11 16:32:37 -04:00
austin
d56d08204c creature template to object template
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2025-05-11 15:47:31 -04:00
austin
9156844657 small code cleanup
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2025-05-11 15:32:15 -04:00
austin
d733b3c46f fix lotta bugs 2025-05-11 15:25:11 -04:00
austin
fa4fd1e106 repairability validation check
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2025-05-11 13:38:20 -04:00
austin
b1c6ac6a4e lotta macro work
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2025-05-11 13:17:51 -04:00
austin
fa9bc77638 macro sim triggers acquire item tree
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2025-05-10 18:32:19 -04:00
austin
6692e9261f item acquisition work 2025-05-10 18:27:07 -04:00
austin
75ec43a54f structure work with macro data and characters
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2025-05-10 18:10:34 -04:00
austin
6f72167d68 move macro data around
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2025-05-10 18:00:16 -04:00
austin
9963c4aa78 move goal logic to macro sim
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2025-05-10 17:38:10 -04:00
austin
c893e0568a reintroduce macro sim scaffolding
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2025-05-10 16:50:49 -04:00
austin
51f9cde57f macro character spawning work
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2025-05-06 16:03:28 -04:00
austin
9719576bda reduce unused imports
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2025-05-04 22:57:44 -04:00
austin
4908ea0f44 ai work
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2025-05-01 12:13:39 -04:00
austin
ec7c1371c2 cleaning up dead code
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2025-04-29 20:54:15 -04:00
austin
a7ef1db485 macro structure data definitions
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2025-04-29 13:41:52 -04:00
austin
80924671de macro data work
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2025-04-25 15:32:23 -04:00
austin
277c9303ca macro class refactoring
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2025-04-16 13:41:22 -04:00
austin
8e2c86397b macro data refactoring
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2025-04-16 12:48:09 -04:00
austin
142cc7d15c more refactoring of server
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2025-04-16 12:33:03 -04:00
austin
3511d8f81d bugfixes
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2025-04-04 18:43:20 -04:00
austin
86344ebfeb small bugfixes
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2025-04-03 18:36:15 -04:00
austin
deea49ba64 optimizations
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2025-03-28 23:19:09 -04:00
austin
c64c72e17c lotta work
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2025-03-28 18:18:06 -04:00
austin
a9c74e8d50 fixes to foliage rendering
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2024-11-08 17:54:48 -05:00
austin
cdd44bd362 bugfixes
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2024-09-12 19:13:34 -04:00
austin
af4d1317fc particle work
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2024-08-18 18:27:23 -04:00
austin
b48501652c fix server animation reset bug
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2024-08-12 15:26:38 -04:00
austin
8e48250013 server anim time scale fix
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2024-08-12 09:41:00 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
4ae09e7afb network fixes, documentation, etc 2024-06-07 19:42:48 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
b1d79dbc16 hitboxes - refactoring work, documentation 2024-05-26 13:28:11 -04:00
austin
29f5496e23 foliage fix, first person view model, other fixes
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2024-05-24 22:52:42 -04:00
austin
bd244b151d movement tree networking work
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2024-05-13 10:17:35 -04:00
austin
74b3140344 start work on synchronizing attack
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2024-05-05 16:52:03 -04:00
austin
a5c1667d9f Move physics to ODE-side
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2024-03-23 17:45:46 -04:00
austin
362de5bee9 refactor btree interface location 2024-03-21 20:37:47 -04:00