Commit Graph

945 Commits

Author SHA1 Message Date
austin
f009326ed3 pressurecell improvements
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-15 21:46:05 -05:00
austin
9fb2f3f2e1 fix div cache not caching
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-15 21:27:59 -05:00
austin
a26ed3a001 work on pressurecell solver
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-15 00:30:19 -05:00
austin
254d8d3d9d rename pressure cache
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-13 20:02:34 -05:00
austin
2fda30c8c1 grid2 work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-13 19:54:09 -05:00
austin
9b1fa6939a comment out hard to pass tests
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-12 23:49:28 -05:00
austin
a835ebb3eb work on increating grid2 accuracy
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-11 10:59:36 -05:00
austin
36e40cd0ae small-ish fixes
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-10 20:05:20 -05:00
austin
c914582c92 allocating arrays for new fluid sim approach
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-09 12:19:30 -05:00
austin
ab5e65b14f fix memory leak
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-07 15:37:20 -05:00
austin
6cd97ec13b cellular fluid work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-07 11:42:35 -05:00
austin
03729abc7b commit work for the day
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-06 22:40:08 -05:00
austin
3436bfa457 fix bounds check for cellular sim 2024-12-06 19:28:05 -05:00
austin
d3f545955f Fix native bounds setting bug
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-06 19:05:33 -05:00
austin
53a9a1b383 bounds array allocation
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-06 16:11:34 -05:00
austin
bdb4394ab3 fix arena loading
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-06 12:40:50 -05:00
austin
85f0652d4f small collision engine formatting
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 22:58:00 -05:00
austin
c34de4744b fix placing character at end of world bounds
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-03 21:30:43 -05:00
austin
af1daecdac Start to standardize on doubles for positions
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 20:54:21 -05:00
austin
4e6f9243b6 terrain chunk file dedicated folder
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:39:19 -05:00
austin
4995e06f87 fix homogenous flagging on cell managers
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:26:23 -05:00
austin
bff87fa725 Fix cache key collision bug
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:13:09 -05:00
austin
9157180e03 elevation fix
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 17:59:01 -05:00
austin
1ea758705f spawn player in center of single player world
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 16:36:35 -05:00
austin
ddaab9a2db fix single player loading
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 16:14:07 -05:00
austin
c8ba4c5e5c move world generation menu functions
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 14:05:54 -05:00
austin
944a6c93eb swap to first person testing
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 13:49:35 -05:00
austin
e21bcbbe3f fix gravity tree not deactivating
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 13:19:17 -05:00
austin
cb9dc3170d integrate cmake + ninja
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-01 23:45:29 -05:00
austin
83b8227b68 normalization ratio for fluid simulation
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 19:23:08 -05:00
austin
0b9f62cc0e Awake fluid chunks based on neighbor state 2024-12-01 18:24:02 -05:00
austin
d8eaf7f501 conditional fluid chunk rasterization
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 17:56:47 -05:00
austin
ba7884363d unsleeping fluid chunks on edit
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 17:48:06 -05:00
austin
391a727709 homogenous fluid chunk work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 17:43:18 -05:00
austin
c473805510 fluid chunk sleeping
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 17:03:43 -05:00
austin
6ce1c474d5 fix fluid chunk indexing from java side
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 16:05:13 -05:00
austin
59be0068f1 fix fluid sim null ptr bug
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 15:49:48 -05:00
austin
569311a23e Fix memory leak
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 15:21:54 -05:00
austin
0e2c29d8a1 explicit memory management of fluids
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 13:07:33 -05:00
austin
05c20ee650 Update fluid cell manager counter
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 12:04:09 -05:00
austin
586232dd79 fluid update work
Some checks are pending
studiorailgun/Renderer/pipeline/head Build queued...
2024-12-01 12:02:16 -05:00
austin
cc08cc85d9 fix fluid sim bounds loop
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-30 20:50:01 -05:00
austin
239af5e7ab multichunk fluidsim
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-30 20:22:18 -05:00
austin
03d583ee85 metadata calculation on c side of fluidsim
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-30 19:52:10 -05:00
austin
f2fc2d2dc4 actual fluid sim in bounded level
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-30 19:04:41 -05:00
austin
5caed003d1 properly linking library
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-30 18:10:41 -05:00
austin
888cc254f3 more fluid dimensions work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-30 17:25:26 -05:00
austin
40ae429417 update fluid chunk dims
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-30 17:08:18 -05:00
austin
96107d4356 rearching ServerFluidManager
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-30 17:02:08 -05:00
austin
57ab3158fe work on integrating c fluid sim
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-30 16:33:53 -05:00