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								 austin | 2fbfaf4887 | catch ode4j error 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 22:20:35 -04:00 |  | 
			
				
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								 austin | d9e0b2a9e5 | cursor fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 21:49:26 -04:00 |  | 
			
				
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								 austin | 3bfcc4c5d1 | grass fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 21:12:19 -04:00 |  | 
			
				
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								 austin | 172030b95d | documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 18:02:13 -04:00 |  | 
			
				
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								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  | 
			
				
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								 austin | 597a969151 | documentation, bug fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-17 19:34:25 -04:00 |  | 
			
				
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								 austin | 788a71d1e1 | environment controls in level editor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-13 22:18:22 -04:00 |  | 
			
				
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								 austin | 34403c3155 | UI work for level editor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-13 14:15:04 -04:00 |  | 
			
				
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								 austin | 3e5cade90e | searchable voxel selection ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-10 22:11:02 -04:00 |  | 
			
				
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								 austin | 9d914e51c4 | move window class | 2024-04-06 15:59:22 -04:00 |  | 
			
				
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								 austin | 7c8e536f80 | bare minimum working ui update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-04 18:15:10 -04:00 |  | 
			
				
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								 austin | cec82a6c67 | gitignore update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-24 22:03:09 -04:00 |  | 
			
				
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								 austin | f36e667301 | remove default level from master | 2024-03-24 22:02:31 -04:00 |  | 
			
				
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								 austin | 45ce4ca9a9 | rudimentary scene saving 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-24 21:51:11 -04:00 |  | 
			
				
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								 austin | ee6d310e91 | store doxygen log instead of stdout 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-24 15:55:50 -04:00 |  | 
			
				
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								 austin | 38fc3068a7 | attempt fix testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-24 15:51:49 -04:00 |  | 
			
				
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								 austin | b86217a285 | version bump lwjgl 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-24 15:48:23 -04:00 |  | 
			
				
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								 austin | 1163f034eb | ui refactoring, hoverstate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-24 15:00:18 -04:00 |  | 
			
				
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								 austin | 6f8e44f325 | menu refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-24 13:19:02 -04:00 |  | 
			
				
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								 austin | dffd02853d | move progress item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-23 23:21:39 -04:00 |  | 
			
				
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								 austin | b711111589 | Remotery + extensive profiler usage | 2024-03-23 23:19:06 -04:00 |  | 
			
				
					|  | c9b48a2ea5 | Merge pull request 'physicsOverhaul4' (#2) from physicsOverhaul4 into master 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good Reviewed-on: https://git.austinwhoover.com/studiorailgun/Renderer/pulls/2 | 2024-03-23 17:46:26 -04:00 |  | 
			
				
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								 austin | a5c1667d9f | Move physics to ODE-side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-23 17:45:46 -04:00 |  | 
			
				
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								 austin | 362de5bee9 | refactor btree interface location | 2024-03-21 20:37:47 -04:00 |  | 
			
				
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								 austin | aa1e7fa117 | Defer physics overhaul 4 for larger timeblock 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 20:31:12 -04:00 |  | 
			
				
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								 austin | 4fd56da7df | Disable hrtf temporarily as its maybe causing hw issues 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 20:05:32 -04:00 |  | 
			
				
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								 austin | 46ec60e5a9 | fix actor panel rendering | 2024-03-21 20:01:42 -04:00 |  | 
			
				
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								 austin | 20c0bff89d | refactor ui framework to use openglstate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:51:42 -04:00 |  | 
			
				
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								 austin | 37a4cd7dd6 | Make debug sp work eventually load 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:12:29 -04:00 |  | 
			
				
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								 austin | 8c1607d34b | Provide way to usurp frustum culling on actor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:01:51 -04:00 |  | 
			
				
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								 austin | ba5537bcf7 | ground move refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 18:47:07 -04:00 |  | 
			
				
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								 austin | 742231a5de | doxygen update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 23:09:14 -04:00 |  | 
			
				
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								 austin | 6b2145ba6e | docs update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 23:04:37 -04:00 |  | 
			
				
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								 austin | 58d1d86262 | More stuff 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 22:00:40 -04:00 |  | 
			
				
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								 austin | 512998eb24 | Free camera support for debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 21:09:00 -04:00 |  | 
			
				
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								 austin | 86edabf4de | player entity debug menu | 2024-03-20 18:57:48 -04:00 |  | 
			
				
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								 austin | 077cffa2e2 | smooth fluid voxel animation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 08:50:32 -04:00 |  | 
			
				
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								 austin | db8ad7d10a | Fix ghost water in the sky 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-19 20:53:41 -04:00 |  | 
			
				
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								 austin | bfd7690403 | fix fluid chunk model creating and flickering | 2024-03-19 20:03:21 -04:00 |  | 
			
				
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								 austin | 7ab0debc45 | basic visuals work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-17 18:54:33 -04:00 |  | 
			
				
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								 austin | 97edfacd41 | fluids are rendering albeit poorly 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-17 18:44:39 -04:00 |  | 
			
				
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								 austin | f328d16bab | sending grass half-baked because I want water | 2024-03-17 15:20:30 -04:00 |  | 
			
				
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								 austin | 41f2675e43 | Fix arena mode 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-13 17:47:21 -04:00 |  | 
			
				
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								 austin | 15e10ad83e | intelligently place foliage 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-12 22:55:33 -04:00 |  | 
			
				
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								 austin | 7275bd7ec1 | Merge branch 'renderingCodeRefactor1' 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-10 22:26:47 -04:00 |  | 
			
				
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								 austin | 7d7ef42036 | update todo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-10 22:26:29 -04:00 |  | 
			
				
					|  | e85a1f1b96 | Merge pull request 'renderingCodeRefactor1' (#1) from renderingCodeRefactor1 into master 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good Reviewed-on: https://git.austinwhoover.com/studiorailgun/Renderer/pulls/1 | 2024-03-10 11:12:32 -04:00 |  | 
			
				
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								 austin | 9196568a20 | Break up rendering engine into pipelines flow 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-10 11:11:39 -04:00 |  | 
			
				
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								 austin | c03b9b91ea | model refresh | 2024-03-09 20:45:33 -05:00 |  | 
			
				
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								 austin | 76875cb8cb | Massive mesh refactor | 2024-03-09 20:05:47 -05:00 |  |