Commit Graph

  • 7275bd7ec1 Merge branch 'renderingCodeRefactor1' austin 2024-03-10 22:26:47 -0400
  • 7d7ef42036 update todo renderingCodeRefactor1 austin 2024-03-10 22:26:29 -0400
  • e85a1f1b96 Merge pull request 'renderingCodeRefactor1' (#1) from renderingCodeRefactor1 into master railgun 2024-03-10 11:12:32 -0400
  • 9196568a20 Break up rendering engine into pipelines flow austin 2024-03-10 11:11:39 -0400
  • c03b9b91ea model refresh austin 2024-03-09 20:45:33 -0500
  • 76875cb8cb Massive mesh refactor austin 2024-03-09 20:05:47 -0500
  • 027c93d4c7 Collision optimization austin 2024-03-09 17:40:40 -0500
  • 39134f9693 Timekeeping update austin 2024-03-09 17:05:40 -0500
  • 7ab6cf96d9 Audio engine overhaul austin 2024-03-09 15:54:47 -0500
  • 7bf26fb47a finish bar graph implementation austin 2024-03-07 17:26:28 -0500
  • f702e8e7e0 more documentation austin 2024-03-07 17:12:44 -0500
  • ffbbd15a5e documentation, gitignore update, start on bar plot austin 2024-03-07 17:02:33 -0500
  • 62e727cdea imgui work austin 2024-03-06 22:04:39 -0500
  • 7a8f40a1b7 imgui documentation austin 2024-03-06 21:35:42 -0500
  • cb0ef5f59e initial imgui addition austin 2024-03-06 21:24:21 -0500
  • 3e6d918f16 documentation work austin 2024-03-06 19:04:20 -0500
  • 5356b3e325 Proper frustum culling austin 2024-02-29 19:14:17 -0500
  • 1883ffddf3 documentation outline work austin 2024-02-29 15:14:41 -0500
  • e26fbad7d9 move terrain documentation austin 2024-02-29 13:35:08 -0500
  • 36e2563e03 include recast4j, reorg documentation austin 2024-02-29 13:20:10 -0500
  • 9407c13217 Font work austin 2024-02-28 21:21:05 -0500
  • 4671a295f5 jenkinsdebug1 (#135) gitadmin 2024-02-26 11:37:06 -0500
  • a5a669da90 Fix arena mode infinite load austin 2024-02-25 22:11:41 -0500
  • efa2afa822 Client entity culling austin 2024-02-25 21:16:29 -0500
  • 260043092d significant framerate improvement austin 2024-02-25 20:43:13 -0500
  • fa11fc9bec Full flow environment generation for gridded chunks austin 2024-02-25 19:59:40 -0500
  • c96cecf21d Remove opengl es dependency austin 2024-02-25 14:43:17 -0500
  • 7e2f4feaf5 terrain editing improvement + animation bugfix austin 2024-02-25 14:27:48 -0500
  • 45e0c98ee1 Convert gravity tree austin 2024-02-25 11:49:17 -0500
  • b3949e8583 Clean up idle trees austin 2024-02-24 21:45:32 -0500
  • e924511883 synchronization full flow initial implementation austin 2024-02-24 21:38:29 -0500
  • b7d993ddbb work on synchronization austin 2023-12-28 15:37:32 -0500
  • b0dfee6be0 Sync work austin 2023-12-28 12:54:18 -0500
  • 16cc8ebbb6 Blender documentation austin 2023-12-10 21:36:13 -0500
  • c98117bbaf Add known bugs to collision documentation austin 2023-12-06 19:59:46 -0500
  • 08cd0ec53b Fix idle tree on server austin 2023-12-05 22:08:14 -0500
  • b2a7b8e93e Fix idle animation tree not working on client austin 2023-12-05 22:07:16 -0500
  • 174126912e Physics fix austin 2023-12-02 22:19:17 -0500
  • dc0a61c0dc Model global pretransforms + physics work austin 2023-12-02 18:24:05 -0500
  • f248bf4e2d debug display fix austin 2023-11-05 17:24:04 -0500
  • e43ce32d70 Docs + fixes austin 2023-11-05 14:00:39 -0500
  • b4426c413b Physics consolidation austin 2023-11-05 12:28:19 -0500
  • 4d15ff3ed5 Remove client ignoring server movement by accident austin 2023-11-05 10:14:16 -0500
  • 10dfed94c9 Merge pull request 'Marching Cubes Terrain!' (#134) from marchingCubesTerrain into master gitadmin 2023-11-05 10:11:35 -0500
  • 4506964edd Merge branch 'marchingCubesTerrain' of ssh://git.austinwhoover.com:222/electrosphere/Renderer into marchingCubesTerrain austin 2023-11-05 10:10:41 -0500
  • 4673e09396 Tree work + Documentation work austin 2023-11-05 10:08:51 -0500
  • c63d776cc7 simulation flag austin 2023-10-22 22:28:14 -0400
  • e37b48d267 Tree work + documentation work austin 2023-10-06 13:22:17 -0400
  • cfa0798b69 Branches sway austin 2023-09-22 23:15:27 -0400
  • fe1680b7d9 Trees be freaking out yo austin 2023-09-21 19:41:27 -0400
  • f113f45317 Proper tree transforms austin 2023-09-09 14:58:13 -0400
  • 9811c18cf7 Procedural Tree Trunk code austin 2023-09-02 19:40:17 -0400
  • a16a310b25 Remove hardcoded stuff austin 2023-07-26 19:14:35 -0400
  • 8a82598ccc Fix transparent bug austin 2023-07-26 19:09:55 -0400
  • c38fe6b322 Tidy up closing logic austin 2023-07-20 21:34:43 -0400
  • e362a6af75 Fix server physics and terrain generation austin 2023-07-15 20:16:17 -0400
  • c71f4fecad Physics fixes austin 2023-07-14 22:10:38 -0400
  • ceb5a5aaf8 Refactor continent phase code location austin 2023-07-09 15:50:22 -0400
  • 8f61e3e00e Fix SP debug mode austin 2023-07-09 15:49:31 -0400
  • e225cac5cf Fluid simulation scaffolding austin 2023-07-01 09:34:10 -0400
  • 7d4b3b1a97 Synchronization codegen work austin 2023-06-25 14:13:36 -0400
  • 058c6ac3d9 Foliage cell concept austin 2023-06-23 14:09:03 -0400
  • 3948f1f921 Terrain generator updates + Foliage work austin 2023-06-20 15:54:09 -0400
  • c69caeeab9 Comment, add interfaces to chunk classes austin 2023-06-13 18:59:56 -0400
  • a8941c5de7 Networked terrain editing austin 2023-06-13 18:50:23 -0400
  • 01fb472585 Adding terrain austin 2023-06-08 12:27:19 -0400
  • 3434edebf0 Ray casting austin 2023-06-06 00:12:18 -0400
  • 8f06a025f0 First terrain commit austin 2023-06-03 17:27:30 -0400
  • e02a02eb5f Refactoring client location in codebased austin 2023-05-28 15:06:28 -0400
  • d8f234503a Move server terrain code to server folder austin 2023-05-28 15:00:46 -0400
  • fda4a9584b Terrain generation improvements austin 2023-05-28 13:07:29 -0400
  • 0273bc54c8 The grass update austin 2023-05-25 18:04:22 -0400
  • ff285e5fb7 Merge pull request 'Separation of client and server logic' (#133) from clientServerSeparation into master gitadmin 2023-05-20 20:05:34 -0400
  • ebec7a373e Separation of client and server logic austin 2023-05-20 19:18:09 -0400
  • a27f9f8991 NetMonitor implementation austin 2023-04-29 18:25:42 -0400
  • bf914b15ec Renderer param drill organization + OIT debugging austin 2023-04-28 21:53:59 -0400
  • bb089a7d36 Terrain Chunk triplanar mapping austin 2023-04-26 18:05:27 -0400
  • 72d1f8ac91 Terrain chunk physics austin 2023-04-24 18:16:39 -0400
  • 703f42f8e7 Comments up date austin 2023-04-23 16:03:22 -0400
  • c30f30b8a0 Triplanar mapping textures to marching cubes austin 2023-04-23 15:51:53 -0400
  • edaa7c8ce2 Joined normals marching cubes austin 2023-04-23 12:51:06 -0400
  • 094831ba22 Initial marching cubes! austin 2023-04-23 11:51:54 -0400
  • ec9203b8d2 Work towards simplifying netcode for btrees austin 2023-04-22 19:20:32 -0400
  • 2fd8e77a2a Detatch client logic from opengl/openal calls austin 2023-04-11 21:27:09 -0400
  • b167062585 Scaffolding for various unit tests austin 2023-04-11 17:56:11 -0400
  • b01efa89e8 Add jenkinsfile + pom update austin 2023-04-08 22:34:37 -0400
  • f0049c2cc6 Start work moving entitymanager->scene austin 2023-04-07 12:32:43 -0400
  • 5574d9caed Part 1 of entitymanager->scene refactor austin 2023-04-06 23:19:01 -0400
  • a895289eb2 Refactoring parts of code austin 2023-01-28 22:23:01 -0500
  • 1dcb3df6a8 Jet shooting austin 2023-01-05 22:56:43 -0500
  • 5874cac33b improve airplane movement + fix camera calculation austin 2023-01-01 23:53:58 -0500
  • a5c9158875 Model/Mesh pretransforms austin 2022-12-30 16:38:06 -0500
  • 9d9adea61f Fix airplane movement austin 2022-12-30 14:18:23 -0500
  • 6b29863016 Airplane movement tree/jet asset austin 2022-12-29 21:43:13 -0500
  • 9aa5cadb62 Merge pull request 'sceneLoaderCollisionMeshGen' (#129) from sceneLoaderCollisionMeshGen into master gitadmin 2022-12-12 00:27:08 -0500
  • 478acb1f54 Fix scene collision mesh generation austin 2022-12-12 00:25:32 -0500
  • ac2d76cd01 Collision mesh generation in scene loader austin 2022-12-11 12:28:53 -0500
  • 9e2b0d396e Basic scene loading to server austin 2022-12-08 22:53:40 -0500
  • bde6002695 Settings updates austin 2022-12-08 19:05:06 -0500
  • ec66db9c08 ui debug tools,macos settings,javascript engine austin 2022-12-06 20:01:53 -0500