Commit Graph

479 Commits

Author SHA1 Message Date
austin
fe655fdd1f fix loading into level
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2025-05-13 12:38:16 -04:00
austin
7f33ba6348 moving data classes around
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2025-05-11 16:32:37 -04:00
austin
d56d08204c creature template to object template
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2025-05-11 15:47:31 -04:00
austin
3df3beafba fix testing
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2025-05-11 14:12:10 -04:00
austin
76dcc4540e potential thread hanging fix
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2025-05-11 13:23:19 -04:00
austin
9ba0e7d881 serialization inventory work
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2025-05-11 12:44:37 -04:00
austin
6f72167d68 move macro data around
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2025-05-10 18:00:16 -04:00
austin
bc2ecadf64 character service singleton
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2025-05-10 16:34:52 -04:00
austin
6ab5c3de67 structure scanning work
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2025-05-06 15:12:11 -04:00
austin
f5ff55898d code cleanup 2025-05-05 22:16:23 -04:00
austin
c72903794c code cleanup
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2025-05-05 17:27:18 -04:00
austin
4a9d8a4f90 scaffolding structure scanning
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2025-05-05 16:06:59 -04:00
austin
66eb3a7586 centralize thread count declarations
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2025-05-05 14:36:41 -04:00
austin
c9ac7496a5 performance + ai work
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2025-05-04 17:26:14 -04:00
austin
abcf4761df async pathfinding
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2025-05-04 16:31:46 -04:00
austin
4458c9e266 remove several usages of concurrent datastructures
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2025-05-03 17:20:10 -04:00
austin
e489def162 pathfinding tiling work
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2025-05-02 16:46:46 -04:00
austin
18023872b0 major pathfinding work
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2025-05-02 16:29:18 -04:00
austin
4908ea0f44 ai work
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2025-05-01 12:13:39 -04:00
austin
4b8aa104b5 DB characters store items
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2025-04-30 18:38:18 -04:00
austin
c083aaf05f fab items
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2025-04-29 21:39:48 -04:00
austin
ec7c1371c2 cleaning up dead code
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2025-04-29 20:54:15 -04:00
austin
76e0073177 clean up material class a bit
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2025-04-29 19:36:46 -04:00
austin
7f557d40c0 texture loading from model files
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2025-04-29 19:32:00 -04:00
austin
388f622c9b voxel value generation work
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2025-04-29 17:19:57 -04:00
austin
3a34dc28ce cleanup work
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2025-04-29 13:50:30 -04:00
austin
1ded83c968 structure editing tab
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2025-04-29 12:54:07 -04:00
austin
cad9a994d0 area selection utility
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2025-04-28 12:46:26 -04:00
austin
208f21e445 block item no texture 2025-04-26 21:27:22 -04:00
austin
3173f1f2e9 block cursor custom textures
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2025-04-26 17:50:37 -04:00
austin
383a3b6ac3 fab selection tool
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2025-04-26 11:38:50 -04:00
austin
20c53b151b block area selection control
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2025-04-26 00:16:36 -04:00
austin
f7c6208a2a variable size for block editing
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2025-04-25 19:48:25 -04:00
austin
7b1610d847 audio + debounce work
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2025-04-25 18:01:46 -04:00
austin
4e6a0d0145 hide cursor by default
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2025-04-24 19:52:11 -04:00
austin
f64d360d14 pathfinding work
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2025-04-16 16:47:05 -04:00
austin
277c9303ca macro class refactoring
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2025-04-16 13:41:22 -04:00
austin
8e2c86397b macro data refactoring
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2025-04-16 12:48:09 -04:00
austin
142cc7d15c more refactoring of server
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2025-04-16 12:33:03 -04:00
austin
522910b64f server class refactoring
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2025-04-16 12:28:27 -04:00
austin
44c0ed905d asset work
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2025-04-15 14:44:33 -04:00
austin
7858cc83ee block cursor
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2025-04-05 18:03:22 -04:00
austin
90a88bbd8b break out interaction into dedicated collision eng
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2025-04-03 16:35:01 -04:00
austin
8a9abcc8e4 lore message resend
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2025-04-02 13:51:57 -04:00
austin
ff44e78078 image-based frames for backing elements
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2025-04-01 15:38:54 -04:00
austin
28735cea4e seed saved per world and ui input for seed
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2025-03-30 22:07:24 -04:00
austin
9c6333108d increase memory budget
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2025-03-30 16:44:56 -04:00
austin
86b0de24e6 WorldOctTree optimization + more logging
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2025-03-30 16:03:21 -04:00
austin
5588827644 message object pooling work
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2025-03-29 16:46:57 -04:00
austin
da021f889f disable profiler
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2025-03-28 19:14:34 -04:00
austin
7996738bf5 actor bone spatial data caching 2025-03-28 19:14:01 -04:00
austin
7f5b2c67e1 stop sleep during high frametime
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2025-03-28 19:02:31 -04:00
austin
c64c72e17c lotta work
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2025-03-28 18:18:06 -04:00
austin
9651734bca increase sim range
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2025-03-27 16:01:35 -04:00
austin
3b0e39d169 performance fix
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2025-03-27 15:16:13 -04:00
austin
2cf46cc38f editor mode pauses simulation
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2025-03-26 22:38:09 -04:00
austin
62ad638255 editor mode asset file drag'n'drop 2025-03-26 22:34:24 -04:00
austin
851e95f3e5 block item texture work 2025-01-25 18:02:22 -05:00
austin
f875f4a80f block model work
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2025-01-25 17:03:51 -05:00
austin
c2523b21bf procedurally generated block item types 2025-01-24 17:34:49 -05:00
austin
0961b42e26 improve menu perf while init asset loading
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2025-01-24 16:47:34 -05:00
austin
919298a3de disable client fluid draw cell loading gate
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2025-01-24 14:44:37 -05:00
austin
bc74b91066 fix rendering size on nonstandard monitor
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2024-12-24 16:45:15 -05:00
austin
af1daecdac Start to standardize on doubles for positions
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2024-12-03 20:54:21 -05:00
austin
7d6134c183 fix tests
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2024-11-29 23:09:58 -05:00
austin
dfc59e0ea6 fluid work
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2024-11-29 21:19:59 -05:00
austin
080cdeca33 character database work
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2024-11-29 20:47:52 -05:00
austin
460989eeab Fix singleplayer loading flow
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2024-11-29 19:26:09 -05:00
austin
9c672af15f character creation menu work
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2024-11-29 19:05:14 -05:00
austin
36d2271b35 convert server physics cell generation to executor
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2024-11-29 11:52:07 -05:00
austin
46fc63bc63 VisualShader work
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2024-11-25 18:00:09 -05:00
austin
e204f7ac55 Refactoring parts of visual shader class
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2024-11-25 15:52:32 -05:00
austin
b1230ea07c cloud work
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2024-11-25 15:40:44 -05:00
austin
96753152e6 Add texture atlasing to block models
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2024-11-24 16:48:28 -05:00
austin
21e2ec7b06 Server-driven block rasterizer with LOD
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2024-11-23 23:27:02 -05:00
austin
749b9c63b4 Add client side handling of block endpoints
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2024-11-23 22:52:52 -05:00
austin
3777a9a37c server side terrain management refactoring
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2024-11-23 21:46:13 -05:00
austin
1b1876643d Asset manager queueing + cube voxel meshing
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2024-11-23 21:29:21 -05:00
austin
eed0170894 Foliage work
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2024-11-21 19:41:19 -05:00
austin
4d934873c3 Complete overhaul of foliage management
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2024-11-21 17:08:41 -05:00
austin
dc00a20bb0 reduce projection near clip + grass work
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2024-11-21 13:31:15 -05:00
austin
7da8472d0e bugfixes
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2024-11-20 20:59:05 -05:00
austin
3db6180c0e bug fixes + shader refactor
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2024-11-20 20:14:53 -05:00
austin
b892bea3d3 Fix backing out to main menu
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2024-11-20 19:12:18 -05:00
austin
fe8466c2f8 edge polygon gen fix + logo
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2024-11-20 13:23:55 -05:00
austin
3a9eb0591d Noise definitions in data files
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2024-11-18 18:25:29 -05:00
austin
a44255060d Voxel system improvements
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2024-11-17 15:40:59 -05:00
austin
596b0f6624 hitbox fix + mountain gen
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2024-11-17 14:32:18 -05:00
austin
d65efefc92 Fix image panel regression
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2024-11-16 20:32:30 -05:00
austin
9bd81242fc implement crafting
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2024-11-16 18:38:43 -05:00
austin
d0235a01d6 major script engine work
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2024-11-15 15:10:42 -05:00
austin
755db7ba72 editor entity support
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2024-11-13 18:55:02 -05:00
austin
8ddbe36b3d terrain optimizations
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2024-11-11 12:22:46 -05:00
austin
4d6db78059 ClientDrawCellManager optimizations
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2024-11-10 14:51:29 -05:00
austin
cc60818e35 js chunkgen + fixes + scriptengine work
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2024-11-09 20:04:44 -05:00
austin
a9c74e8d50 fixes to foliage rendering
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2024-11-08 17:54:48 -05:00
austin
e12dd55703 hook up content generation to test gen realm
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2024-11-07 18:44:07 -05:00
austin
1d91727951 view distance adjustments 2024-11-07 13:53:03 -05:00
austin
e6fdac489c stratified updates to client cell manager
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2024-11-07 11:44:51 -05:00
austin
db2886c0c7 remove requested blocking 2024-11-05 14:56:26 -05:00