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								 austin | 66eb3a7586 | centralize thread count declarations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-05 14:36:41 -04:00 |  | 
			
				
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								 austin | 9719576bda | reduce unused imports 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 22:57:44 -04:00 |  | 
			
				
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								 austin | eb7df4093a | block pathing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 19:35:30 -04:00 |  | 
			
				
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								 austin | c0627bf3fb | recursive recipe solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-04 19:01:06 -04:00 |  | 
			
				
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								 austin | d29f51c509 | recipe adjustment + gen change 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 18:20:42 -04:00 |  | 
			
				
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								 austin | c9ce7264fa | terrain work | 2025-05-04 18:14:26 -04:00 |  | 
			
				
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								 austin | c9ac7496a5 | performance + ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 17:26:14 -04:00 |  | 
			
				
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								 austin | 5d1aebeaf2 | refactor DrawCell ui -> ClientServices ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-04 16:33:51 -04:00 |  | 
			
				
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								 austin | abcf4761df | async pathfinding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Build queued... | 2025-05-04 16:31:46 -04:00 |  | 
			
				
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								 austin | 6339181aec | pathfinding work + ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 16:00:32 -04:00 |  | 
			
				
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								 austin | e59ab56e3f | Refactor fell tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-04 13:59:43 -04:00 |  | 
			
				
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								 austin | b9ab2a66dc | refactor AcquireItemTree | 2025-05-04 13:58:54 -04:00 |  | 
			
				
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								 austin | 8462932abd | block pathfinding work | 2025-05-04 13:58:08 -04:00 |  | 
			
				
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								 austin | e33c57f983 | pathfinding work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-03 19:44:11 -04:00 |  | 
			
				
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								 austin | d7868d0ccc | fix block chunk data allocating on write to disk 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-03 19:02:35 -04:00 |  | 
			
				
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								 austin | 4458c9e266 | remove several usages of concurrent datastructures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-03 17:20:10 -04:00 |  | 
			
				
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								 austin | 68294ab636 | voxel pathfinding work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-03 16:33:57 -04:00 |  | 
			
				
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								 austin | fdeffe3f30 | refactor Pathfinder class 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 16:54:57 -04:00 |  | 
			
				
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								 austin | 73d07b8941 | refactor recast pathfinding classes | 2025-05-02 16:54:33 -04:00 |  | 
			
				
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								 austin | e489def162 | pathfinding tiling work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 16:46:46 -04:00 |  | 
			
				
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								 austin | 18023872b0 | major pathfinding work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 16:29:18 -04:00 |  | 
			
				
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								 austin | 4637770997 | move-to tree rename | 2025-05-02 14:03:38 -04:00 |  | 
			
				
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								 austin | 8c44525493 | block chunk memory pooling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 14:03:04 -04:00 |  | 
			
				
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								 austin | c3be78565d | fix blocks caching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 13:32:10 -04:00 |  | 
			
				
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								 austin | 059a2ef52f | fix synchronization bug w/ deleted entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 12:52:54 -04:00 |  | 
			
				
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								 austin | a8a524327c | ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-02 12:15:21 -04:00 |  | 
			
				
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								 austin | af0e30dd95 | ai tool equipping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-01 22:21:12 -04:00 |  | 
			
				
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								 austin | f0ff713413 | ai crafting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-01 20:44:31 -04:00 |  | 
			
				
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								 austin | 48622bb08f | huge ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-01 20:11:29 -04:00 |  | 
			
				
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								 austin | 4908ea0f44 | ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-01 12:13:39 -04:00 |  | 
			
				
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								 austin | 4b25c110ee | ai work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-30 19:23:00 -04:00 |  | 
			
				
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								 austin | 4b8aa104b5 | DB characters store items 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 18:38:18 -04:00 |  | 
			
				
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								 austin | b91654d7c3 | item + loot pool updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 17:42:13 -04:00 |  | 
			
				
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								 austin | 4c9cad96f2 | fab item work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 17:10:24 -04:00 |  | 
			
				
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								 austin | 96b59111e8 | lotta inventory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 16:57:04 -04:00 |  | 
			
				
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								 austin | 756f3ead55 | octree cache busting when sync teleport dist 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 15:44:07 -04:00 |  | 
			
				
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								 austin | e207269489 | crafting improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 15:28:40 -04:00 |  | 
			
				
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								 austin | bd2f49ab09 | charge work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 14:10:11 -04:00 |  | 
			
				
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								 austin | ac47a4db83 | toggle mouse release control 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 13:18:54 -04:00 |  | 
			
				
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								 austin | df9401aba0 | area selection improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 13:10:54 -04:00 |  | 
			
				
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								 austin | 24fd4791da | voxel placement improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 12:34:58 -04:00 |  | 
			
				
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								 austin | 2452cf194b | item stacking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-30 02:28:55 -04:00 |  | 
			
				
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								 austin | dec244c509 | charge state work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 22:28:31 -04:00 |  | 
			
				
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								 austin | c083aaf05f | fab items 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 21:39:48 -04:00 |  | 
			
				
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								 austin | ec7c1371c2 | cleaning up dead code 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 20:54:15 -04:00 |  | 
			
				
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								 austin | 76e0073177 | clean up material class a bit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 19:36:46 -04:00 |  | 
			
				
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								 austin | 7f557d40c0 | texture loading from model files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 19:32:00 -04:00 |  | 
			
				
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								 austin | 32d9725f1e | content work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 18:12:20 -04:00 |  | 
			
				
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								 austin | 388f622c9b | voxel value generation work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 17:19:57 -04:00 |  | 
			
				
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								 austin | 782b31954e | foliage debug tooling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 17:03:54 -04:00 |  | 
			
				
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								 austin | 4d9759c6ec | server terrain chunk stride fix | 2025-04-29 16:55:38 -04:00 |  | 
			
				
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								 austin | a977168ad9 | various work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 16:14:06 -04:00 |  | 
			
				
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								 austin | 12e95dc2b8 | ServerBlockManager places structures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 15:41:18 -04:00 |  | 
			
				
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								 austin | 69b7fe2f77 | macro structures block regular foliage generation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-29 14:06:15 -04:00 |  | 
			
				
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								 austin | 3a34dc28ce | cleanup work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 13:50:30 -04:00 |  | 
			
				
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								 austin | a7ef1db485 | macro structure data definitions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 13:41:52 -04:00 |  | 
			
				
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								 austin | a81e9e203d | edit block performance fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 13:11:54 -04:00 |  | 
			
				
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								 austin | 1ded83c968 | structure editing tab 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 12:54:07 -04:00 |  | 
			
				
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								 austin | 4c6c30db0f | fix door tree physics 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-29 11:51:49 -04:00 |  | 
			
				
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								 austin | 147cad77d7 | work on creating a door 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-28 19:49:42 -04:00 |  | 
			
				
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								 austin | 22e6f80207 | grid-align work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-28 13:23:21 -04:00 |  | 
			
				
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								 austin | f1a7f10f50 | Area selection radius fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-28 13:00:17 -04:00 |  | 
			
				
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								 austin | cad9a994d0 | area selection utility 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-28 12:46:26 -04:00 |  | 
			
				
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								 austin | c96c07334a | fixes and cursor work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-27 17:25:39 -04:00 |  | 
			
				
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								 austin | 8859b639ca | fix terrain+block storage/retrieval 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-27 14:31:32 -04:00 |  | 
			
				
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								 austin | 85c4cd2b6d | fab cursor rotation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-27 14:09:21 -04:00 |  | 
			
				
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								 austin | 0e50845ec6 | fix block meshgen with multiple types in data set 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-27 01:01:56 -04:00 |  | 
			
				
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								 austin | bd9f57fe3d | block work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-26 22:34:07 -04:00 |  | 
			
				
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								 austin | 208f21e445 | block item no texture | 2025-04-26 21:27:22 -04:00 |  | 
			
				
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								 austin | 9fe9670248 | fab placement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 21:09:54 -04:00 |  | 
			
				
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								 austin | d9b7f9c25c | toolbar preview ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 19:51:54 -04:00 |  | 
			
				
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								 austin | d790c1df8a | tooltip fix + new block type 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 18:21:29 -04:00 |  | 
			
				
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								 austin | 3173f1f2e9 | block cursor custom textures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 17:50:37 -04:00 |  | 
			
				
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								 austin | 7fb0f5a489 | block cursor intercept sink movement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 17:42:54 -04:00 |  | 
			
				
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								 austin | d0fcded76d | block destruction work | 2025-04-26 17:36:12 -04:00 |  | 
			
				
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								 austin | df72d51ea2 | cursor logic for blocks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-26 17:27:31 -04:00 |  | 
			
				
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								 austin | 52454e753c | block lookup alignment 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-26 16:57:28 -04:00 |  | 
			
				
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								 austin | e64c23f7f8 | voxel lookup alignment 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-26 16:52:39 -04:00 |  | 
			
				
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								 austin | c8696226f0 | fix server inventory item physics bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 16:43:29 -04:00 |  | 
			
				
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								 austin | 75fe5a9d1a | interaction target work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 15:58:29 -04:00 |  | 
			
				
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								 austin | 589833b32f | interaction target ui element 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 15:12:47 -04:00 |  | 
			
				
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								 austin | 2d26a8e73a | fab tool work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 12:24:23 -04:00 |  | 
			
				
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								 austin | ca9282d2e6 | fab file loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 11:46:44 -04:00 |  | 
			
				
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								 austin | 383a3b6ac3 | fab selection tool 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-26 11:38:50 -04:00 |  | 
			
				
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								 austin | 42e6e1aae8 | minor block fab improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 11:18:35 -04:00 |  | 
			
				
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								 austin | 69a5e07818 | exporting block prefabs to compressed files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 11:07:33 -04:00 |  | 
			
				
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								 austin | 20c53b151b | block area selection control 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 00:16:36 -04:00 |  | 
			
				
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								 austin | f7c6208a2a | variable size for block editing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-25 19:48:25 -04:00 |  | 
			
				
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								 austin | 7b1610d847 | audio + debounce work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-25 18:01:46 -04:00 |  | 
			
				
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								 austin | 4e7cfe05e7 | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-25 15:55:24 -04:00 |  | 
			
				
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								 austin | 80924671de | macro data work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-25 15:32:23 -04:00 |  | 
			
				
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								 austin | 4e6a0d0145 | hide cursor by default 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-24 19:52:11 -04:00 |  | 
			
				
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								 austin | 3ca9cd1247 | priority based foliage placement | 2025-04-24 19:51:00 -04:00 |  | 
			
				
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								 austin | bd5e7b562f | fix jump trees not activating bodies 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-24 19:08:46 -04:00 |  | 
			
				
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								 austin | ccb532f4f7 | navmesh bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-24 19:03:43 -04:00 |  | 
			
				
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								 austin | 6c06391245 | navmesh construction fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-16 17:06:29 -04:00 |  | 
			
				
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								 austin | f64d360d14 | pathfinding work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-16 16:47:05 -04:00 |  | 
			
				
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								 austin | 277c9303ca | macro class refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-16 13:41:22 -04:00 |  | 
			
				
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								 austin | 68fd87acae | cleaning up MacroData class | 2025-04-16 13:07:42 -04:00 |  | 
			
				
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								 austin | 8e2c86397b | macro data refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-16 12:48:09 -04:00 |  |