austin
077cffa2e2
smooth fluid voxel animation
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 08:50:32 -04:00
austin
db8ad7d10a
Fix ghost water in the sky
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-19 20:53:41 -04:00
austin
bfd7690403
fix fluid chunk model creating and flickering
2024-03-19 20:03:21 -04:00
austin
7ab0debc45
basic visuals work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:54:33 -04:00
austin
97edfacd41
fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:44:39 -04:00
austin
f328d16bab
sending grass half-baked because I want water
2024-03-17 15:20:30 -04:00
austin
41f2675e43
Fix arena mode
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-13 17:47:21 -04:00
austin
15e10ad83e
intelligently place foliage
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-12 22:55:33 -04:00
austin
7275bd7ec1
Merge branch 'renderingCodeRefactor1'
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-10 22:26:47 -04:00
austin
7d7ef42036
update todo
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-10 22:26:29 -04:00
e85a1f1b96
Merge pull request 'renderingCodeRefactor1' ( #1 ) from renderingCodeRefactor1 into master
...
studiorailgun/Renderer/pipeline/head This commit looks good
Reviewed-on: https://git.austinwhoover.com/studiorailgun/Renderer/pulls/1
2024-03-10 11:12:32 -04:00
austin
9196568a20
Break up rendering engine into pipelines flow
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-10 11:11:39 -04:00
austin
c03b9b91ea
model refresh
2024-03-09 20:45:33 -05:00
austin
76875cb8cb
Massive mesh refactor
2024-03-09 20:05:47 -05:00
austin
027c93d4c7
Collision optimization
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:40:40 -05:00
austin
39134f9693
Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9
Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
7bf26fb47a
finish bar graph implementation
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:26:28 -05:00
austin
f702e8e7e0
more documentation
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:12:44 -05:00
austin
ffbbd15a5e
documentation, gitignore update, start on bar plot
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:02:33 -05:00
austin
62e727cdea
imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 22:04:39 -05:00
austin
7a8f40a1b7
imgui documentation
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 21:35:42 -05:00
austin
cb0ef5f59e
initial imgui addition
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 21:24:21 -05:00
austin
3e6d918f16
documentation work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 19:04:20 -05:00
austin
5356b3e325
Proper frustum culling
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-29 19:14:17 -05:00
austin
1883ffddf3
documentation outline work
2024-02-29 15:14:41 -05:00
austin
e26fbad7d9
move terrain documentation
2024-02-29 13:35:08 -05:00
austin
36e2563e03
include recast4j, reorg documentation
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-29 13:20:10 -05:00
austin
9407c13217
Font work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-28 21:21:05 -05:00
4671a295f5
jenkinsdebug1 ( #135 )
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studiorailgun/Renderer/pipeline/head This commit looks good
add post phase
remove deliver stage from pipeline
make headless test actually headless
removing glfw from headless main
remove glfw from globals
jenkins more work
jenkins env var work
maven flag fixs
Add deliver step
junit declaration work
add empty results files
jenkins maven text debug work
attempt profile in jenkins maven
add testing
fix maven version
add maven versionj
label maven as tool
convert to no container build again
more jenkins work
more jenkins work
reorg
debug jenkins work
Co-authored-by: austin <austin@austinwhoover.com>
Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/135
2024-02-26 11:37:06 -05:00
austin
a5a669da90
Fix arena mode infinite load
2024-02-25 22:11:41 -05:00
austin
efa2afa822
Client entity culling
2024-02-25 21:16:29 -05:00
austin
260043092d
significant framerate improvement
2024-02-25 20:43:13 -05:00
austin
fa11fc9bec
Full flow environment generation for gridded chunks
2024-02-25 19:59:40 -05:00
austin
c96cecf21d
Remove opengl es dependency
2024-02-25 14:43:17 -05:00
austin
7e2f4feaf5
terrain editing improvement + animation bugfix
2024-02-25 14:27:48 -05:00
austin
45e0c98ee1
Convert gravity tree
2024-02-25 11:49:17 -05:00
austin
b3949e8583
Clean up idle trees
2024-02-24 21:45:32 -05:00
austin
e924511883
synchronization full flow initial implementation
2024-02-24 21:38:29 -05:00
austin
b7d993ddbb
work on synchronization
2023-12-28 15:37:32 -05:00
austin
b0dfee6be0
Sync work
2023-12-28 12:54:18 -05:00
austin
16cc8ebbb6
Blender documentation
2023-12-10 21:36:13 -05:00
austin
c98117bbaf
Add known bugs to collision documentation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-12-06 19:59:46 -05:00
austin
08cd0ec53b
Fix idle tree on server
2023-12-05 22:08:14 -05:00
austin
b2a7b8e93e
Fix idle animation tree not working on client
2023-12-05 22:07:16 -05:00
austin
174126912e
Physics fix
2023-12-02 22:19:17 -05:00
austin
dc0a61c0dc
Model global pretransforms + physics work
2023-12-02 18:24:05 -05:00
austin
f248bf4e2d
debug display fix
2023-11-05 17:24:04 -05:00
austin
e43ce32d70
Docs + fixes
2023-11-05 14:00:39 -05:00
austin
b4426c413b
Physics consolidation
2023-11-05 12:28:19 -05:00