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								 austin | 0cc3057d51 | Character equip screen | 2022-03-06 15:17:32 -05:00 |  | 
			
				
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								 austin | 8b966838ef | Campfire1 | 2022-02-27 18:04:59 -05:00 |  | 
			
				
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								 austin | 991753962b | drag to drop item | 2022-02-25 16:34:48 -05:00 |  | 
			
				
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								 austin | 784279e13f | uninteractable menu | 2022-02-21 17:54:06 -05:00 |  | 
			
				
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								 austin | b446ff6398 | Attack chaining | 2022-02-18 22:58:09 -05:00 |  | 
			
				
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								 austin | 5be3c9c2d5 | Rotation tree | 2022-02-17 00:09:12 -05:00 |  | 
			
				
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								 austin | 9a8ef5d586 | fix ridiculous movement bug start arena skybox | 2022-02-16 23:49:11 -05:00 |  | 
			
				
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								 austin | 075f1e892a | Gamefeel changes | 2022-02-16 18:48:22 -05:00 |  | 
			
				
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								 austin | 92ec47f9fd | Some better animations | 2022-02-16 17:50:14 -05:00 |  | 
			
				
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								 austin | 894e6211a1 | nightmare creature | 2022-02-13 00:17:04 -05:00 |  | 
			
				
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								 austin | 12e0ddb6a3 | fix squished view, start work on inventory state | 2022-02-12 13:27:40 -05:00 |  | 
			
				
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								 austin | 4faaf8d923 | equipable armor/clothes system | 2022-02-06 23:58:14 -05:00 |  | 
			
				
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								 austin | a5031f20f6 | Environment updates, work on rotator system | 2022-02-06 00:00:44 -05:00 |  | 
			
				
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								 austin | 5b7980f545 | The animation rework | 2021-12-06 00:05:02 -05:00 |  | 
			
				
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								 austin | d3197547d0 | Small ai fixes | 2021-11-27 18:25:06 -05:00 |  | 
			
				
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								 austin | 84534e3ceb | Refactor setTargetable function | 2021-11-19 23:37:16 -05:00 |  | 
			
				
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								 austin | 69c7ba3d39 | Complete item equip/dequip | 2021-11-19 23:17:38 -05:00 |  | 
			
				
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								 austin | d1c0791e48 | AMAZING bug with attaching collidable items | 2021-11-19 22:44:25 -05:00 |  | 
			
				
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								 austin | 992ef0d159 | Tweaking attacking | 2021-11-19 22:08:34 -05:00 |  | 
			
				
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								 austin | 8b38a2f6b8 | Update goblin model | 2021-11-19 18:32:55 -05:00 |  | 
			
				
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								 austin | f9d5f0a51c | Add sprinting | 2021-11-16 18:42:57 -05:00 |  | 
			
				
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								 austin | 841add17c6 | Work on goblin enemy | 2021-11-14 19:52:15 -05:00 |  | 
			
				
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								 austin | c2380b0bdc | Fix misaligned physics problem | 2021-11-07 17:41:26 -05:00 |  | 
			
				
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								 austin | 863fd4b665 | Chunk physics more reliable with sharp inclines | 2021-11-07 17:10:23 -05:00 |  | 
			
				
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								 austin | 39ba611af4 | Refactor life stuff | 2021-11-07 16:48:35 -05:00 |  | 
			
				
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								 austin | 1cfeb5c173 | Targeting Crosshair | 2021-11-06 16:39:59 -04:00 |  | 
			
				
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								 austin | be6f725504 | Shockingly good lag compensation | 2021-11-05 20:15:23 -04:00 |  | 
			
				
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								 austin | f70bd0c8e9 | move tree lag compensation & rebalance | 2021-11-05 19:57:59 -04:00 |  | 
			
				
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								 austin | 950c64bee9 | Re-enable other state messages in move tree | 2021-11-05 19:38:26 -04:00 |  | 
			
				
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								 austin | cc2cd1e1c9 | re-enable move behavior tree networking | 2021-11-05 19:21:08 -04:00 |  | 
			
				
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								 austin | bb3dae9814 | Collision engine tweaks, crosshair+bow change | 2021-11-05 00:08:12 -04:00 |  | 
			
				
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								 austin | a00f423696 | Gravity collision accuracy improved dramatically | 2021-11-03 23:57:35 -04:00 |  | 
			
				
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								 austin | caa1bcd5d5 | closes #60 Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able | 2021-10-28 00:15:21 -04:00 |  | 
			
				
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								 austin | 64e6d60755 | closes #25 Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects | 2021-10-27 21:56:43 -04:00 |  | 
			
				
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								 austin | 66bec8dead | Add deer | 2021-10-24 21:05:13 -04:00 |  | 
			
				
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								 austin | 20baca4884 | Align spawn location with town | 2021-10-16 20:44:22 -04:00 |  | 
			
				
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								 austin | 8ccc29ef7d | Tie movespeed to framerate | 2021-10-10 17:14:15 -04:00 |  | 
			
				
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								 satellite | 4966258935 | Fix movement vector in movement behave tree | 2021-08-08 14:30:03 -04:00 |  | 
			
				
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								 austin | 236eb59274 | Convert entity position to double from float | 2021-08-08 01:14:41 -04:00 |  | 
			
				
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								 austin | 952f9e30a0 | Add foliage! | 2021-08-03 22:10:48 -04:00 |  | 
			
				
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								 austin | e18e342492 | Fix server part of entity instancing | 2021-08-01 22:51:42 -04:00 |  | 
			
				
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								 austin | 84a416b99f | Attempt at entity instancing via data cells | 2021-07-30 22:14:02 -04:00 |  | 
			
				
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								 austin | 1e1117f9e1 | Can place structures | 2021-07-26 21:25:31 -04:00 |  | 
			
				
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								 austin | b5a0987ea1 | Convert to using jBulletFork | 2021-07-24 15:22:13 -04:00 |  | 
			
				
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								 austin | c5834a0bca | More physics tweaks | 2021-07-22 22:18:37 -04:00 |  | 
			
				
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								 austin | bbbeb0f848 | Tuning gravity more | 2021-07-21 23:06:28 -04:00 |  | 
			
				
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								 austin | 0d10747f09 | Linear damping tied to framerate on gravity/normal | 2021-07-21 01:05:48 -04:00 |  | 
			
				
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								 austin | 719a0eaa9c | Gravity "fixes" / Symbolism map skeleton | 2021-07-20 00:44:58 -04:00 |  | 
			
				
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								 austin | 85f60b038b | Fixing gravity / adding gravity tree | 2021-07-20 00:19:07 -04:00 |  | 
			
				
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								 austin | 0f4a764470 | Collision/physics engine | 2021-07-19 01:21:46 -04:00 |  |