austin
b86217a285
version bump lwjgl
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-03-24 15:48:23 -04:00
austin
1163f034eb
ui refactoring, hoverstate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-03-24 15:00:18 -04:00
austin
6f8e44f325
menu refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-03-24 13:19:02 -04:00
austin
dffd02853d
move progress item
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-03-23 23:21:39 -04:00
austin
b711111589
Remotery + extensive profiler usage
2024-03-23 23:19:06 -04:00
c9b48a2ea5
Merge pull request 'physicsOverhaul4' ( #2 ) from physicsOverhaul4 into master
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Reviewed-on: https://git.austinwhoover.com/studiorailgun/Renderer/pulls/2
2024-03-23 17:46:26 -04:00
austin
a5c1667d9f
Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-23 17:45:46 -04:00
austin
362de5bee9
refactor btree interface location
2024-03-21 20:37:47 -04:00
austin
aa1e7fa117
Defer physics overhaul 4 for larger timeblock
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 20:31:12 -04:00
austin
4fd56da7df
Disable hrtf temporarily as its maybe causing hw issues
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2024-03-21 20:05:32 -04:00
austin
46ec60e5a9
fix actor panel rendering
2024-03-21 20:01:42 -04:00
austin
20c0bff89d
refactor ui framework to use openglstate
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 19:51:42 -04:00
austin
37a4cd7dd6
Make debug sp work eventually load
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 19:12:29 -04:00
austin
8c1607d34b
Provide way to usurp frustum culling on actor
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 19:01:51 -04:00
austin
ba5537bcf7
ground move refactor
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 18:47:07 -04:00
austin
742231a5de
doxygen update
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 23:09:14 -04:00
austin
6b2145ba6e
docs update
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 23:04:37 -04:00
austin
58d1d86262
More stuff
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 22:00:40 -04:00
austin
512998eb24
Free camera support for debugging
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 21:09:00 -04:00
austin
86edabf4de
player entity debug menu
2024-03-20 18:57:48 -04:00
austin
077cffa2e2
smooth fluid voxel animation
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 08:50:32 -04:00
austin
db8ad7d10a
Fix ghost water in the sky
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-19 20:53:41 -04:00
austin
bfd7690403
fix fluid chunk model creating and flickering
2024-03-19 20:03:21 -04:00
austin
7ab0debc45
basic visuals work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:54:33 -04:00
austin
97edfacd41
fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:44:39 -04:00
austin
f328d16bab
sending grass half-baked because I want water
2024-03-17 15:20:30 -04:00
austin
41f2675e43
Fix arena mode
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-13 17:47:21 -04:00
austin
15e10ad83e
intelligently place foliage
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-12 22:55:33 -04:00
austin
7275bd7ec1
Merge branch 'renderingCodeRefactor1'
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-10 22:26:47 -04:00
austin
7d7ef42036
update todo
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-10 22:26:29 -04:00
e85a1f1b96
Merge pull request 'renderingCodeRefactor1' ( #1 ) from renderingCodeRefactor1 into master
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Reviewed-on: https://git.austinwhoover.com/studiorailgun/Renderer/pulls/1
2024-03-10 11:12:32 -04:00
austin
9196568a20
Break up rendering engine into pipelines flow
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-10 11:11:39 -04:00
austin
c03b9b91ea
model refresh
2024-03-09 20:45:33 -05:00
austin
76875cb8cb
Massive mesh refactor
2024-03-09 20:05:47 -05:00
austin
027c93d4c7
Collision optimization
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:40:40 -05:00
austin
39134f9693
Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9
Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
7bf26fb47a
finish bar graph implementation
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:26:28 -05:00
austin
f702e8e7e0
more documentation
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:12:44 -05:00
austin
ffbbd15a5e
documentation, gitignore update, start on bar plot
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:02:33 -05:00
austin
62e727cdea
imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 22:04:39 -05:00
austin
7a8f40a1b7
imgui documentation
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 21:35:42 -05:00
austin
cb0ef5f59e
initial imgui addition
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 21:24:21 -05:00
austin
3e6d918f16
documentation work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 19:04:20 -05:00
austin
5356b3e325
Proper frustum culling
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-29 19:14:17 -05:00
austin
1883ffddf3
documentation outline work
2024-02-29 15:14:41 -05:00
austin
e26fbad7d9
move terrain documentation
2024-02-29 13:35:08 -05:00
austin
36e2563e03
include recast4j, reorg documentation
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-29 13:20:10 -05:00
austin
9407c13217
Font work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-28 21:21:05 -05:00
4671a295f5
jenkinsdebug1 ( #135 )
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studiorailgun/Renderer/pipeline/head This commit looks good
add post phase
remove deliver stage from pipeline
make headless test actually headless
removing glfw from headless main
remove glfw from globals
jenkins more work
jenkins env var work
maven flag fixs
Add deliver step
junit declaration work
add empty results files
jenkins maven text debug work
attempt profile in jenkins maven
add testing
fix maven version
add maven versionj
label maven as tool
convert to no container build again
more jenkins work
more jenkins work
reorg
debug jenkins work
Co-authored-by: austin <austin@austinwhoover.com>
Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/135
2024-02-26 11:37:06 -05:00