Commit Graph

204 Commits

Author SHA1 Message Date
austin
1163f034eb ui refactoring, hoverstate
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-03-24 15:00:18 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
austin
20c0bff89d refactor ui framework to use openglstate
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 19:51:42 -04:00
austin
8c1607d34b Provide way to usurp frustum culling on actor
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-21 19:01:51 -04:00
austin
58d1d86262 More stuff
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 22:00:40 -04:00
austin
86edabf4de player entity debug menu 2024-03-20 18:57:48 -04:00
austin
077cffa2e2 smooth fluid voxel animation
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 08:50:32 -04:00
austin
bfd7690403 fix fluid chunk model creating and flickering 2024-03-19 20:03:21 -04:00
austin
7ab0debc45 basic visuals work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:54:33 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:44:39 -04:00
austin
f328d16bab sending grass half-baked because I want water 2024-03-17 15:20:30 -04:00
austin
41f2675e43 Fix arena mode
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-13 17:47:21 -04:00
austin
9196568a20 Break up rendering engine into pipelines flow
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-10 11:11:39 -04:00
austin
c03b9b91ea model refresh 2024-03-09 20:45:33 -05:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
39134f9693 Timekeeping update
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9 Audio engine overhaul
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
7bf26fb47a finish bar graph implementation
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:26:28 -05:00
austin
ffbbd15a5e documentation, gitignore update, start on bar plot
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:02:33 -05:00
austin
62e727cdea imgui work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 22:04:39 -05:00
austin
cb0ef5f59e initial imgui addition
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 21:24:21 -05:00
austin
5356b3e325 Proper frustum culling
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-29 19:14:17 -05:00
austin
9407c13217 Font work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-28 21:21:05 -05:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
7e2f4feaf5 terrain editing improvement + animation bugfix 2024-02-25 14:27:48 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
f248bf4e2d debug display fix 2023-11-05 17:24:04 -05:00
austin
e43ce32d70 Docs + fixes 2023-11-05 14:00:39 -05:00
austin
b4426c413b Physics consolidation 2023-11-05 12:28:19 -05:00
austin
4673e09396 Tree work + Documentation work 2023-11-05 10:08:51 -05:00
austin
f113f45317 Proper tree transforms 2023-09-09 14:58:13 -04:00
austin
9811c18cf7 Procedural Tree Trunk code 2023-09-02 19:40:17 -04:00
austin
a16a310b25 Remove hardcoded stuff 2023-07-26 19:14:35 -04:00
austin
8a82598ccc Fix transparent bug 2023-07-26 19:09:55 -04:00
austin
e362a6af75 Fix server physics and terrain generation 2023-07-15 20:16:17 -04:00
austin
e225cac5cf Fluid simulation scaffolding 2023-07-01 09:34:10 -04:00
austin
058c6ac3d9 Foliage cell concept 2023-06-23 14:09:03 -04:00
austin
a8941c5de7 Networked terrain editing 2023-06-13 18:50:23 -04:00
austin
01fb472585 Adding terrain 2023-06-08 12:27:19 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
8f06a025f0 First terrain commit 2023-06-03 17:27:30 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
ebec7a373e Separation of client and server logic
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00
austin
bf914b15ec Renderer param drill organization + OIT debugging 2023-04-28 21:53:59 -04:00
austin
bb089a7d36 Terrain Chunk triplanar mapping 2023-04-26 18:05:27 -04:00
austin
72d1f8ac91 Terrain chunk physics 2023-04-24 18:16:39 -04:00
austin
703f42f8e7 Comments up date 2023-04-23 16:03:22 -04:00
austin
c30f30b8a0 Triplanar mapping textures to marching cubes 2023-04-23 15:51:53 -04:00
austin
edaa7c8ce2 Joined normals marching cubes 2023-04-23 12:51:06 -04:00
austin
094831ba22 Initial marching cubes! 2023-04-23 11:51:54 -04:00