| 
							
							
								 austin | bd297df672 | work debugging shader issue 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 23:51:41 -04:00 |  | 
			
				
					| 
							
							
								 austin | 8d857f9027 | fix katana model 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 18:12:19 -04:00 |  | 
			
				
					| 
							
							
								 austin | c8a2f1d035 | animation updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 17:50:45 -04:00 |  | 
			
				
					| 
							
							
								 austin | 830d2071df | remove movement restriction on attack | 2024-08-13 16:12:32 -04:00 |  | 
			
				
					| 
							
							
								 austin | 25fff94029 | delete entity on death 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 16:08:46 -04:00 |  | 
			
				
					| 
							
							
								 austin | 1ca9c60640 | hitbox collision debounce work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 15:51:46 -04:00 |  | 
			
				
					| 
							
							
								 austin | 4cf34d162c | convert scene tag datastructure 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 14:12:17 -04:00 |  | 
			
				
					| 
							
							
								 austin | 0b2086a1d4 | multiple hitboxes per bone + data fixes | 2024-08-13 14:09:18 -04:00 |  | 
			
				
					| 
							
							
								 austin | 06b068643e | hitbox offsets 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 12:39:53 -04:00 |  | 
			
				
					| 
							
							
								 austin | 902680ad16 | movement tweaks, upright tree fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 21:49:51 -04:00 |  | 
			
				
					| 
							
							
								 austin | d25e07f35a | server rotation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 20:52:41 -04:00 |  | 
			
				
					| 
							
							
								 austin | b1b3d90b70 | movement anim interrupt, debug hit work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 17:57:26 -04:00 |  | 
			
				
					| 
							
							
								 austin | ea3518300f | add always upright tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 16:59:02 -04:00 |  | 
			
				
					| 
							
							
								 austin | a7b12c280a | rescale player model 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 16:36:00 -04:00 |  | 
			
				
					| 
							
							
								 austin | 34065c9edc | small update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 15:34:06 -04:00 |  | 
			
				
					| 
							
							
								 austin | 5f15690453 | fix hitcapsule misalignment | 2024-08-12 15:32:17 -04:00 |  | 
			
				
					| 
							
							
								 austin | b48501652c | fix server animation reset bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 15:26:38 -04:00 |  | 
			
				
					| 
							
							
								 austin | 8e6c9e97b0 | block sfx 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 13:07:40 -04:00 |  | 
			
				
					| 
							
							
								 austin | 8e48250013 | server anim time scale fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 09:41:00 -04:00 |  | 
			
				
					| 
							
							
								 austin | 9d7ab27da7 | more documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 22:33:42 -04:00 |  | 
			
				
					| 
							
							
								 austin | ee15dd2366 | client-server physics synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 19:31:43 -04:00 |  | 
			
				
					| 
							
							
								 austin | 1cc4924c3b | more debug menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 13:59:37 -04:00 |  | 
			
				
					| 
							
							
								 austin | 263d6680ee | state collection work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 12:22:14 -04:00 |  | 
			
				
					| 
							
							
								 austin | 438766d052 | moving files around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-10 18:00:53 -04:00 |  | 
			
				
					| 
							
							
								 austin | 07a708edfc | architecture work, blocker ai tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-10 14:43:00 -04:00 |  | 
			
				
					| 
							
							
								 austin | 9349b35596 | equipped item serialization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 21:05:27 -04:00 |  | 
			
				
					| 
							
							
								 austin | ff3914cc19 | remove blender transform token support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 18:06:44 -04:00 |  | 
			
				
					| 
							
							
								 austin | 4ff8f1a5d0 | math overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 18:00:56 -04:00 |  | 
			
				
					| 
							
							
								 austin | ee44f76dcc | play audio on client when server has collision 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 14:10:26 -04:00 |  | 
			
				
					| 
							
							
								 austin | ab4b64942d | jump sfx, walk audio fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 11:46:24 -04:00 |  | 
			
				
					| 
							
							
								 austin | d7619692ed | movement audio system for client 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 11:33:51 -04:00 |  | 
			
				
					| 
							
							
								 austin | 5e87dec05d | more robust java audio support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-07 19:52:35 -04:00 |  | 
			
				
					| 
							
							
								 austin | 2ebeb71f86 | reading wavs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-06 19:48:12 -04:00 |  | 
			
				
					| 
							
							
								 austin | 920f3912de | attack animation sounds 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-06 13:27:44 -04:00 |  | 
			
				
					| 
							
							
								 austin | cdfa594c06 | more ui and bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-04 17:21:17 -04:00 |  | 
			
				
					| 
							
							
								 austin | aca8c36732 | server play equiped animations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-04 16:24:20 -04:00 |  | 
			
				
					| 
							
							
								 austin | 056e631240 | dual-hand equipping animation logic 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-04 16:18:35 -04:00 |  | 
			
				
					| 
							
							
								 austin | cacc8dc57f | small movement work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-04 12:18:06 -04:00 |  | 
			
				
					| 
							
							
								 austin | 859670d3b6 | play audio with block state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-02 17:08:39 -04:00 |  | 
			
				
					| 
							
							
								 austin | 02c23d6e28 | documentation reorganization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-02 16:21:28 -04:00 |  | 
			
				
					| 
							
							
								 austin | c17d8750e2 | docs work | 2024-08-02 16:17:53 -04:00 |  | 
			
				
					| 
							
							
								 austin | daa8159100 | docs update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-02 16:12:52 -04:00 |  | 
			
				
					| 
							
							
								 austin | b70e7645fd | Bone-attachment fix for first person | 2024-08-02 16:09:16 -04:00 |  | 
			
				
					| 
							
							
								 austin | 935fd54a9b | doc updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-02 15:58:36 -04:00 |  | 
			
				
					| 
							
							
								 austin | 2c42de3882 | state interrupts and transition packets | 2024-08-02 15:57:11 -04:00 |  | 
			
				
					| 
							
							
								 austin | d319f05a2e | interrupting animations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-02 14:32:33 -04:00 |  | 
			
				
					| 
							
							
								 austin | d7e20f0970 | hitbox error message handling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-02 10:45:23 -04:00 |  | 
			
				
					| 
							
							
								 austin | 9958a6c5d4 | math class refactoring start 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-01 21:46:19 -04:00 |  | 
			
				
					| 
							
							
								 austin | b1b0ef0708 | small ui fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-01 21:32:29 -04:00 |  | 
			
				
					| 
							
							
								 austin | abfafe13b9 | bone debug rendering | 2024-08-01 21:26:55 -04:00 |  |