austin
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32d8fe21cc
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More physics debugging
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2022-03-30 23:28:27 -04:00 |
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austin
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470996d8f1
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VERY promising results
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2022-03-30 22:55:29 -04:00 |
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austin
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0bf0418fa7
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torquevec/torquemag are off
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2022-03-29 23:03:20 -04:00 |
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austin
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d85610ab17
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Improvement on rigid body rotation
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2022-03-29 22:42:27 -04:00 |
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austin
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3c10c0bf85
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Stab at rigid body rotations
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2022-03-29 20:27:54 -04:00 |
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austin
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129b9d9a33
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start to fix unaligned equipped items
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2022-03-26 18:15:14 -04:00 |
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austin
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1c0ea25fb5
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partway to iron sight
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2022-03-23 00:23:59 -04:00 |
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austin
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1f00532448
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geometry shader
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2022-03-16 02:19:56 -04:00 |
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austin
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7cee38e268
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bow&arrow part 1
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2022-03-14 22:35:45 -04:00 |
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austin
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0cc3057d51
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Character equip screen
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2022-03-06 15:17:32 -05:00 |
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austin
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8b966838ef
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Campfire1
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2022-02-27 18:04:59 -05:00 |
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austin
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991753962b
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drag to drop item
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2022-02-25 16:34:48 -05:00 |
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austin
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784279e13f
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uninteractable menu
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2022-02-21 17:54:06 -05:00 |
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austin
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b446ff6398
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Attack chaining
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2022-02-18 22:58:09 -05:00 |
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austin
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5be3c9c2d5
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Rotation tree
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2022-02-17 00:09:12 -05:00 |
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austin
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9a8ef5d586
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fix ridiculous movement bug start arena skybox
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2022-02-16 23:49:11 -05:00 |
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austin
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075f1e892a
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Gamefeel changes
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2022-02-16 18:48:22 -05:00 |
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austin
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92ec47f9fd
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Some better animations
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2022-02-16 17:50:14 -05:00 |
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austin
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894e6211a1
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nightmare creature
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2022-02-13 00:17:04 -05:00 |
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austin
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12e0ddb6a3
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fix squished view, start work on inventory state
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2022-02-12 13:27:40 -05:00 |
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austin
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4faaf8d923
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equipable armor/clothes system
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2022-02-06 23:58:14 -05:00 |
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austin
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a5031f20f6
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Environment updates, work on rotator system
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2022-02-06 00:00:44 -05:00 |
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austin
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5b7980f545
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The animation rework
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2021-12-06 00:05:02 -05:00 |
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austin
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d3197547d0
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Small ai fixes
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2021-11-27 18:25:06 -05:00 |
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austin
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84534e3ceb
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Refactor setTargetable function
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2021-11-19 23:37:16 -05:00 |
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austin
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69c7ba3d39
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Complete item equip/dequip
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2021-11-19 23:17:38 -05:00 |
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austin
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d1c0791e48
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AMAZING bug with attaching collidable items
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2021-11-19 22:44:25 -05:00 |
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austin
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992ef0d159
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Tweaking attacking
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2021-11-19 22:08:34 -05:00 |
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austin
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8b38a2f6b8
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Update goblin model
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2021-11-19 18:32:55 -05:00 |
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austin
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f9d5f0a51c
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Add sprinting
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2021-11-16 18:42:57 -05:00 |
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austin
|
841add17c6
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Work on goblin enemy
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2021-11-14 19:52:15 -05:00 |
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austin
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c2380b0bdc
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Fix misaligned physics problem
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2021-11-07 17:41:26 -05:00 |
|
austin
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863fd4b665
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Chunk physics more reliable with sharp inclines
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2021-11-07 17:10:23 -05:00 |
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austin
|
39ba611af4
|
Refactor life stuff
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2021-11-07 16:48:35 -05:00 |
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austin
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1cfeb5c173
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Targeting Crosshair
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2021-11-06 16:39:59 -04:00 |
|
austin
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be6f725504
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Shockingly good lag compensation
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2021-11-05 20:15:23 -04:00 |
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austin
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f70bd0c8e9
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move tree lag compensation & rebalance
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2021-11-05 19:57:59 -04:00 |
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austin
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950c64bee9
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Re-enable other state messages in move tree
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2021-11-05 19:38:26 -04:00 |
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austin
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cc2cd1e1c9
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re-enable move behavior tree networking
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2021-11-05 19:21:08 -04:00 |
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austin
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bb3dae9814
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Collision engine tweaks, crosshair+bow change
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2021-11-05 00:08:12 -04:00 |
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austin
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a00f423696
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Gravity collision accuracy improved dramatically
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2021-11-03 23:57:35 -04:00 |
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austin
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caa1bcd5d5
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closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
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2021-10-28 00:15:21 -04:00 |
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austin
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64e6d60755
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closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
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2021-10-27 21:56:43 -04:00 |
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austin
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66bec8dead
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Add deer
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2021-10-24 21:05:13 -04:00 |
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austin
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20baca4884
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Align spawn location with town
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2021-10-16 20:44:22 -04:00 |
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austin
|
8ccc29ef7d
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Tie movespeed to framerate
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2021-10-10 17:14:15 -04:00 |
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satellite
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4966258935
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Fix movement vector in movement behave tree
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2021-08-08 14:30:03 -04:00 |
|
austin
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236eb59274
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Convert entity position to double from float
|
2021-08-08 01:14:41 -04:00 |
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austin
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952f9e30a0
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Add foliage!
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2021-08-03 22:10:48 -04:00 |
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austin
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e18e342492
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Fix server part of entity instancing
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2021-08-01 22:51:42 -04:00 |
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