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								 austin | 4995e06f87 | fix homogenous flagging on cell managers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:26:23 -05:00 |  | 
			
				
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								 austin | bff87fa725 | Fix cache key collision bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:13:09 -05:00 |  | 
			
				
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								 austin | 9157180e03 | elevation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 17:59:01 -05:00 |  | 
			
				
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								 austin | 1ea758705f | spawn player in center of single player world 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:36:35 -05:00 |  | 
			
				
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								 austin | ddaab9a2db | fix single player loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:14:07 -05:00 |  | 
			
				
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								 austin | c8ba4c5e5c | move world generation menu functions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 14:05:54 -05:00 |  | 
			
				
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								 austin | 944a6c93eb | swap to first person testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 13:49:35 -05:00 |  | 
			
				
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								 austin | e21bcbbe3f | fix gravity tree not deactivating 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 13:19:17 -05:00 |  | 
			
				
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								 austin | a9c7118ac5 | moving native code around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 12:38:40 -05:00 |  | 
			
				
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								 austin | b0aecef1ed | Native code testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-02 13:38:54 -05:00 |  | 
			
				
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								 austin | cb9dc3170d | integrate cmake + ninja 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-01 23:45:29 -05:00 |  | 
			
				
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								 austin | 251f6d2c66 | stabilize static liquids 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 19:30:27 -05:00 |  | 
			
				
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								 austin | 83b8227b68 | normalization ratio for fluid simulation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 19:23:08 -05:00 |  | 
			
				
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								 austin | 6b3a07cbc1 | Conditional fluid chunk network activity 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 18:26:51 -05:00 |  | 
			
				
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								 austin | 0b9f62cc0e | Awake fluid chunks based on neighbor state | 2024-12-01 18:24:02 -05:00 |  | 
			
				
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								 austin | d8eaf7f501 | conditional fluid chunk rasterization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:56:47 -05:00 |  | 
			
				
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								 austin | ba7884363d | unsleeping fluid chunks on edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:48:06 -05:00 |  | 
			
				
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								 austin | 391a727709 | homogenous fluid chunk work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:43:18 -05:00 |  | 
			
				
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								 austin | 172110a6d0 | Memory pooling for chunk data allocators 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 16:34:49 -05:00 |  | 
			
				
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								 austin | 6ce1c474d5 | fix fluid chunk indexing from java side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 16:05:13 -05:00 |  | 
			
				
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								 austin | 103a0d0d36 | fix NP bug with skipped chunks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 16:00:32 -05:00 |  | 
			
				
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								 austin | 59be0068f1 | fix fluid sim null ptr bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 15:49:48 -05:00 |  | 
			
				
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								 austin | 569311a23e | Fix memory leak 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 15:21:54 -05:00 |  | 
			
				
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								 austin | 0e2c29d8a1 | explicit memory management of fluids 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 13:07:33 -05:00 |  | 
			
				
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								 austin | 586232dd79 | fluid update work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Build queued... | 2024-12-01 12:02:16 -05:00 |  | 
			
				
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								 austin | 633257a7ae | move header file location 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 11:43:28 -05:00 |  | 
			
				
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								 austin | 69d49b770c | break out solver consts 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-30 21:06:57 -05:00 |  | 
			
				
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								 austin | 6671cf1818 | update release build system 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 20:56:20 -05:00 |  | 
			
				
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								 austin | 888cc254f3 | more fluid dimensions work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 17:25:26 -05:00 |  | 
			
				
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								 austin | 081a60a670 | move class 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 13:31:41 -05:00 |  | 
			
				
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								 austin | 72e6a6d0cb | server fluid storage conversion 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 13:23:20 -05:00 |  | 
			
				
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								 austin | 2d8b172f16 | water spawner work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 12:20:36 -05:00 |  | 
			
				
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								 austin | 7d6134c183 | fix tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 23:09:58 -05:00 |  | 
			
				
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								 austin | 0f85b0ac92 | remove concurrent datastructures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-11-29 21:36:05 -05:00 |  | 
			
				
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								 austin | dfc59e0ea6 | fluid work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-11-29 21:19:59 -05:00 |  | 
			
				
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								 austin | 080cdeca33 | character database work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-11-29 20:47:52 -05:00 |  | 
			
				
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								 austin | 460989eeab | Fix singleplayer loading flow 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 19:26:09 -05:00 |  | 
			
				
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								 austin | 9c672af15f | character creation menu work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 19:05:14 -05:00 |  | 
			
				
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								 austin | 176bdb1d5a | singleplayer menu layout work | 2024-11-29 17:40:13 -05:00 |  | 
			
				
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								 austin | 2c967a2141 | fix recursive delete in cell managers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 17:16:29 -05:00 |  | 
			
				
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								 austin | aa34ea4db6 | biome surface blending 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 16:19:39 -05:00 |  | 
			
				
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								 austin | 471df1c6b1 | debug work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:40:19 -05:00 |  | 
			
				
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								 austin | 0625abdaf4 | lower grass radius 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:26:12 -05:00 |  | 
			
				
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								 austin | cf9371461b | autodisable terrain colliders 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:23:23 -05:00 |  | 
			
				
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								 austin | d8a9d660aa | variable collision bits from collidable defns 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:13:53 -05:00 |  | 
			
				
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								 austin | 524f328fae | simplify physics cases | 2024-11-29 12:08:52 -05:00 |  | 
			
				
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								 austin | 36d2271b35 | convert server physics cell generation to executor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 11:52:07 -05:00 |  | 
			
				
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								 austin | 561576a758 | fix reentrant locking bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 11:41:54 -05:00 |  | 
			
				
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								 austin | ef8b070c88 | fix block tree not firing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 11:21:02 -05:00 |  | 
			
				
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								 austin | a1eb17cb51 | Fix particle placement on spawn 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 19:39:03 -05:00 |  |