austin
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2f58d38a1f
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foliage cell performance improvement
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 09:42:47 -04:00 |
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austin
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5eb17cca85
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engine flag for opengl error calls
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 09:34:07 -04:00 |
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austin
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a21f3f0eeb
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shaderUtils memory alloc improvement
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 00:52:38 -04:00 |
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austin
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f02d9979e3
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leverage standard uniforms buffer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 00:34:46 -04:00 |
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austin
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1999319433
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reduce allocations in rendering
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 23:47:50 -04:00 |
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austin
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23b70c1923
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upgrade target framerate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 23:28:08 -04:00 |
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austin
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7d04008197
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clustering terrain draw calls
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2025-05-24 23:20:43 -04:00 |
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austin
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44ae9909ee
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client jump tree body logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 22:57:58 -04:00 |
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austin
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6eb53acbb3
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jump tree conditional body logic
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2025-05-24 22:57:37 -04:00 |
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austin
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3625123363
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mesh profiling
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2025-05-24 22:56:21 -04:00 |
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austin
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272a1268a0
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physics spawning LOD
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 22:01:29 -04:00 |
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austin
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8957d96809
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code cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 21:42:45 -04:00 |
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austin
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0493649348
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nearby entity lookup caching
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2025-05-24 21:41:55 -04:00 |
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austin
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935ee0e416
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ai lod work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 21:36:04 -04:00 |
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austin
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f29638ad00
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lod emitter service work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 21:16:44 -04:00 |
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austin
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11b519ef79
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multiple visual lod levels
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 21:08:16 -04:00 |
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austin
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33cfc3601b
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reduce visual lod cutoff
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 20:55:25 -04:00 |
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austin
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9ddd943419
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normal outline pipeline uses draw accumulator
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2025-05-24 20:52:32 -04:00 |
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austin
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49de7e6adb
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major macro sim improvement
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 20:46:40 -04:00 |
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austin
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9516209bc3
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shadow map pipeline distance check
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2025-05-24 20:43:19 -04:00 |
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austin
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028c416dab
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work log entry
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 20:34:07 -04:00 |
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austin
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14680ef4c3
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performance improvements, profiler statements
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2025-05-24 20:33:18 -04:00 |
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austin
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1ed791e6fe
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pull up lwjgl ver, fix profiler bug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 19:13:50 -04:00 |
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austin
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a617456fc5
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threadmanager dispatch work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-24 19:02:15 -04:00 |
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austin
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b64c5090a6
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profiler work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-24 18:16:09 -04:00 |
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austin
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ae72912649
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support for low lod models definitions and pipe
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 17:42:49 -04:00 |
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austin
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6e55b7ee18
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LOD component
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 16:56:31 -04:00 |
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austin
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6e0acf8b05
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LOD emitter service
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-24 16:32:00 -04:00 |
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austin
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5be0a197c3
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town population spawning
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-24 15:52:49 -04:00 |
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austin
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84b4c11199
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work on rotating structures
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-24 14:20:33 -04:00 |
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austin
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2f05fc06dd
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work on rotating buildings on placement
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-23 22:36:29 -04:00 |
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austin
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086c6da72e
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block chunks properly stride
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-23 18:58:42 -04:00 |
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austin
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456036c0d2
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code cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-23 17:54:40 -04:00 |
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austin
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56746df5ac
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macro data broadphase in chunk gen threads
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2025-05-23 17:52:16 -04:00 |
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austin
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b2bac5f540
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town layout work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-23 17:06:57 -04:00 |
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austin
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44e79171a8
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small fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 22:08:07 -04:00 |
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austin
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69429d70a4
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uniform location caching
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-22 21:12:00 -04:00 |
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austin
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4a23339807
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standard uniform manager impl
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-22 20:55:12 -04:00 |
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austin
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4442256566
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server sim optimization
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 19:33:04 -04:00 |
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austin
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560d306445
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rendering optimization and error checking
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 19:25:56 -04:00 |
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austin
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cb3ccbef0b
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small performance gains
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 19:06:40 -04:00 |
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austin
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90e9492c18
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fix geom-body collision
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 18:38:18 -04:00 |
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austin
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90031765a9
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floating world origin work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-22 17:25:54 -04:00 |
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austin
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47e0ee824c
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fix lookup bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 14:26:45 -04:00 |
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austin
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93a4d16427
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debug view of entity colliders
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2025-05-22 14:21:28 -04:00 |
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austin
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4e4367f915
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block colliders
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 14:10:38 -04:00 |
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austin
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cbd5c98e0a
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server-side geom colliders
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-21 18:52:41 -04:00 |
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austin
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639fdde8fa
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kinematic geom colliders on client
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-21 17:04:24 -04:00 |
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austin
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b47503b996
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main content pipeline uses accumulator
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-21 16:38:03 -04:00 |
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austin
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cac1893d6e
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fix draw target accumulator bugs
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-21 16:13:09 -04:00 |
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