austin
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5c6dbe8f1b
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ui work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-10 23:30:12 -04:00 |
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austin
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ee28d54342
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proper shovel item
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-05 16:20:29 -04:00 |
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austin
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14adbe9d1e
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docs work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-05 14:42:39 -04:00 |
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austin
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90a88bbd8b
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break out interaction into dedicated collision eng
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-03 16:35:01 -04:00 |
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austin
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840d325b1f
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fix toolbar unequip bug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-03 15:16:18 -04:00 |
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austin
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b08d008a08
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recursive foliage definition files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-03 15:05:13 -04:00 |
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austin
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f9a7dfea14
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homogenous world type
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-02 12:10:00 -04:00 |
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austin
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1672119cb3
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world/biome type options in world creation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-02 11:33:33 -04:00 |
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austin
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183a8ce901
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panel work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-01 21:02:40 -04:00 |
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austin
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ff44e78078
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image-based frames for backing elements
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-01 15:38:54 -04:00 |
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austin
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a005e067fe
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misc work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-01 12:46:43 -04:00 |
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austin
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28735cea4e
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seed saved per world and ui input for seed
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 22:07:24 -04:00 |
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austin
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32641d0035
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farther draw radius
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-30 21:36:52 -04:00 |
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austin
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a1aef00d23
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fix foliage bugs
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 20:01:58 -04:00 |
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austin
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67212d6003
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better chunk position hashing algo
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 17:10:53 -04:00 |
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austin
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86b0de24e6
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WorldOctTree optimization + more logging
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 16:03:21 -04:00 |
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austin
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0a3fbb8e27
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more memory work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 14:57:55 -04:00 |
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austin
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75eb75b2db
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performance work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 13:01:46 -04:00 |
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austin
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c630a184aa
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optimization work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-29 20:23:17 -04:00 |
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austin
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c7dc9ef07d
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netparser message pooling + multithread chunk io
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-29 16:08:37 -04:00 |
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austin
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deea49ba64
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optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 23:19:09 -04:00 |
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austin
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c64c72e17c
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lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 18:18:06 -04:00 |
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austin
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1c50468bdf
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refactor GriddedDataCellManager package
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 15:10:54 -04:00 |
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austin
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7df05d611d
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more visibility into gridded cell manager
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2025-03-28 15:10:14 -04:00 |
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austin
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fcd2f1e0a7
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fix block mesh ray cast bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 11:32:09 -04:00 |
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austin
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7df87e4510
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grass height variance
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 10:05:51 -04:00 |
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austin
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d87c262955
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TextureInstancedActor grass packing fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 21:52:20 -04:00 |
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austin
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732c9700c4
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grass curvature from file + ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 21:02:21 -04:00 |
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austin
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cb1f2ec1be
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foliage data editing ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 20:45:21 -04:00 |
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austin
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f0179f8507
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file-controlled foliage coloration
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 20:16:22 -04:00 |
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austin
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aec3733429
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tooltip fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 19:47:53 -04:00 |
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austin
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72915798b3
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ui work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 19:33:46 -04:00 |
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austin
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d7329210b0
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remove deprecated foliage manager
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 18:18:40 -04:00 |
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austin
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f9e12553c9
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single player save file filtering
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 16:26:21 -04:00 |
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austin
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6d2b4bf318
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rearch foliage rendering into dedicated pipeline
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 15:46:18 -04:00 |
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austin
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253a2461b6
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imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 23:53:01 -04:00 |
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austin
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7f3cad3064
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tabs for editor view
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 22:46:35 -04:00 |
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austin
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2cf46cc38f
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editor mode pauses simulation
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 22:38:09 -04:00 |
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austin
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62ad638255
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editor mode asset file drag'n'drop
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2025-03-26 22:34:24 -04:00 |
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austin
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f048b26064
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fix block meshgen indices bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 17:47:33 -04:00 |
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austin
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bb886bcf12
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work on placing blocks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-06 17:50:34 -05:00 |
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austin
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c2523b21bf
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procedurally generated block item types
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2025-01-24 17:34:49 -05:00 |
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austin
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0961b42e26
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improve menu perf while init asset loading
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 16:47:34 -05:00 |
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austin
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6d80269acb
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pressure work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 13:48:35 -05:00 |
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austin
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22d87dcb8f
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debug logging work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 19:57:36 -05:00 |
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austin
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257c5f3a87
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more context for level creator menu
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2025-01-19 17:22:19 -05:00 |
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austin
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9472a990b4
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fix particle shader datatype
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-24 17:15:21 -05:00 |
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austin
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7ccf0de17b
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debug data printing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 17:01:39 -05:00 |
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austin
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67238f0648
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add tracking for pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-19 16:25:29 -05:00 |
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austin
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a26ed3a001
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work on pressurecell solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 00:30:19 -05:00 |
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austin
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2fda30c8c1
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grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 19:54:09 -05:00 |
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austin
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ab5e65b14f
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fix memory leak
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 15:37:20 -05:00 |
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austin
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03729abc7b
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commit work for the day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 22:40:08 -05:00 |
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austin
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af1daecdac
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Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 20:54:21 -05:00 |
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austin
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4e6f9243b6
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terrain chunk file dedicated folder
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:39:19 -05:00 |
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austin
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4995e06f87
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fix homogenous flagging on cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:26:23 -05:00 |
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austin
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bff87fa725
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Fix cache key collision bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:13:09 -05:00 |
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austin
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9157180e03
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elevation fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 17:59:01 -05:00 |
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austin
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ddaab9a2db
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fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:14:07 -05:00 |
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austin
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c8ba4c5e5c
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move world generation menu functions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 14:05:54 -05:00 |
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austin
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83b8227b68
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normalization ratio for fluid simulation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 19:23:08 -05:00 |
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austin
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d8eaf7f501
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conditional fluid chunk rasterization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:56:47 -05:00 |
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austin
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ba7884363d
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unsleeping fluid chunks on edit
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:48:06 -05:00 |
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austin
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391a727709
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homogenous fluid chunk work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:43:18 -05:00 |
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austin
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6ce1c474d5
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fix fluid chunk indexing from java side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:05:13 -05:00 |
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austin
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59be0068f1
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fix fluid sim null ptr bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:49:48 -05:00 |
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austin
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569311a23e
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Fix memory leak
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:21:54 -05:00 |
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austin
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0e2c29d8a1
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explicit memory management of fluids
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 13:07:33 -05:00 |
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austin
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05c20ee650
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Update fluid cell manager counter
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 12:04:09 -05:00 |
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austin
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586232dd79
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fluid update work
studiorailgun/Renderer/pipeline/head Build queued...
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2024-12-01 12:02:16 -05:00 |
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austin
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cc08cc85d9
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fix fluid sim bounds loop
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 20:50:01 -05:00 |
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austin
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888cc254f3
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more fluid dimensions work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:25:26 -05:00 |
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austin
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40ae429417
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update fluid chunk dims
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:08:18 -05:00 |
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austin
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2d8b172f16
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water spawner work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 12:20:36 -05:00 |
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austin
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0f85b0ac92
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remove concurrent datastructures
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 21:36:05 -05:00 |
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austin
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dfc59e0ea6
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fluid work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 21:19:59 -05:00 |
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austin
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080cdeca33
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character database work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 20:47:52 -05:00 |
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austin
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460989eeab
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Fix singleplayer loading flow
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 19:26:09 -05:00 |
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austin
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9c672af15f
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character creation menu work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 19:05:14 -05:00 |
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austin
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176bdb1d5a
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singleplayer menu layout work
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2024-11-29 17:40:13 -05:00 |
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austin
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2c967a2141
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fix recursive delete in cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 17:16:29 -05:00 |
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austin
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0625abdaf4
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lower grass radius
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 12:26:12 -05:00 |
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austin
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a1eb17cb51
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Fix particle placement on spawn
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 19:39:03 -05:00 |
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austin
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e8c38584fa
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fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-24 11:16:31 -05:00 |
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austin
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21e2ec7b06
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Server-driven block rasterizer with LOD
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 23:27:02 -05:00 |
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austin
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749b9c63b4
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Add client side handling of block endpoints
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:52:52 -05:00 |
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austin
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344019885e
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refactor block chunk data location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:27:52 -05:00 |
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austin
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874dcafa97
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Server structures for dealing with block data
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2024-11-23 22:27:08 -05:00 |
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austin
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3777a9a37c
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server side terrain management refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 21:46:13 -05:00 |
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austin
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1b1876643d
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Asset manager queueing + cube voxel meshing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 21:29:21 -05:00 |
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austin
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e33706c21d
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Break out network monitor debug window
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 17:09:55 -05:00 |
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austin
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5fee2d06af
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Fix terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 16:47:33 -05:00 |
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austin
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786e96373d
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foliage placement fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-22 20:55:18 -05:00 |
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austin
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745dbe224b
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voxel weight change
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-22 20:42:14 -05:00 |
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austin
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8c5874b6a3
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foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-22 20:21:26 -05:00 |
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austin
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eed0170894
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Foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 19:41:19 -05:00 |
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austin
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2926a2abf3
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Fix foliage texture wrapping
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 19:14:49 -05:00 |
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austin
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cc51e4c908
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foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 18:30:17 -05:00 |
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austin
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4d934873c3
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Complete overhaul of foliage management
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 17:08:41 -05:00 |
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austin
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dc00a20bb0
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reduce projection near clip + grass work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 13:31:15 -05:00 |
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