Commit Graph

313 Commits

Author SHA1 Message Date
austin
5c6dbe8f1b ui work
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2025-04-10 23:30:12 -04:00
austin
ee28d54342 proper shovel item
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2025-04-05 16:20:29 -04:00
austin
14adbe9d1e docs work
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2025-04-05 14:42:39 -04:00
austin
90a88bbd8b break out interaction into dedicated collision eng
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2025-04-03 16:35:01 -04:00
austin
840d325b1f fix toolbar unequip bug
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2025-04-03 15:16:18 -04:00
austin
b08d008a08 recursive foliage definition files
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2025-04-03 15:05:13 -04:00
austin
f9a7dfea14 homogenous world type
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2025-04-02 12:10:00 -04:00
austin
1672119cb3 world/biome type options in world creation
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2025-04-02 11:33:33 -04:00
austin
183a8ce901 panel work
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2025-04-01 21:02:40 -04:00
austin
ff44e78078 image-based frames for backing elements
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2025-04-01 15:38:54 -04:00
austin
a005e067fe misc work
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2025-04-01 12:46:43 -04:00
austin
28735cea4e seed saved per world and ui input for seed
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2025-03-30 22:07:24 -04:00
austin
32641d0035 farther draw radius
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2025-03-30 21:36:52 -04:00
austin
a1aef00d23 fix foliage bugs
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2025-03-30 20:01:58 -04:00
austin
67212d6003 better chunk position hashing algo
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2025-03-30 17:10:53 -04:00
austin
86b0de24e6 WorldOctTree optimization + more logging
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2025-03-30 16:03:21 -04:00
austin
0a3fbb8e27 more memory work
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2025-03-30 14:57:55 -04:00
austin
75eb75b2db performance work
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2025-03-30 13:01:46 -04:00
austin
c630a184aa optimization work
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2025-03-29 20:23:17 -04:00
austin
c7dc9ef07d netparser message pooling + multithread chunk io
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2025-03-29 16:08:37 -04:00
austin
deea49ba64 optimizations
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2025-03-28 23:19:09 -04:00
austin
c64c72e17c lotta work
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2025-03-28 18:18:06 -04:00
austin
1c50468bdf refactor GriddedDataCellManager package
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2025-03-28 15:10:54 -04:00
austin
7df05d611d more visibility into gridded cell manager 2025-03-28 15:10:14 -04:00
austin
fcd2f1e0a7 fix block mesh ray cast bug
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2025-03-28 11:32:09 -04:00
austin
7df87e4510 grass height variance
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2025-03-28 10:05:51 -04:00
austin
d87c262955 TextureInstancedActor grass packing fix
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2025-03-27 21:52:20 -04:00
austin
732c9700c4 grass curvature from file + ui
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2025-03-27 21:02:21 -04:00
austin
cb1f2ec1be foliage data editing ui
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2025-03-27 20:45:21 -04:00
austin
f0179f8507 file-controlled foliage coloration
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2025-03-27 20:16:22 -04:00
austin
aec3733429 tooltip fix
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2025-03-27 19:47:53 -04:00
austin
72915798b3 ui work
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2025-03-27 19:33:46 -04:00
austin
d7329210b0 remove deprecated foliage manager
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2025-03-27 18:18:40 -04:00
austin
f9e12553c9 single player save file filtering
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2025-03-27 16:26:21 -04:00
austin
6d2b4bf318 rearch foliage rendering into dedicated pipeline
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2025-03-27 15:46:18 -04:00
austin
253a2461b6 imgui work
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2025-03-26 23:53:01 -04:00
austin
7f3cad3064 tabs for editor view
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2025-03-26 22:46:35 -04:00
austin
2cf46cc38f editor mode pauses simulation
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2025-03-26 22:38:09 -04:00
austin
62ad638255 editor mode asset file drag'n'drop 2025-03-26 22:34:24 -04:00
austin
f048b26064 fix block meshgen indices bug
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2025-03-26 17:47:33 -04:00
austin
bb886bcf12 work on placing blocks
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2025-03-06 17:50:34 -05:00
austin
c2523b21bf procedurally generated block item types 2025-01-24 17:34:49 -05:00
austin
0961b42e26 improve menu perf while init asset loading
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2025-01-24 16:47:34 -05:00
austin
6d80269acb pressure work
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2025-01-24 13:48:35 -05:00
austin
22d87dcb8f debug logging work
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2025-01-19 19:57:36 -05:00
austin
257c5f3a87 more context for level creator menu 2025-01-19 17:22:19 -05:00
austin
9472a990b4 fix particle shader datatype
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2024-12-24 17:15:21 -05:00
austin
7ccf0de17b debug data printing
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2024-12-19 17:01:39 -05:00
austin
67238f0648 add tracking for pressurecell
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2024-12-19 16:25:29 -05:00
austin
a26ed3a001 work on pressurecell solver
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2024-12-15 00:30:19 -05:00
austin
2fda30c8c1 grid2 work
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2024-12-13 19:54:09 -05:00
austin
ab5e65b14f fix memory leak
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2024-12-07 15:37:20 -05:00
austin
03729abc7b commit work for the day
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2024-12-06 22:40:08 -05:00
austin
af1daecdac Start to standardize on doubles for positions
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2024-12-03 20:54:21 -05:00
austin
4e6f9243b6 terrain chunk file dedicated folder
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2024-12-03 18:39:19 -05:00
austin
4995e06f87 fix homogenous flagging on cell managers
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2024-12-03 18:26:23 -05:00
austin
bff87fa725 Fix cache key collision bug
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2024-12-03 18:13:09 -05:00
austin
9157180e03 elevation fix
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2024-12-03 17:59:01 -05:00
austin
ddaab9a2db fix single player loading
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2024-12-03 16:14:07 -05:00
austin
c8ba4c5e5c move world generation menu functions
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2024-12-03 14:05:54 -05:00
austin
83b8227b68 normalization ratio for fluid simulation
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2024-12-01 19:23:08 -05:00
austin
d8eaf7f501 conditional fluid chunk rasterization
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2024-12-01 17:56:47 -05:00
austin
ba7884363d unsleeping fluid chunks on edit
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2024-12-01 17:48:06 -05:00
austin
391a727709 homogenous fluid chunk work
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2024-12-01 17:43:18 -05:00
austin
6ce1c474d5 fix fluid chunk indexing from java side
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2024-12-01 16:05:13 -05:00
austin
59be0068f1 fix fluid sim null ptr bug
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2024-12-01 15:49:48 -05:00
austin
569311a23e Fix memory leak
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2024-12-01 15:21:54 -05:00
austin
0e2c29d8a1 explicit memory management of fluids
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2024-12-01 13:07:33 -05:00
austin
05c20ee650 Update fluid cell manager counter
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2024-12-01 12:04:09 -05:00
austin
586232dd79 fluid update work
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2024-12-01 12:02:16 -05:00
austin
cc08cc85d9 fix fluid sim bounds loop
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2024-11-30 20:50:01 -05:00
austin
888cc254f3 more fluid dimensions work
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2024-11-30 17:25:26 -05:00
austin
40ae429417 update fluid chunk dims
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2024-11-30 17:08:18 -05:00
austin
2d8b172f16 water spawner work
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2024-11-30 12:20:36 -05:00
austin
0f85b0ac92 remove concurrent datastructures
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2024-11-29 21:36:05 -05:00
austin
dfc59e0ea6 fluid work
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2024-11-29 21:19:59 -05:00
austin
080cdeca33 character database work
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2024-11-29 20:47:52 -05:00
austin
460989eeab Fix singleplayer loading flow
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2024-11-29 19:26:09 -05:00
austin
9c672af15f character creation menu work
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2024-11-29 19:05:14 -05:00
austin
176bdb1d5a singleplayer menu layout work 2024-11-29 17:40:13 -05:00
austin
2c967a2141 fix recursive delete in cell managers
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2024-11-29 17:16:29 -05:00
austin
0625abdaf4 lower grass radius
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2024-11-29 12:26:12 -05:00
austin
a1eb17cb51 Fix particle placement on spawn
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2024-11-25 19:39:03 -05:00
austin
e8c38584fa fix block meshes
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2024-11-24 11:16:31 -05:00
austin
21e2ec7b06 Server-driven block rasterizer with LOD
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2024-11-23 23:27:02 -05:00
austin
749b9c63b4 Add client side handling of block endpoints
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2024-11-23 22:52:52 -05:00
austin
344019885e refactor block chunk data location
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2024-11-23 22:27:52 -05:00
austin
874dcafa97 Server structures for dealing with block data 2024-11-23 22:27:08 -05:00
austin
3777a9a37c server side terrain management refactoring
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2024-11-23 21:46:13 -05:00
austin
1b1876643d Asset manager queueing + cube voxel meshing
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2024-11-23 21:29:21 -05:00
austin
e33706c21d Break out network monitor debug window
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2024-11-23 17:09:55 -05:00
austin
5fee2d06af Fix terrain editing
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2024-11-23 16:47:33 -05:00
austin
786e96373d foliage placement fixes
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2024-11-22 20:55:18 -05:00
austin
745dbe224b voxel weight change
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2024-11-22 20:42:14 -05:00
austin
8c5874b6a3 foliage work
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2024-11-22 20:21:26 -05:00
austin
eed0170894 Foliage work
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2024-11-21 19:41:19 -05:00
austin
2926a2abf3 Fix foliage texture wrapping
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2024-11-21 19:14:49 -05:00
austin
cc51e4c908 foliage work
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2024-11-21 18:30:17 -05:00
austin
4d934873c3 Complete overhaul of foliage management
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2024-11-21 17:08:41 -05:00
austin
dc00a20bb0 reduce projection near clip + grass work
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2024-11-21 13:31:15 -05:00