| 
							
							
								 austin | 4d934873c3 | Complete overhaul of foliage management 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 17:08:41 -05:00 |  | 
			
				
					| 
							
							
								 austin | dc00a20bb0 | reduce projection near clip + grass work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 13:31:15 -05:00 |  | 
			
				
					| 
							
							
								 austin | 9db672321f | Light fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 21:44:19 -05:00 |  | 
			
				
					| 
							
							
								 austin | 7da8472d0e | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 20:59:05 -05:00 |  | 
			
				
					| 
							
							
								 austin | 3db6180c0e | bug fixes + shader refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 20:14:53 -05:00 |  | 
			
				
					| 
							
							
								 austin | b892bea3d3 | Fix backing out to main menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 19:12:18 -05:00 |  | 
			
				
					| 
							
							
								 austin | fc4f124a25 | Fix audio source id bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 18:34:26 -05:00 |  | 
			
				
					| 
							
							
								 austin | d84a993739 | font loading update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 18:14:26 -05:00 |  | 
			
				
					| 
							
							
								 austin | fe8466c2f8 | edge polygon gen fix + logo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 13:23:55 -05:00 |  | 
			
				
					| 
							
							
								 austin | 047e6af24f | Terrain work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 11:14:39 -05:00 |  | 
			
				
					| 
							
							
								 austin | 8284697812 | optimize voxel rasterize data passthrough 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-19 13:01:44 -05:00 |  | 
			
				
					| 
							
							
								 austin | 4d9047d8cf | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-19 11:45:35 -05:00 |  | 
			
				
					| 
							
							
								 austin | 3a9eb0591d | Noise definitions in data files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-18 18:25:29 -05:00 |  | 
			
				
					| 
							
							
								 austin | a44255060d | Voxel system improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-17 15:40:59 -05:00 |  | 
			
				
					| 
							
							
								 austin | 596b0f6624 | hitbox fix + mountain gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-17 14:32:18 -05:00 |  | 
			
				
					| 
							
							
								 austin | d65efefc92 | Fix image panel regression 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-16 20:32:30 -05:00 |  | 
			
				
					| 
							
							
								 austin | 9bd81242fc | implement crafting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-16 18:38:43 -05:00 |  | 
			
				
					| 
							
							
								 austin | 851875b62f | Visual updates + fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-15 15:54:30 -05:00 |  | 
			
				
					| 
							
							
								 austin | d0235a01d6 | major script engine work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-15 15:10:42 -05:00 |  | 
			
				
					| 
							
							
								 austin | 64a3628316 | Add interaction usage data and functionality 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-14 19:49:31 -05:00 |  | 
			
				
					| 
							
							
								 austin | e1ec69c230 | spawn item automatic generation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-14 15:14:36 -05:00 |  | 
			
				
					| 
							
							
								 austin | 166ed9ea6e | re-enable foliage manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-14 09:03:44 -05:00 |  | 
			
				
					| 
							
							
								 austin | dda20e55cc | implement loot drops from entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 23:04:35 -05:00 |  | 
			
				
					| 
							
							
								 austin | 9a20a64d5b | fixing up gridded data cell manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 21:08:32 -05:00 |  | 
			
				
					| 
							
							
								 austin | 755db7ba72 | editor entity support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 18:55:02 -05:00 |  | 
			
				
					| 
							
							
								 austin | a32f6200cc | fixes + generator work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 15:49:52 -05:00 |  | 
			
				
					| 
							
							
								 austin | d06d5d4506 | homogenous value fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 17:07:30 -05:00 |  | 
			
				
					| 
							
							
								 austin | c2aacdd2ae | more optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 16:08:26 -05:00 |  | 
			
				
					| 
							
							
								 austin | 8ddbe36b3d | terrain optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 12:22:46 -05:00 |  | 
			
				
					| 
							
							
								 austin | 183c98367c | WorldOctTree small updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 11:11:41 -05:00 |  | 
			
				
					| 
							
							
								 austin | 4f2fcc62c9 | chunk data storage dimension change | 2024-11-11 11:08:22 -05:00 |  | 
			
				
					| 
							
							
								 austin | 1b5d6c1795 | Terrain optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 10:23:49 -05:00 |  | 
			
				
					| 
							
							
								 austin | 4d6db78059 | ClientDrawCellManager optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-10 14:51:29 -05:00 |  | 
			
				
					| 
							
							
								 austin | 221bcd70a7 | fix cache bug + foliage setting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-09 20:51:27 -05:00 |  | 
			
				
					| 
							
							
								 austin | cc60818e35 | js chunkgen + fixes + scriptengine work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-09 20:04:44 -05:00 |  | 
			
				
					| 
							
							
								 austin | 86e61b7a0e | Convert volumetric + shadow pass to entity tags 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-08 18:38:40 -05:00 |  | 
			
				
					| 
							
							
								 austin | a9c74e8d50 | fixes to foliage rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-08 17:54:48 -05:00 |  | 
			
				
					| 
							
							
								 austin | 795fbb6a1c | grid manager entity and player tracking overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-08 12:11:40 -05:00 |  | 
			
				
					| 
							
							
								 austin | e12dd55703 | hook up content generation to test gen realm 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-07 18:44:07 -05:00 |  | 
			
				
					|  | afabf5595e | Merge pull request 'voxelImprovements' (#5) from voxelImprovements into master 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit Reviewed-on: https://git.austinwhoover.com/studiorailgun/Renderer/pulls/5 | 2024-11-07 15:08:54 -05:00 |  | 
			
				
					| 
							
							
								 austin | 36e261b054 | terrain lod bounding sphere fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit 
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-07 14:59:25 -05:00 |  | 
			
				
					| 
							
							
								 austin | 22e468a6d0 | remove first chunk special gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 14:44:55 -05:00 |  | 
			
				
					| 
							
							
								 austin | 1d91727951 | view distance adjustments | 2024-11-07 13:53:03 -05:00 |  | 
			
				
					| 
							
							
								 austin | 96b65dba46 | fix array error 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 13:39:47 -05:00 |  | 
			
				
					| 
							
							
								 austin | ae4c0aa4e5 | add request timeout mechanism 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 12:25:31 -05:00 |  | 
			
				
					| 
							
							
								 austin | 59b899b1d7 | support for sixteenth resolution chunks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 12:08:00 -05:00 |  | 
			
				
					| 
							
							
								 austin | f7cc0b4dcf | add mechanism to deduplicate outgoing requests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 11:55:56 -05:00 |  | 
			
				
					| 
							
							
								 austin | e6fdac489c | stratified updates to client cell manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 11:44:51 -05:00 |  | 
			
				
					| 
							
							
								 austin | 7493c1128b | eighth res chunk gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 10:04:51 -05:00 |  | 
			
				
					| 
							
							
								 austin | 249e80d4ae | fix midrange chunk visual gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 09:23:35 -05:00 |  |