| 
							
							
								 austin | 2d8b172f16 | water spawner work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 12:20:36 -05:00 |  | 
			
				
					| 
							
							
								 austin | 7d6134c183 | fix tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 23:09:58 -05:00 |  | 
			
				
					| 
							
							
								 austin | 0f85b0ac92 | remove concurrent datastructures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-11-29 21:36:05 -05:00 |  | 
			
				
					| 
							
							
								 austin | dfc59e0ea6 | fluid work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-11-29 21:19:59 -05:00 |  | 
			
				
					| 
							
							
								 austin | 080cdeca33 | character database work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-11-29 20:47:52 -05:00 |  | 
			
				
					| 
							
							
								 austin | 460989eeab | Fix singleplayer loading flow 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 19:26:09 -05:00 |  | 
			
				
					| 
							
							
								 austin | 9c672af15f | character creation menu work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 19:05:14 -05:00 |  | 
			
				
					| 
							
							
								 austin | 176bdb1d5a | singleplayer menu layout work | 2024-11-29 17:40:13 -05:00 |  | 
			
				
					| 
							
							
								 austin | 2c967a2141 | fix recursive delete in cell managers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 17:16:29 -05:00 |  | 
			
				
					| 
							
							
								 austin | aa34ea4db6 | biome surface blending 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 16:19:39 -05:00 |  | 
			
				
					| 
							
							
								 austin | 471df1c6b1 | debug work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:40:19 -05:00 |  | 
			
				
					| 
							
							
								 austin | 0625abdaf4 | lower grass radius 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:26:12 -05:00 |  | 
			
				
					| 
							
							
								 austin | cf9371461b | autodisable terrain colliders 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:23:23 -05:00 |  | 
			
				
					| 
							
							
								 austin | d8a9d660aa | variable collision bits from collidable defns 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:13:53 -05:00 |  | 
			
				
					| 
							
							
								 austin | 524f328fae | simplify physics cases | 2024-11-29 12:08:52 -05:00 |  | 
			
				
					| 
							
							
								 austin | 36d2271b35 | convert server physics cell generation to executor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 11:52:07 -05:00 |  | 
			
				
					| 
							
							
								 austin | 561576a758 | fix reentrant locking bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 11:41:54 -05:00 |  | 
			
				
					| 
							
							
								 austin | ef8b070c88 | fix block tree not firing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 11:21:02 -05:00 |  | 
			
				
					| 
							
							
								 austin | a1eb17cb51 | Fix particle placement on spawn 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 19:39:03 -05:00 |  | 
			
				
					| 
							
							
								 austin | 46fc63bc63 | VisualShader work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 18:00:09 -05:00 |  | 
			
				
					| 
							
							
								 austin | e204f7ac55 | Refactoring parts of visual shader class 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 15:52:32 -05:00 |  | 
			
				
					| 
							
							
								 austin | b1230ea07c | cloud work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 15:40:44 -05:00 |  | 
			
				
					| 
							
							
								 austin | 96753152e6 | Add texture atlasing to block models 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-24 16:48:28 -05:00 |  | 
			
				
					| 
							
							
								 austin | e8c38584fa | fix block meshes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-24 11:16:31 -05:00 |  | 
			
				
					| 
							
							
								 austin | 21e2ec7b06 | Server-driven block rasterizer with LOD 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 23:27:02 -05:00 |  | 
			
				
					| 
							
							
								 austin | 749b9c63b4 | Add client side handling of block endpoints 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 22:52:52 -05:00 |  | 
			
				
					| 
							
							
								 austin | 344019885e | refactor block chunk data location 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 22:27:52 -05:00 |  | 
			
				
					| 
							
							
								 austin | 874dcafa97 | Server structures for dealing with block data | 2024-11-23 22:27:08 -05:00 |  | 
			
				
					| 
							
							
								 austin | 3777a9a37c | server side terrain management refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 21:46:13 -05:00 |  | 
			
				
					| 
							
							
								 austin | 1b1876643d | Asset manager queueing + cube voxel meshing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 21:29:21 -05:00 |  | 
			
				
					| 
							
							
								 austin | e33706c21d | Break out network monitor debug window 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 17:09:55 -05:00 |  | 
			
				
					| 
							
							
								 austin | e20843d3f4 | Dedicated crafting button | 2024-11-23 17:04:22 -05:00 |  | 
			
				
					| 
							
							
								 austin | 5fee2d06af | Fix terrain editing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 16:47:33 -05:00 |  | 
			
				
					| 
							
							
								 austin | a34dc4a4dc | cleaning up top level folder 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 14:49:57 -05:00 |  | 
			
				
					| 
							
							
								 austin | 786e96373d | foliage placement fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-22 20:55:18 -05:00 |  | 
			
				
					| 
							
							
								 austin | 745dbe224b | voxel weight change 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-22 20:42:14 -05:00 |  | 
			
				
					| 
							
							
								 austin | 8c5874b6a3 | foliage work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-22 20:21:26 -05:00 |  | 
			
				
					| 
							
							
								 austin | eed0170894 | Foliage work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 19:41:19 -05:00 |  | 
			
				
					| 
							
							
								 austin | 2926a2abf3 | Fix foliage texture wrapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 19:14:49 -05:00 |  | 
			
				
					| 
							
							
								 austin | cc51e4c908 | foliage work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 18:30:17 -05:00 |  | 
			
				
					| 
							
							
								 austin | 4d934873c3 | Complete overhaul of foliage management 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 17:08:41 -05:00 |  | 
			
				
					| 
							
							
								 austin | dc00a20bb0 | reduce projection near clip + grass work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-21 13:31:15 -05:00 |  | 
			
				
					| 
							
							
								 austin | 9db672321f | Light fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 21:44:19 -05:00 |  | 
			
				
					| 
							
							
								 austin | 7da8472d0e | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 20:59:05 -05:00 |  | 
			
				
					| 
							
							
								 austin | 3db6180c0e | bug fixes + shader refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 20:14:53 -05:00 |  | 
			
				
					| 
							
							
								 austin | b892bea3d3 | Fix backing out to main menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 19:12:18 -05:00 |  | 
			
				
					| 
							
							
								 austin | fc4f124a25 | Fix audio source id bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 18:34:26 -05:00 |  | 
			
				
					| 
							
							
								 austin | d84a993739 | font loading update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 18:14:26 -05:00 |  | 
			
				
					| 
							
							
								 austin | fe8466c2f8 | edge polygon gen fix + logo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 13:23:55 -05:00 |  | 
			
				
					| 
							
							
								 austin | 047e6af24f | Terrain work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-20 11:14:39 -05:00 |  | 
			
				
					| 
							
							
								 austin | 8284697812 | optimize voxel rasterize data passthrough 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-19 13:01:44 -05:00 |  | 
			
				
					| 
							
							
								 austin | 4d9047d8cf | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-19 11:45:35 -05:00 |  | 
			
				
					| 
							
							
								 austin | 3a9eb0591d | Noise definitions in data files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-18 18:25:29 -05:00 |  | 
			
				
					| 
							
							
								 austin | a44255060d | Voxel system improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-17 15:40:59 -05:00 |  | 
			
				
					| 
							
							
								 austin | 596b0f6624 | hitbox fix + mountain gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-17 14:32:18 -05:00 |  | 
			
				
					| 
							
							
								 austin | d65efefc92 | Fix image panel regression 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-16 20:32:30 -05:00 |  | 
			
				
					| 
							
							
								 austin | 9bd81242fc | implement crafting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-16 18:38:43 -05:00 |  | 
			
				
					| 
							
							
								 austin | 851875b62f | Visual updates + fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-15 15:54:30 -05:00 |  | 
			
				
					| 
							
							
								 austin | d0235a01d6 | major script engine work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-15 15:10:42 -05:00 |  | 
			
				
					| 
							
							
								 austin | 64a3628316 | Add interaction usage data and functionality 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-14 19:49:31 -05:00 |  | 
			
				
					| 
							
							
								 austin | e1ec69c230 | spawn item automatic generation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-14 15:14:36 -05:00 |  | 
			
				
					| 
							
							
								 austin | 166ed9ea6e | re-enable foliage manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-14 09:03:44 -05:00 |  | 
			
				
					| 
							
							
								 austin | dda20e55cc | implement loot drops from entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 23:04:35 -05:00 |  | 
			
				
					| 
							
							
								 austin | 9a20a64d5b | fixing up gridded data cell manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 21:08:32 -05:00 |  | 
			
				
					| 
							
							
								 austin | 755db7ba72 | editor entity support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 18:55:02 -05:00 |  | 
			
				
					| 
							
							
								 austin | a32f6200cc | fixes + generator work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-13 15:49:52 -05:00 |  | 
			
				
					| 
							
							
								 austin | d06d5d4506 | homogenous value fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 17:07:30 -05:00 |  | 
			
				
					| 
							
							
								 austin | c2aacdd2ae | more optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 16:08:26 -05:00 |  | 
			
				
					| 
							
							
								 austin | 8ddbe36b3d | terrain optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 12:22:46 -05:00 |  | 
			
				
					| 
							
							
								 austin | 183c98367c | WorldOctTree small updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 11:11:41 -05:00 |  | 
			
				
					| 
							
							
								 austin | 4f2fcc62c9 | chunk data storage dimension change | 2024-11-11 11:08:22 -05:00 |  | 
			
				
					| 
							
							
								 austin | 1b5d6c1795 | Terrain optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-11 10:23:49 -05:00 |  | 
			
				
					| 
							
							
								 austin | 4d6db78059 | ClientDrawCellManager optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-10 14:51:29 -05:00 |  | 
			
				
					| 
							
							
								 austin | 221bcd70a7 | fix cache bug + foliage setting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-09 20:51:27 -05:00 |  | 
			
				
					| 
							
							
								 austin | cc60818e35 | js chunkgen + fixes + scriptengine work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-09 20:04:44 -05:00 |  | 
			
				
					| 
							
							
								 austin | 86e61b7a0e | Convert volumetric + shadow pass to entity tags 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-08 18:38:40 -05:00 |  | 
			
				
					| 
							
							
								 austin | a9c74e8d50 | fixes to foliage rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-08 17:54:48 -05:00 |  | 
			
				
					| 
							
							
								 austin | 795fbb6a1c | grid manager entity and player tracking overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-08 12:11:40 -05:00 |  | 
			
				
					| 
							
							
								 austin | e12dd55703 | hook up content generation to test gen realm 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-07 18:44:07 -05:00 |  | 
			
				
					| 
							
							
								 austin | 36e261b054 | terrain lod bounding sphere fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit 
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-07 14:59:25 -05:00 |  | 
			
				
					| 
							
							
								 austin | 22e468a6d0 | remove first chunk special gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 14:44:55 -05:00 |  | 
			
				
					| 
							
							
								 austin | 1d91727951 | view distance adjustments | 2024-11-07 13:53:03 -05:00 |  | 
			
				
					| 
							
							
								 austin | 96b65dba46 | fix array error 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 13:39:47 -05:00 |  | 
			
				
					| 
							
							
								 austin | ae4c0aa4e5 | add request timeout mechanism 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 12:25:31 -05:00 |  | 
			
				
					| 
							
							
								 austin | 59b899b1d7 | support for sixteenth resolution chunks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 12:08:00 -05:00 |  | 
			
				
					| 
							
							
								 austin | f7cc0b4dcf | add mechanism to deduplicate outgoing requests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 11:55:56 -05:00 |  | 
			
				
					| 
							
							
								 austin | e6fdac489c | stratified updates to client cell manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 11:44:51 -05:00 |  | 
			
				
					| 
							
							
								 austin | 7493c1128b | eighth res chunk gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 10:04:51 -05:00 |  | 
			
				
					| 
							
							
								 austin | 249e80d4ae | fix midrange chunk visual gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-07 09:23:35 -05:00 |  | 
			
				
					| 
							
							
								 austin | d077f43188 | Add quarter res chunks + good requeue mechanism | 2024-11-07 09:17:46 -05:00 |  | 
			
				
					| 
							
							
								 austin | c045c0a0d4 | Strided terrain data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-06 14:18:47 -05:00 |  | 
			
				
					| 
							
							
								 austin | 4b8e4cb542 | fix server caching of terrain 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit 
				
	
				studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit | 2024-11-06 10:05:06 -05:00 |  | 
			
				
					| 
							
							
								 austin | 6b2f323fdf | lod cache stratification working 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-05 15:50:25 -05:00 |  | 
			
				
					| 
							
							
								 austin | bf292f29c6 | alter index lookups on client side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-05 15:38:26 -05:00 |  | 
			
				
					| 
							
							
								 austin | 8ca29e4b40 | chunkdata stride data tracking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-05 15:10:32 -05:00 |  | 
			
				
					| 
							
							
								 austin | 40e9b1cba4 | comment work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-05 15:01:08 -05:00 |  | 
			
				
					| 
							
							
								 austin | c80c8e5b71 | chunk data stride tracking | 2024-11-05 14:59:48 -05:00 |  | 
			
				
					| 
							
							
								 austin | db2886c0c7 | remove requested blocking | 2024-11-05 14:56:26 -05:00 |  | 
			
				
					| 
							
							
								 austin | e14c8ec68a | use new endpoint for client terrain manager | 2024-11-05 14:54:17 -05:00 |  | 
			
				
					| 
							
							
								 austin | 0320173800 | Add stride to reduced endpoint 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-05 14:47:08 -05:00 |  |