Commit Graph

633 Commits

Author SHA1 Message Date
austin
5fe6b7a3c4 service arch, signal arch
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2024-08-29 20:06:59 -04:00
austin
6fd2fbc9df disable window test
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2024-08-29 14:58:26 -04:00
austin
637230c744 hard kill test on timeout during setup
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2024-08-29 14:53:51 -04:00
austin
04b48c0c3b use stbimage instead of imageio
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2024-08-29 14:40:36 -04:00
austin
e6934c83d0 active shader dont log on trivial problem
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2024-08-28 23:17:43 -04:00
austin
88135c4fbe more texture creation logging
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2024-08-28 23:11:39 -04:00
austin
831df3d6af add buffer limit checks to texture construction
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2024-08-28 22:57:08 -04:00
austin
1db6059821 more texture buffer error checking
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2024-08-28 22:48:07 -04:00
austin
2b706a231a texture logging
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2024-08-28 22:37:35 -04:00
austin
562541d6d3 yoga null element fix
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2024-08-28 22:29:07 -04:00
austin
2f80a80e3d add methods to get buffer pointers
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2024-08-28 22:06:53 -04:00
austin
f01cf94d6f shader uniform caching fix
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-28 21:58:36 -04:00
austin
f6ac972aa7 explicit error on setting uniform to unsupported type
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2024-08-28 21:41:02 -04:00
austin
fc4730c24a add yoga double free minimization
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2024-08-28 21:36:46 -04:00
austin
bca1789457 add more loop debug logs
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2024-08-28 21:08:03 -04:00
austin
d558e60fd7 manually ignore unexplainable opengl error
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2024-08-28 20:59:23 -04:00
austin
1374c1c240 use shader program flow for setting uniforms
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2024-08-28 18:38:27 -04:00
austin
a4e6af4896 comment out error from clientsyncmanager
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2024-08-28 17:07:59 -04:00
austin
2c3e377810 convert bone uniform to use shader set method
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2024-08-28 17:02:18 -04:00
austin
9292e74221 proliferate opengl error checking
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2024-08-28 16:35:25 -04:00
austin
05c51896e0 more accurate opengl error tracking
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2024-08-28 16:09:53 -04:00
austin
de8a361b52 jenkins rerun tests with logs on script crash
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2024-08-28 13:46:10 -04:00
austin
0a74bed5d6 network entity id translation fixes
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2024-08-28 12:20:30 -04:00
austin
ab00782e93 wait on threads to join in engine shutdown
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2024-08-28 11:18:11 -04:00
austin
ff59891c39 testing fixes
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2024-08-28 11:02:04 -04:00
austin
5b24c94dfd more global resetting work
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2024-08-27 15:06:08 -04:00
austin
4c65b59b1b script work, player weapon on level edit
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2024-08-25 12:08:14 -04:00
austin
719999b6aa more scripting work 2024-08-25 11:51:15 -04:00
austin
3682497060 fix engine quitting, refactor buttons in menu
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2024-08-24 18:08:24 -04:00
austin
337da83070 ability to return to main menu from in game 2024-08-24 17:59:30 -04:00
austin
3ece6523f3 reset more state on close
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2024-08-24 17:37:01 -04:00
austin
9bd2b6b38f work on resetting scene on escaping to main menu
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2024-08-24 17:24:20 -04:00
austin
1c92462888 re-enable logger report on level change
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2024-08-24 14:39:50 -04:00
austin
b5405081e7 fix testing bugs, leverage extensions
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2024-08-24 14:35:55 -04:00
austin
53a0e0df1b disable anime outline + async script loading
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2024-08-24 11:19:51 -04:00
austin
82027a20cb more threading work
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2024-08-23 09:38:12 -04:00
austin
5563b4366f thread manager
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2024-08-22 21:24:44 -04:00
austin
d0e5f3b7d2 more testing work
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2024-08-22 19:56:53 -04:00
austin
ea0902d22f entity-scene testing tools
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2024-08-22 19:09:21 -04:00
austin
6dc82d0b5e fullscreen strategy for test rendering
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2024-08-22 18:46:51 -04:00
austin
67700fdb47 remove window decorations from integration testing
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2024-08-22 18:33:29 -04:00
austin
ef0c2ee7ca octree implementation
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2024-08-22 18:03:48 -04:00
austin
5ed2263fc5 testing work
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2024-08-19 19:38:20 -04:00
austin
0d80214dc8 testing work
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2024-08-19 13:37:36 -04:00
austin
c34e448036 disable cloud ring
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2024-08-19 09:20:07 -04:00
austin
af4d1317fc particle work
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2024-08-18 18:27:23 -04:00
austin
0905157327 cursor transparency
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2024-08-18 15:25:31 -04:00
austin
b2f7a3a232 particle work
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-18 10:36:46 -04:00
austin
0eb002df82 foliage serialization/deserialization
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studiorailgun/Renderer/pipeline/head This commit looks good
2024-08-17 11:11:07 -04:00
austin
277b9b6ee3 logger toggle debug window
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2024-08-16 22:20:09 -04:00