austin
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91dd628cbb
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inventory work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-14 11:25:42 -04:00 |
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austin
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fe655fdd1f
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fix loading into level
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-13 12:38:16 -04:00 |
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austin
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7f33ba6348
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moving data classes around
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-11 16:32:37 -04:00 |
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austin
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d56d08204c
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creature template to object template
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-11 15:47:31 -04:00 |
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austin
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3df3beafba
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fix testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-11 14:12:10 -04:00 |
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austin
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76dcc4540e
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potential thread hanging fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-11 13:23:19 -04:00 |
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austin
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9ba0e7d881
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serialization inventory work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-11 12:44:37 -04:00 |
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austin
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6f72167d68
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move macro data around
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 18:00:16 -04:00 |
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austin
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bc2ecadf64
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character service singleton
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 16:34:52 -04:00 |
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austin
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6ab5c3de67
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structure scanning work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-06 15:12:11 -04:00 |
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austin
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f5ff55898d
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code cleanup
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2025-05-05 22:16:23 -04:00 |
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austin
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c72903794c
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code cleanup
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 17:27:18 -04:00 |
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austin
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4a9d8a4f90
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scaffolding structure scanning
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 16:06:59 -04:00 |
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austin
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66eb3a7586
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centralize thread count declarations
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 14:36:41 -04:00 |
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austin
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c9ac7496a5
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performance + ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 17:26:14 -04:00 |
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austin
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abcf4761df
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async pathfinding
studiorailgun/Renderer/pipeline/head Build queued...
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2025-05-04 16:31:46 -04:00 |
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austin
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4458c9e266
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remove several usages of concurrent datastructures
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-03 17:20:10 -04:00 |
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austin
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e489def162
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pathfinding tiling work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 16:46:46 -04:00 |
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austin
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18023872b0
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major pathfinding work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 16:29:18 -04:00 |
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austin
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4908ea0f44
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ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-01 12:13:39 -04:00 |
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austin
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4b8aa104b5
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DB characters store items
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-30 18:38:18 -04:00 |
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austin
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c083aaf05f
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fab items
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 21:39:48 -04:00 |
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austin
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ec7c1371c2
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cleaning up dead code
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 20:54:15 -04:00 |
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austin
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76e0073177
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clean up material class a bit
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 19:36:46 -04:00 |
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austin
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7f557d40c0
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texture loading from model files
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 19:32:00 -04:00 |
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austin
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388f622c9b
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voxel value generation work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 17:19:57 -04:00 |
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austin
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3a34dc28ce
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cleanup work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 13:50:30 -04:00 |
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austin
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1ded83c968
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structure editing tab
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 12:54:07 -04:00 |
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austin
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cad9a994d0
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area selection utility
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-28 12:46:26 -04:00 |
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austin
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208f21e445
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block item no texture
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2025-04-26 21:27:22 -04:00 |
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austin
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3173f1f2e9
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block cursor custom textures
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-26 17:50:37 -04:00 |
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austin
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383a3b6ac3
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fab selection tool
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-26 11:38:50 -04:00 |
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austin
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20c53b151b
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block area selection control
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-26 00:16:36 -04:00 |
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austin
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f7c6208a2a
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variable size for block editing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-25 19:48:25 -04:00 |
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austin
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7b1610d847
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audio + debounce work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-25 18:01:46 -04:00 |
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austin
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4e6a0d0145
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hide cursor by default
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-24 19:52:11 -04:00 |
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austin
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f64d360d14
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pathfinding work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-16 16:47:05 -04:00 |
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austin
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277c9303ca
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macro class refactoring
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-16 13:41:22 -04:00 |
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austin
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8e2c86397b
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macro data refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:48:09 -04:00 |
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austin
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142cc7d15c
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more refactoring of server
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:33:03 -04:00 |
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austin
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522910b64f
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server class refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:28:27 -04:00 |
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austin
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44c0ed905d
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asset work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-15 14:44:33 -04:00 |
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austin
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7858cc83ee
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block cursor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-05 18:03:22 -04:00 |
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austin
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90a88bbd8b
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break out interaction into dedicated collision eng
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-03 16:35:01 -04:00 |
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austin
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8a9abcc8e4
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lore message resend
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-02 13:51:57 -04:00 |
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austin
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ff44e78078
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image-based frames for backing elements
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-01 15:38:54 -04:00 |
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austin
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28735cea4e
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seed saved per world and ui input for seed
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 22:07:24 -04:00 |
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austin
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9c6333108d
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increase memory budget
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 16:44:56 -04:00 |
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austin
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86b0de24e6
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WorldOctTree optimization + more logging
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 16:03:21 -04:00 |
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austin
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5588827644
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message object pooling work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-29 16:46:57 -04:00 |
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austin
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da021f889f
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disable profiler
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 19:14:34 -04:00 |
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austin
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7996738bf5
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actor bone spatial data caching
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2025-03-28 19:14:01 -04:00 |
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austin
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7f5b2c67e1
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stop sleep during high frametime
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 19:02:31 -04:00 |
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austin
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c64c72e17c
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lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 18:18:06 -04:00 |
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austin
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9651734bca
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increase sim range
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 16:01:35 -04:00 |
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austin
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3b0e39d169
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performance fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 15:16:13 -04:00 |
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austin
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2cf46cc38f
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editor mode pauses simulation
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 22:38:09 -04:00 |
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austin
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62ad638255
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editor mode asset file drag'n'drop
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2025-03-26 22:34:24 -04:00 |
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austin
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851e95f3e5
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block item texture work
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2025-01-25 18:02:22 -05:00 |
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austin
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f875f4a80f
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block model work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-25 17:03:51 -05:00 |
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austin
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c2523b21bf
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procedurally generated block item types
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2025-01-24 17:34:49 -05:00 |
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austin
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0961b42e26
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improve menu perf while init asset loading
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 16:47:34 -05:00 |
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austin
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919298a3de
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disable client fluid draw cell loading gate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:44:37 -05:00 |
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austin
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bc74b91066
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fix rendering size on nonstandard monitor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-24 16:45:15 -05:00 |
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austin
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af1daecdac
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Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 20:54:21 -05:00 |
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austin
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7d6134c183
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fix tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 23:09:58 -05:00 |
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austin
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dfc59e0ea6
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fluid work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 21:19:59 -05:00 |
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austin
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080cdeca33
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character database work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 20:47:52 -05:00 |
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austin
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460989eeab
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Fix singleplayer loading flow
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 19:26:09 -05:00 |
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austin
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9c672af15f
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character creation menu work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 19:05:14 -05:00 |
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austin
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36d2271b35
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convert server physics cell generation to executor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 11:52:07 -05:00 |
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austin
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46fc63bc63
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VisualShader work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 18:00:09 -05:00 |
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austin
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e204f7ac55
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Refactoring parts of visual shader class
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 15:52:32 -05:00 |
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austin
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b1230ea07c
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cloud work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 15:40:44 -05:00 |
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austin
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96753152e6
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Add texture atlasing to block models
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-24 16:48:28 -05:00 |
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austin
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21e2ec7b06
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Server-driven block rasterizer with LOD
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 23:27:02 -05:00 |
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austin
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749b9c63b4
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Add client side handling of block endpoints
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:52:52 -05:00 |
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austin
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3777a9a37c
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server side terrain management refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 21:46:13 -05:00 |
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austin
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1b1876643d
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Asset manager queueing + cube voxel meshing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 21:29:21 -05:00 |
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austin
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eed0170894
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Foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 19:41:19 -05:00 |
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austin
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4d934873c3
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Complete overhaul of foliage management
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 17:08:41 -05:00 |
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austin
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dc00a20bb0
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reduce projection near clip + grass work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 13:31:15 -05:00 |
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austin
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7da8472d0e
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 20:59:05 -05:00 |
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austin
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3db6180c0e
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bug fixes + shader refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 20:14:53 -05:00 |
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austin
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b892bea3d3
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Fix backing out to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 19:12:18 -05:00 |
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austin
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fe8466c2f8
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edge polygon gen fix + logo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 13:23:55 -05:00 |
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austin
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3a9eb0591d
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Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-18 18:25:29 -05:00 |
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austin
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a44255060d
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Voxel system improvements
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-17 15:40:59 -05:00 |
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austin
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596b0f6624
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hitbox fix + mountain gen
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-17 14:32:18 -05:00 |
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austin
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d65efefc92
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Fix image panel regression
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-16 20:32:30 -05:00 |
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austin
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9bd81242fc
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implement crafting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-16 18:38:43 -05:00 |
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austin
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d0235a01d6
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major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-15 15:10:42 -05:00 |
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austin
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755db7ba72
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editor entity support
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 18:55:02 -05:00 |
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austin
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8ddbe36b3d
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terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 12:22:46 -05:00 |
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austin
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4d6db78059
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ClientDrawCellManager optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-10 14:51:29 -05:00 |
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austin
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cc60818e35
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js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-09 20:04:44 -05:00 |
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austin
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a9c74e8d50
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fixes to foliage rendering
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-08 17:54:48 -05:00 |
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austin
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e12dd55703
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hook up content generation to test gen realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-07 18:44:07 -05:00 |
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austin
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1d91727951
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view distance adjustments
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2024-11-07 13:53:03 -05:00 |
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austin
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e6fdac489c
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stratified updates to client cell manager
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 11:44:51 -05:00 |
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