austin
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ee1058e71d
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town job scaffolding
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 13:47:43 -04:00 |
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austin
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653822f4f8
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structure selection
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 13:29:27 -04:00 |
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austin
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edec17fc40
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filter test scenes out of level selection
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 12:54:32 -04:00 |
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austin
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6676e67fd2
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update hometown storage on characters
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2025-05-18 12:50:55 -04:00 |
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austin
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e7a7800caf
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rename virtualstructure
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 12:46:37 -04:00 |
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austin
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bf8e54e991
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shuffle data packages
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2025-05-18 12:45:03 -04:00 |
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austin
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4b85519e1a
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validate race data
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 12:30:37 -04:00 |
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austin
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88be49d84a
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refactor fabs
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2025-05-16 16:40:04 -04:00 |
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austin
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cafc5f25c8
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capsule-block collision correction
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 10:29:41 -04:00 |
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austin
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263312c761
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move more services into engineState
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2025-05-15 16:42:06 -04:00 |
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austin
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da3893f3ff
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move server state
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-15 16:28:53 -04:00 |
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austin
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3cc51c008c
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move engine flags under engine state
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-15 16:08:33 -04:00 |
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austin
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cd1fef2d3a
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move microSim to serverState
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2025-05-15 15:45:05 -04:00 |
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austin
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f65d56d667
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push settings into config
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-15 15:19:52 -04:00 |
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austin
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c854be629f
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move timekeeper into engineState
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2025-05-15 14:22:25 -04:00 |
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austin
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038da702e7
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move thread manager into engineState
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2025-05-15 14:09:52 -04:00 |
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austin
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5888e12da0
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move playerManager to serverState
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2025-05-15 13:34:17 -04:00 |
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austin
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e8601b78c7
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entity tracking to serverState
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-15 13:32:30 -04:00 |
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austin
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d812d9eb47
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move characterService to serverState
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2025-05-15 13:29:22 -04:00 |
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austin
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5b8509a7f4
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move realmManager to serverState
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-15 13:12:34 -04:00 |
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austin
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96f6577f95
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server state variable
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2025-05-15 13:07:35 -04:00 |
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austin
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4e488e43cd
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explicit ServerState object
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-15 12:57:56 -04:00 |
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austin
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ac9c1a017e
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move more state into clientState
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2025-05-15 12:37:16 -04:00 |
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austin
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295c94f392
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move clientSceneWrapper to clientState
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2025-05-15 12:04:38 -04:00 |
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austin
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3c10d42351
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client state
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-15 11:53:51 -04:00 |
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austin
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329559bfd7
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ai manager work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-15 11:33:51 -04:00 |
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austin
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2cf14bcdd2
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fix reloading world repeatedly
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2025-05-15 11:28:37 -04:00 |
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austin
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7ad7a0c477
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safe executor service creation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-15 10:54:33 -04:00 |
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austin
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4ddb894e5c
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fix engine not closing when x button
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-14 19:16:53 -04:00 |
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austin
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6c6efbebf6
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spawn item charge fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-14 14:53:14 -04:00 |
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austin
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43bb67ca57
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item work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-14 13:10:43 -04:00 |
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austin
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ea86e06734
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work on unifying inventory transforms
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-14 12:31:07 -04:00 |
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austin
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0cb08e3d42
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break up inventoryutils
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2025-05-14 11:36:49 -04:00 |
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austin
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e68e637a84
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inventory data definition
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2025-05-13 14:15:45 -04:00 |
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austin
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1a9bd8daa5
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wheat plants in forest
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-13 14:06:23 -04:00 |
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austin
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7f33ba6348
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moving data classes around
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-11 16:32:37 -04:00 |
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austin
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822424af3f
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fix foliage seed handling
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-11 16:08:06 -04:00 |
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austin
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d56d08204c
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creature template to object template
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-11 15:47:31 -04:00 |
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austin
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9156844657
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small code cleanup
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-11 15:32:15 -04:00 |
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austin
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d733b3c46f
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fix lotta bugs
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2025-05-11 15:25:11 -04:00 |
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austin
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3df3beafba
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fix testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-11 14:12:10 -04:00 |
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austin
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fa4fd1e106
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repairability validation check
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-11 13:38:20 -04:00 |
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austin
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76dcc4540e
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potential thread hanging fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-11 13:23:19 -04:00 |
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austin
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b1c6ac6a4e
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lotta macro work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-11 13:17:51 -04:00 |
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austin
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9ba0e7d881
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serialization inventory work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-11 12:44:37 -04:00 |
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austin
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fa9bc77638
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macro sim triggers acquire item tree
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 18:32:19 -04:00 |
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austin
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6692e9261f
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item acquisition work
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2025-05-10 18:27:07 -04:00 |
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austin
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75ec43a54f
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structure work with macro data and characters
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 18:10:34 -04:00 |
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austin
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6f72167d68
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move macro data around
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 18:00:16 -04:00 |
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austin
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9963c4aa78
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move goal logic to macro sim
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 17:38:10 -04:00 |
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austin
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c893e0568a
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reintroduce macro sim scaffolding
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 16:50:49 -04:00 |
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austin
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bc2ecadf64
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character service singleton
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 16:34:52 -04:00 |
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austin
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b320bc3e06
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moving classes around
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 15:56:05 -04:00 |
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austin
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3355e65a8c
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major character data reorganization
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2025-05-10 15:53:59 -04:00 |
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austin
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f07ea76129
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fix ai moving out of sim range
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 14:31:37 -04:00 |
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austin
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0136a78992
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sim work + debug menus
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 13:59:54 -04:00 |
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austin
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3b46a3ebe9
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debug ability to send characters off map
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-10 12:38:35 -04:00 |
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austin
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51f9cde57f
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macro character spawning work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-06 16:03:28 -04:00 |
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austin
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6ab5c3de67
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structure scanning work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-06 15:12:11 -04:00 |
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austin
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99402e5656
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cleanup todos
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 22:46:56 -04:00 |
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austin
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77a564b0e5
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more code cleanupi
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-05 22:21:19 -04:00 |
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austin
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f5ff55898d
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code cleanup
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2025-05-05 22:16:23 -04:00 |
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austin
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c72903794c
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code cleanup
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 17:27:18 -04:00 |
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austin
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4a9d8a4f90
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scaffolding structure scanning
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 16:06:59 -04:00 |
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austin
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66eb3a7586
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centralize thread count declarations
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 14:36:41 -04:00 |
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austin
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9719576bda
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reduce unused imports
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 22:57:44 -04:00 |
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austin
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eb7df4093a
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block pathing work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 19:35:30 -04:00 |
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austin
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c0627bf3fb
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recursive recipe solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-04 19:01:06 -04:00 |
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austin
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d29f51c509
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recipe adjustment + gen change
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 18:20:42 -04:00 |
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austin
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c9ce7264fa
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terrain work
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2025-05-04 18:14:26 -04:00 |
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austin
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c9ac7496a5
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performance + ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 17:26:14 -04:00 |
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austin
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abcf4761df
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async pathfinding
studiorailgun/Renderer/pipeline/head Build queued...
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2025-05-04 16:31:46 -04:00 |
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austin
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6339181aec
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pathfinding work + ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 16:00:32 -04:00 |
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austin
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e59ab56e3f
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Refactor fell tree
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 13:59:43 -04:00 |
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austin
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b9ab2a66dc
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refactor AcquireItemTree
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2025-05-04 13:58:54 -04:00 |
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austin
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8462932abd
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block pathfinding work
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2025-05-04 13:58:08 -04:00 |
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austin
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e33c57f983
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pathfinding work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-03 19:44:11 -04:00 |
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austin
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d7868d0ccc
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fix block chunk data allocating on write to disk
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-03 19:02:35 -04:00 |
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austin
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4458c9e266
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remove several usages of concurrent datastructures
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-03 17:20:10 -04:00 |
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austin
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68294ab636
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voxel pathfinding work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-03 16:33:57 -04:00 |
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austin
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fdeffe3f30
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refactor Pathfinder class
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 16:54:57 -04:00 |
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austin
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73d07b8941
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refactor recast pathfinding classes
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2025-05-02 16:54:33 -04:00 |
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austin
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e489def162
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pathfinding tiling work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 16:46:46 -04:00 |
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austin
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18023872b0
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major pathfinding work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 16:29:18 -04:00 |
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austin
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4637770997
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move-to tree rename
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2025-05-02 14:03:38 -04:00 |
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austin
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c3be78565d
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fix blocks caching
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 13:32:10 -04:00 |
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austin
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a8a524327c
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ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 12:15:21 -04:00 |
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austin
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af0e30dd95
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ai tool equipping
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-01 22:21:12 -04:00 |
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austin
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f0ff713413
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ai crafting
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-01 20:44:31 -04:00 |
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austin
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48622bb08f
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huge ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-01 20:11:29 -04:00 |
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austin
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4908ea0f44
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ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-01 12:13:39 -04:00 |
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austin
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4b25c110ee
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ai work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-30 19:23:00 -04:00 |
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austin
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4b8aa104b5
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DB characters store items
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-30 18:38:18 -04:00 |
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austin
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96b59111e8
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lotta inventory work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-30 16:57:04 -04:00 |
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austin
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bd2f49ab09
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charge work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-30 14:10:11 -04:00 |
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austin
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24fd4791da
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voxel placement improvements
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-30 12:34:58 -04:00 |
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austin
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ec7c1371c2
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cleaning up dead code
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 20:54:15 -04:00 |
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austin
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32d9725f1e
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content work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 18:12:20 -04:00 |
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austin
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388f622c9b
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voxel value generation work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 17:19:57 -04:00 |
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austin
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4d9759c6ec
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server terrain chunk stride fix
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2025-04-29 16:55:38 -04:00 |
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