austin
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c893e0568a
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reintroduce macro sim scaffolding
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 16:50:49 -04:00 |
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austin
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bc2ecadf64
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character service singleton
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 16:34:52 -04:00 |
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austin
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b320bc3e06
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moving classes around
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 15:56:05 -04:00 |
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austin
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3355e65a8c
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major character data reorganization
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2025-05-10 15:53:59 -04:00 |
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austin
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f07ea76129
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fix ai moving out of sim range
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 14:31:37 -04:00 |
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austin
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0136a78992
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sim work + debug menus
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-10 13:59:54 -04:00 |
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austin
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3b46a3ebe9
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debug ability to send characters off map
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-10 12:38:35 -04:00 |
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austin
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51f9cde57f
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macro character spawning work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-06 16:03:28 -04:00 |
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austin
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6ab5c3de67
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structure scanning work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-06 15:12:11 -04:00 |
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austin
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99402e5656
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cleanup todos
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 22:46:56 -04:00 |
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austin
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77a564b0e5
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more code cleanupi
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-05 22:21:19 -04:00 |
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austin
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f5ff55898d
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code cleanup
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2025-05-05 22:16:23 -04:00 |
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austin
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c72903794c
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code cleanup
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 17:27:18 -04:00 |
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austin
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4a9d8a4f90
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scaffolding structure scanning
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 16:06:59 -04:00 |
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austin
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66eb3a7586
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centralize thread count declarations
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-05 14:36:41 -04:00 |
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austin
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9719576bda
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reduce unused imports
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 22:57:44 -04:00 |
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austin
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eb7df4093a
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block pathing work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 19:35:30 -04:00 |
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austin
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c0627bf3fb
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recursive recipe solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-04 19:01:06 -04:00 |
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austin
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d29f51c509
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recipe adjustment + gen change
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 18:20:42 -04:00 |
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austin
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c9ce7264fa
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terrain work
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2025-05-04 18:14:26 -04:00 |
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austin
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c9ac7496a5
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performance + ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 17:26:14 -04:00 |
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austin
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abcf4761df
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async pathfinding
studiorailgun/Renderer/pipeline/head Build queued...
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2025-05-04 16:31:46 -04:00 |
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austin
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6339181aec
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pathfinding work + ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 16:00:32 -04:00 |
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austin
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e59ab56e3f
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Refactor fell tree
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-04 13:59:43 -04:00 |
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austin
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b9ab2a66dc
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refactor AcquireItemTree
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2025-05-04 13:58:54 -04:00 |
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austin
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8462932abd
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block pathfinding work
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2025-05-04 13:58:08 -04:00 |
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austin
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e33c57f983
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pathfinding work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-03 19:44:11 -04:00 |
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austin
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d7868d0ccc
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fix block chunk data allocating on write to disk
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-03 19:02:35 -04:00 |
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austin
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4458c9e266
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remove several usages of concurrent datastructures
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-03 17:20:10 -04:00 |
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austin
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68294ab636
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voxel pathfinding work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-03 16:33:57 -04:00 |
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austin
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fdeffe3f30
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refactor Pathfinder class
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 16:54:57 -04:00 |
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austin
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73d07b8941
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refactor recast pathfinding classes
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2025-05-02 16:54:33 -04:00 |
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austin
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e489def162
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pathfinding tiling work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 16:46:46 -04:00 |
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austin
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18023872b0
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major pathfinding work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 16:29:18 -04:00 |
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austin
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4637770997
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move-to tree rename
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2025-05-02 14:03:38 -04:00 |
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austin
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c3be78565d
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fix blocks caching
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 13:32:10 -04:00 |
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austin
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a8a524327c
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ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-02 12:15:21 -04:00 |
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austin
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af0e30dd95
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ai tool equipping
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-01 22:21:12 -04:00 |
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austin
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f0ff713413
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ai crafting
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-01 20:44:31 -04:00 |
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austin
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48622bb08f
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huge ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-01 20:11:29 -04:00 |
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austin
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4908ea0f44
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ai work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-01 12:13:39 -04:00 |
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austin
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4b25c110ee
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ai work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-30 19:23:00 -04:00 |
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austin
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4b8aa104b5
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DB characters store items
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-30 18:38:18 -04:00 |
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austin
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96b59111e8
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lotta inventory work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-30 16:57:04 -04:00 |
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austin
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bd2f49ab09
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charge work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-30 14:10:11 -04:00 |
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austin
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24fd4791da
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voxel placement improvements
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-30 12:34:58 -04:00 |
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austin
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ec7c1371c2
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cleaning up dead code
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 20:54:15 -04:00 |
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austin
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32d9725f1e
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content work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 18:12:20 -04:00 |
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austin
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388f622c9b
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voxel value generation work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 17:19:57 -04:00 |
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austin
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4d9759c6ec
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server terrain chunk stride fix
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2025-04-29 16:55:38 -04:00 |
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austin
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a977168ad9
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various work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 16:14:06 -04:00 |
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austin
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12e95dc2b8
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ServerBlockManager places structures
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 15:41:18 -04:00 |
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austin
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69b7fe2f77
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macro structures block regular foliage generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-29 14:06:15 -04:00 |
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austin
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3a34dc28ce
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cleanup work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 13:50:30 -04:00 |
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austin
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a7ef1db485
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macro structure data definitions
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 13:41:52 -04:00 |
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austin
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a81e9e203d
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edit block performance fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-29 13:11:54 -04:00 |
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austin
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147cad77d7
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work on creating a door
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-28 19:49:42 -04:00 |
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austin
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22e6f80207
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grid-align work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-28 13:23:21 -04:00 |
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austin
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c96c07334a
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fixes and cursor work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-27 17:25:39 -04:00 |
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austin
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8859b639ca
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fix terrain+block storage/retrieval
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-27 14:31:32 -04:00 |
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austin
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85c4cd2b6d
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fab cursor rotation
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-27 14:09:21 -04:00 |
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austin
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9fe9670248
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fab placement
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-26 21:09:54 -04:00 |
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austin
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e64c23f7f8
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voxel lookup alignment
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-26 16:52:39 -04:00 |
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austin
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f7c6208a2a
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variable size for block editing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-25 19:48:25 -04:00 |
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austin
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7b1610d847
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audio + debounce work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-25 18:01:46 -04:00 |
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austin
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4e7cfe05e7
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-25 15:55:24 -04:00 |
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austin
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80924671de
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macro data work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-25 15:32:23 -04:00 |
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austin
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3ca9cd1247
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priority based foliage placement
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2025-04-24 19:51:00 -04:00 |
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austin
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ccb532f4f7
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navmesh bugfix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-24 19:03:43 -04:00 |
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austin
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6c06391245
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navmesh construction fix
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-16 17:06:29 -04:00 |
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austin
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f64d360d14
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pathfinding work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-16 16:47:05 -04:00 |
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austin
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277c9303ca
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macro class refactoring
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-16 13:41:22 -04:00 |
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austin
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68fd87acae
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cleaning up MacroData class
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2025-04-16 13:07:42 -04:00 |
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austin
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8e2c86397b
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macro data refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:48:09 -04:00 |
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austin
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142cc7d15c
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more refactoring of server
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:33:03 -04:00 |
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austin
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522910b64f
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server class refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-16 12:28:27 -04:00 |
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austin
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ef067a0d34
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terrain editing/saving work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-15 21:55:54 -04:00 |
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austin
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01595f3228
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fix shovel + dig script function
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-15 21:06:07 -04:00 |
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austin
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58dc5333e6
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database work + serialization work + save pos
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-15 20:42:39 -04:00 |
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austin
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2532e73656
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inventory audio work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-04-14 16:57:54 -04:00 |
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austin
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a530a7242a
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bush harvesting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-04 19:36:29 -04:00 |
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austin
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3511d8f81d
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-04 18:43:20 -04:00 |
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austin
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bf35da4529
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client hitbox body destruction based on dist
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-04 17:44:52 -04:00 |
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austin
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86c867fe31
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GriddedDataCellTrackingData + reduce allocs
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-04 16:34:13 -04:00 |
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austin
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86344ebfeb
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small bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-03 18:36:15 -04:00 |
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austin
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3379f5ca26
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unarmed combat
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-03 17:50:15 -04:00 |
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austin
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8c530823e7
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PoseActor caching fix, interact on server
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2025-04-03 17:11:20 -04:00 |
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austin
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52010d8b5a
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new items + serverentityutils update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-03 13:33:22 -04:00 |
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austin
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2d55b16119
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default macro gen randomizes biomes now
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-02 17:36:53 -04:00 |
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austin
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5109eb97a9
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noise control from biome definition
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-02 16:19:14 -04:00 |
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austin
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44c6a667e9
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surface selection work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-02 14:09:22 -04:00 |
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austin
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21c73c6672
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rocky plains biome
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-02 13:37:25 -04:00 |
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austin
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f9a7dfea14
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homogenous world type
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-04-02 12:10:00 -04:00 |
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austin
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a005e067fe
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misc work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-04-01 12:46:43 -04:00 |
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austin
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28735cea4e
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seed saved per world and ui input for seed
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 22:07:24 -04:00 |
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austin
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a1aef00d23
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fix foliage bugs
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 20:01:58 -04:00 |
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austin
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67212d6003
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better chunk position hashing algo
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 17:10:53 -04:00 |
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austin
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9c6333108d
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increase memory budget
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 16:44:56 -04:00 |
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austin
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0a3fbb8e27
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more memory work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 14:57:55 -04:00 |
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austin
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c630a184aa
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optimization work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-29 20:23:17 -04:00 |
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austin
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c7dc9ef07d
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netparser message pooling + multithread chunk io
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-29 16:08:37 -04:00 |
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austin
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deea49ba64
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optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 23:19:09 -04:00 |
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austin
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7996738bf5
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actor bone spatial data caching
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2025-03-28 19:14:01 -04:00 |
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austin
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c64c72e17c
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lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 18:18:06 -04:00 |
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austin
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028b957b76
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work towards async entity creation on server
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 16:24:39 -04:00 |
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austin
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1c50468bdf
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refactor GriddedDataCellManager package
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 15:10:54 -04:00 |
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austin
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7df05d611d
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more visibility into gridded cell manager
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2025-03-28 15:10:14 -04:00 |
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austin
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f9e12553c9
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single player save file filtering
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 16:26:21 -04:00 |
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austin
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3b0e39d169
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performance fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 15:16:13 -04:00 |
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austin
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62ad638255
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editor mode asset file drag'n'drop
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2025-03-26 22:34:24 -04:00 |
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austin
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bb886bcf12
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work on placing blocks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-06 17:50:34 -05:00 |
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austin
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c2523b21bf
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procedurally generated block item types
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2025-01-24 17:34:49 -05:00 |
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austin
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70bc473277
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floating origin for CollisionEngine.java
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2025-01-24 16:19:04 -05:00 |
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austin
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27fa045a2e
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delete old server physics cell on terrain edit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:09:55 -05:00 |
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austin
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22d87dcb8f
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debug logging work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 19:57:36 -05:00 |
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austin
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ec5a9b3a65
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chunk level pressure/density transfer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 19:43:53 -05:00 |
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austin
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b5cd111e34
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incoming/outgoing field caching on fluid chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 19:06:29 -05:00 |
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austin
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c48467b333
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semistable single chunk pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:48:44 -05:00 |
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austin
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6fbf5c9d1e
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more sim flags
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:04:01 -05:00 |
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austin
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7ccf0de17b
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debug data printing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 17:01:39 -05:00 |
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austin
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67238f0648
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add tracking for pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-19 16:25:29 -05:00 |
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austin
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f009326ed3
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pressurecell improvements
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 21:46:05 -05:00 |
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austin
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9fb2f3f2e1
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fix div cache not caching
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 21:27:59 -05:00 |
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austin
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a26ed3a001
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work on pressurecell solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 00:30:19 -05:00 |
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austin
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254d8d3d9d
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rename pressure cache
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 20:02:34 -05:00 |
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austin
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2fda30c8c1
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grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 19:54:09 -05:00 |
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austin
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9b1fa6939a
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comment out hard to pass tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-12 23:49:28 -05:00 |
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austin
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36e40cd0ae
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small-ish fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-10 20:05:20 -05:00 |
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austin
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c914582c92
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allocating arrays for new fluid sim approach
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 12:19:30 -05:00 |
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austin
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6cd97ec13b
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cellular fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 11:42:35 -05:00 |
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austin
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3436bfa457
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fix bounds check for cellular sim
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2024-12-06 19:28:05 -05:00 |
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austin
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d3f545955f
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Fix native bounds setting bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 19:05:33 -05:00 |
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austin
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53a9a1b383
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bounds array allocation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 16:11:34 -05:00 |
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austin
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bdb4394ab3
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fix arena loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:40:50 -05:00 |
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austin
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c34de4744b
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fix placing character at end of world bounds
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-03 21:30:43 -05:00 |
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austin
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af1daecdac
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Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 20:54:21 -05:00 |
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austin
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4e6f9243b6
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terrain chunk file dedicated folder
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:39:19 -05:00 |
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austin
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4995e06f87
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fix homogenous flagging on cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:26:23 -05:00 |
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austin
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bff87fa725
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Fix cache key collision bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:13:09 -05:00 |
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austin
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9157180e03
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elevation fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 17:59:01 -05:00 |
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austin
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1ea758705f
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spawn player in center of single player world
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:36:35 -05:00 |
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austin
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ddaab9a2db
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fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:14:07 -05:00 |
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austin
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c8ba4c5e5c
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move world generation menu functions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 14:05:54 -05:00 |
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austin
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cb9dc3170d
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integrate cmake + ninja
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-01 23:45:29 -05:00 |
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austin
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83b8227b68
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normalization ratio for fluid simulation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 19:23:08 -05:00 |
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austin
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0b9f62cc0e
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Awake fluid chunks based on neighbor state
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2024-12-01 18:24:02 -05:00 |
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austin
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391a727709
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homogenous fluid chunk work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:43:18 -05:00 |
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austin
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c473805510
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fluid chunk sleeping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:03:43 -05:00 |
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austin
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6ce1c474d5
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fix fluid chunk indexing from java side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:05:13 -05:00 |
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austin
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59be0068f1
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fix fluid sim null ptr bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:49:48 -05:00 |
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