austin
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8ddbe36b3d
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terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 12:22:46 -05:00 |
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austin
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183c98367c
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WorldOctTree small updates
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 11:11:41 -05:00 |
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austin
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4f2fcc62c9
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chunk data storage dimension change
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2024-11-11 11:08:22 -05:00 |
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austin
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1b5d6c1795
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Terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 10:23:49 -05:00 |
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austin
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4d6db78059
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ClientDrawCellManager optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-10 14:51:29 -05:00 |
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austin
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221bcd70a7
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fix cache bug + foliage setting
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-09 20:51:27 -05:00 |
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austin
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cc60818e35
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js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-09 20:04:44 -05:00 |
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austin
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86e61b7a0e
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Convert volumetric + shadow pass to entity tags
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-08 18:38:40 -05:00 |
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austin
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a9c74e8d50
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fixes to foliage rendering
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-08 17:54:48 -05:00 |
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austin
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795fbb6a1c
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grid manager entity and player tracking overhaul
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-08 12:11:40 -05:00 |
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austin
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e12dd55703
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hook up content generation to test gen realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-07 18:44:07 -05:00 |
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afabf5595e
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Merge pull request 'voxelImprovements' (#5) from voxelImprovements into master
studiorailgun/Renderer/pipeline/head There was a failure building this commit
Reviewed-on: https://git.austinwhoover.com/studiorailgun/Renderer/pulls/5
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2024-11-07 15:08:54 -05:00 |
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austin
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36e261b054
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terrain lod bounding sphere fix
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-07 14:59:25 -05:00 |
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austin
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22e468a6d0
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remove first chunk special gen
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 14:44:55 -05:00 |
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austin
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1d91727951
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view distance adjustments
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2024-11-07 13:53:03 -05:00 |
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austin
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96b65dba46
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fix array error
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 13:39:47 -05:00 |
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austin
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ae4c0aa4e5
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add request timeout mechanism
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 12:25:31 -05:00 |
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austin
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59b899b1d7
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support for sixteenth resolution chunks
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 12:08:00 -05:00 |
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austin
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f7cc0b4dcf
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add mechanism to deduplicate outgoing requests
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 11:55:56 -05:00 |
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austin
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e6fdac489c
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stratified updates to client cell manager
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 11:44:51 -05:00 |
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austin
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7493c1128b
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eighth res chunk gen
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 10:04:51 -05:00 |
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austin
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249e80d4ae
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fix midrange chunk visual gen
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 09:23:35 -05:00 |
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austin
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d077f43188
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Add quarter res chunks + good requeue mechanism
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2024-11-07 09:17:46 -05:00 |
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austin
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c045c0a0d4
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Strided terrain data
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-06 14:18:47 -05:00 |
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austin
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4b8e4cb542
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fix server caching of terrain
studiorailgun/Renderer/pipeline/head There was a failure building this commit
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-06 10:05:06 -05:00 |
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austin
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6b2f323fdf
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lod cache stratification working
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 15:50:25 -05:00 |
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austin
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bf292f29c6
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alter index lookups on client side
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 15:38:26 -05:00 |
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austin
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8ca29e4b40
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chunkdata stride data tracking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 15:10:32 -05:00 |
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austin
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40e9b1cba4
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comment work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 15:01:08 -05:00 |
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austin
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c80c8e5b71
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chunk data stride tracking
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2024-11-05 14:59:48 -05:00 |
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austin
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db2886c0c7
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remove requested blocking
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2024-11-05 14:56:26 -05:00 |
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austin
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e14c8ec68a
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use new endpoint for client terrain manager
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2024-11-05 14:54:17 -05:00 |
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austin
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0320173800
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Add stride to reduced endpoint
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 14:47:08 -05:00 |
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austin
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4f639cc6be
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Fix inverted normals for some edges of transvoxel
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 09:27:54 -05:00 |
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austin
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c02959efee
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voxel fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-04 22:28:59 -05:00 |
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austin
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d2ccf3c479
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rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-04 13:51:04 -05:00 |
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austin
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d6c476b4a3
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true terrain regen, gen algo tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-29 14:58:06 -04:00 |
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austin
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987165649f
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generation testing menu with regenerate button
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-29 14:10:10 -04:00 |
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austin
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604380b31e
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Basic terrain generation testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-29 13:52:31 -04:00 |
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austin
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4d6278d21f
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fix + docs + refactor mathutils
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-28 16:15:24 -04:00 |
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austin
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13d8878425
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more terrain generation notes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-25 21:15:15 -04:00 |
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austin
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50ad6dcfc6
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craftingpanel implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-24 13:30:44 -04:00 |
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austin
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df8991e875
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biome ideas
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 16:28:15 -04:00 |
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austin
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634e88942b
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chemistry engine, biome notes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 16:05:33 -04:00 |
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austin
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70f7a78626
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biome data definitions, notes on how to distribute
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 15:30:27 -04:00 |
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austin
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aa70f39eb9
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terrain generation testing realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 13:07:08 -04:00 |
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austin
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d10da49140
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tooltips, recipes, refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-23 10:41:32 -04:00 |
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austin
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3b521e3197
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editor entity
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-22 11:29:14 -04:00 |
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austin
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c8e3a251d5
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add unarmed combat
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-21 11:01:16 -04:00 |
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austin
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b9f0eef20e
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fix katana idle animations
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-21 10:40:58 -04:00 |
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