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								 austin | cd0452a77c | entity graphics refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-22 14:42:08 -04:00 |  | 
			
				
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								 austin | ccaaa47127 | voxel selection item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 20:59:23 -04:00 |  | 
			
				
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								 austin | e0a73fc057 | particle emitter work + torches 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 18:38:16 -04:00 |  | 
			
				
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								 austin | 112cf26bad | particle coloration work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-20 16:56:48 -04:00 |  | 
			
				
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								 austin | b410a1de1a | point light work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-20 00:10:30 -04:00 |  | 
			
				
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								 austin | 4b41ac823c | texture atlasing for particle system 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Build queued... | 2024-09-19 23:13:18 -04:00 |  | 
			
				
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								 austin | 2ef4b13786 | particle overhaul. emitters! 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-09-19 21:38:42 -04:00 |  | 
			
				
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								 austin | 980d6813c4 | more light manager updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-19 14:51:30 -04:00 |  | 
			
				
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								 austin | 6088080257 | work | 2024-09-18 13:19:57 -04:00 |  | 
			
				
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								 austin | 3d6b71bf01 | initial hitstun implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-17 21:58:15 -04:00 |  | 
			
				
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								 austin | b8a0db5974 | audio work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-17 21:04:46 -04:00 |  | 
			
				
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								 austin | 78978c7f54 | refactor + fix regression 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-17 19:09:33 -04:00 |  | 
			
				
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								 austin | 985e4881c1 | post processing pipeline + blur 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-16 19:05:50 -04:00 |  | 
			
				
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								 austin | 3c64166798 | ui work, entity packet fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-16 17:05:53 -04:00 |  | 
			
				
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								 austin | 79e2fdf512 | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-15 10:56:09 -04:00 |  | 
			
				
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								 austin | efd2ff1bb7 | fixes, docs, skeleton creature 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-14 21:45:51 -04:00 |  | 
			
				
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								 austin | 4eb4fba8a0 | adjust physics numbers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-13 18:20:04 -04:00 |  | 
			
				
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								 austin | b761299c29 | physics work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-13 09:30:21 -04:00 |  | 
			
				
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								 austin | b84c5aff49 | flip around entity type enum values 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 19:17:48 -04:00 |  | 
			
				
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								 austin | cdd44bd362 | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-12 19:13:34 -04:00 |  | 
			
				
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								 austin | 8408d84055 | massive entity spawning refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-12 18:51:51 -04:00 |  | 
			
				
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								 austin | 5fce9bc292 | dbody entity key refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-11 21:11:00 -04:00 |  | 
			
				
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								 austin | e099fa9429 | ability to select voxel for basic level 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 20:00:10 -04:00 |  | 
			
				
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								 austin | 3fd97d415a | voxel selection popout fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 19:32:09 -04:00 |  | 
			
				
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								 austin | 211389812d | display blank item slot under dragged item panel 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 15:15:41 -04:00 |  | 
			
				
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								 austin | 44b70f4ce6 | jump/fall/land animation consistency fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-10 13:24:14 -04:00 |  | 
			
				
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								 austin | 55eacf2c1b | parshapes fixes, jump/fall state reorg 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 19:47:42 -04:00 |  | 
			
				
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								 austin | d9d2a74f68 | eventual fall tree synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 18:32:34 -04:00 |  | 
			
				
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								 austin | 99a7434557 | min fall frames to block attack | 2024-09-09 18:25:38 -04:00 |  | 
			
				
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								 austin | 9301996bac | movement penalty on swinging weapon 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-09 18:14:19 -04:00 |  | 
			
				
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								 austin | f4f288c8d5 | recoil on attack block 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-09-09 17:08:02 -04:00 |  | 
			
				
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								 austin | 5cce5e5ac1 | Lots of testing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 19:56:45 -04:00 |  | 
			
				
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								 austin | 199d1b925c | null check on server setter packet send 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 16:53:39 -04:00 |  | 
			
				
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								 austin | eff082ca76 | fall tree tests, testing utils, assertion macros 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-05 16:00:36 -04:00 |  | 
			
				
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								 austin | d39254968f | melee ai targeting fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 00:48:43 -04:00 |  | 
			
				
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								 austin | f78c8b6633 | falling tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-05 00:13:50 -04:00 |  | 
			
				
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								 austin | f457decb5f | rename client fall tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 21:37:29 -04:00 |  | 
			
				
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								 austin | 4571adc4a7 | move tree package 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 21:32:52 -04:00 |  | 
			
				
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								 austin | b0a92ba6e1 | server data cell readiness fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-04 19:49:21 -04:00 |  | 
			
				
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								 austin | 8b6e9451ab | fix item utils incorrect value handling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-04 01:06:35 -04:00 |  | 
			
				
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								 austin | 7e752644d9 | NPE fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:20:36 -04:00 |  | 
			
				
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								 austin | c09faed7a7 | equip list npe fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:16:18 -04:00 |  | 
			
				
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								 austin | d4f8cbf9df | attachutils npe bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:12:46 -04:00 |  | 
			
				
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								 austin | 0f6e46159f | ItemUtils NPE bug fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 23:04:46 -04:00 |  | 
			
				
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								 austin | 4007bc764d | prevent NPE on entity item state check 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-09-03 22:37:34 -04:00 |  | 
			
				
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								 austin | ebcf0865ee | server sync sprint tree | 2024-09-03 22:36:30 -04:00 |  | 
			
				
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								 austin | c783550ee5 | rename client sprint tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-03 21:47:03 -04:00 |  | 
			
				
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								 austin | 21d94327f8 | move sprint tree | 2024-09-03 21:46:34 -04:00 |  | 
			
				
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								 austin | 1bdda9c2e4 | change walk component package | 2024-09-03 21:45:14 -04:00 |  | 
			
				
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								 austin | 249db4fc89 | Data View for entities in debug menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 19:27:42 -04:00 |  | 
			
				
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								 austin | 7c363143f2 | update assumptions about facing vector on server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 19:19:24 -04:00 |  | 
			
				
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								 austin | b1612cc943 | hitbox collision debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 18:30:26 -04:00 |  | 
			
				
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								 austin | 67a90d1e02 | test client ability to attack 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-09-02 12:15:21 -04:00 |  | 
			
				
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								 austin | 0a74bed5d6 | network entity id translation fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 12:20:30 -04:00 |  | 
			
				
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								 austin | 719999b6aa | more scripting work | 2024-08-25 11:51:15 -04:00 |  | 
			
				
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								 austin | 0d80214dc8 | testing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-19 13:37:36 -04:00 |  | 
			
				
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								 austin | af4d1317fc | particle work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 18:27:23 -04:00 |  | 
			
				
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								 austin | b2f7a3a232 | particle work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 10:36:46 -04:00 |  | 
			
				
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								 austin | d41f3f2b16 | synchronization rotation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 18:11:59 -04:00 |  | 
			
				
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								 austin | 893752098e | add angularly static collidables 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:02:25 -04:00 |  | 
			
				
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								 austin | 1314ceac06 | attack bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 15:55:21 -04:00 |  | 
			
				
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								 austin | 51e028d9bb | fixes | 2024-08-16 15:52:02 -04:00 |  | 
			
				
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								 austin | e7851508fd | fix inventory controls 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 15:13:15 -04:00 |  | 
			
				
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								 austin | 74167038f7 | server tlc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 08:04:44 -04:00 |  | 
			
				
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								 austin | 37db40dc22 | viewmodel fps fix, audio fix, docs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 18:23:00 -04:00 |  | 
			
				
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								 austin | d15ba2445a | client animation offset by network delay 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 16:46:10 -04:00 |  | 
			
				
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								 austin | e9257784c6 | audio debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 15:36:06 -04:00 |  | 
			
				
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								 austin | 4db2de576a | Walk tree | 2024-08-15 13:03:41 -04:00 |  | 
			
				
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								 austin | 89a0df81a5 | melee ai tweaks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 10:46:12 -04:00 |  | 
			
				
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								 austin | 61c5599265 | true behavior trees 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 09:52:32 -04:00 |  | 
			
				
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								 austin | bdec668fb8 | Ai rearchitecture for real btrees 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 14:46:38 -04:00 |  | 
			
				
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								 austin | b0277f9f74 | properly delete entities on the server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 13:33:29 -04:00 |  | 
			
				
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								 austin | b36168bb14 | strafing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 12:58:44 -04:00 |  | 
			
				
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								 austin | 830d2071df | remove movement restriction on attack | 2024-08-13 16:12:32 -04:00 |  | 
			
				
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								 austin | 25fff94029 | delete entity on death 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 16:08:46 -04:00 |  | 
			
				
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								 austin | 1ca9c60640 | hitbox collision debounce work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 15:51:46 -04:00 |  | 
			
				
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								 austin | 4cf34d162c | convert scene tag datastructure 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 14:12:17 -04:00 |  | 
			
				
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								 austin | 0b2086a1d4 | multiple hitboxes per bone + data fixes | 2024-08-13 14:09:18 -04:00 |  | 
			
				
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								 austin | 06b068643e | hitbox offsets 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 12:39:53 -04:00 |  | 
			
				
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								 austin | 902680ad16 | movement tweaks, upright tree fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 21:49:51 -04:00 |  | 
			
				
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								 austin | d25e07f35a | server rotation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 20:52:41 -04:00 |  | 
			
				
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								 austin | b1b3d90b70 | movement anim interrupt, debug hit work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 17:57:26 -04:00 |  | 
			
				
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								 austin | ea3518300f | add always upright tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 16:59:02 -04:00 |  | 
			
				
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								 austin | a7b12c280a | rescale player model 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 16:36:00 -04:00 |  | 
			
				
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								 austin | 34065c9edc | small update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 15:34:06 -04:00 |  | 
			
				
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								 austin | 5f15690453 | fix hitcapsule misalignment | 2024-08-12 15:32:17 -04:00 |  | 
			
				
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								 austin | b48501652c | fix server animation reset bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 15:26:38 -04:00 |  | 
			
				
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								 austin | 8e6c9e97b0 | block sfx 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 13:07:40 -04:00 |  | 
			
				
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								 austin | ee15dd2366 | client-server physics synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 19:31:43 -04:00 |  | 
			
				
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								 austin | 263d6680ee | state collection work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 12:22:14 -04:00 |  | 
			
				
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								 austin | 438766d052 | moving files around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-10 18:00:53 -04:00 |  | 
			
				
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								 austin | 07a708edfc | architecture work, blocker ai tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-10 14:43:00 -04:00 |  | 
			
				
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								 austin | 9349b35596 | equipped item serialization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 21:05:27 -04:00 |  | 
			
				
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								 austin | ff3914cc19 | remove blender transform token support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 18:06:44 -04:00 |  | 
			
				
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								 austin | 4ff8f1a5d0 | math overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 18:00:56 -04:00 |  | 
			
				
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								 austin | ab4b64942d | jump sfx, walk audio fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 11:46:24 -04:00 |  | 
			
				
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								 austin | d7619692ed | movement audio system for client 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 11:33:51 -04:00 |  | 
			
				
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								 austin | 2ebeb71f86 | reading wavs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-06 19:48:12 -04:00 |  | 
			
				
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								 austin | 920f3912de | attack animation sounds 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-06 13:27:44 -04:00 |  | 
			
				
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								 austin | cdfa594c06 | more ui and bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-04 17:21:17 -04:00 |  |