Commit Graph

1904 Commits

Author SHA1 Message Date
austin
8957d96809 code cleanup
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2025-05-24 21:42:45 -04:00
austin
0493649348 nearby entity lookup caching 2025-05-24 21:41:55 -04:00
austin
935ee0e416 ai lod work
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2025-05-24 21:36:04 -04:00
austin
f29638ad00 lod emitter service work
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2025-05-24 21:16:44 -04:00
austin
11b519ef79 multiple visual lod levels
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2025-05-24 21:08:16 -04:00
austin
33cfc3601b reduce visual lod cutoff
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2025-05-24 20:55:25 -04:00
austin
9ddd943419 normal outline pipeline uses draw accumulator 2025-05-24 20:52:32 -04:00
austin
49de7e6adb major macro sim improvement
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2025-05-24 20:46:40 -04:00
austin
9516209bc3 shadow map pipeline distance check 2025-05-24 20:43:19 -04:00
austin
028c416dab work log entry
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2025-05-24 20:34:07 -04:00
austin
14680ef4c3 performance improvements, profiler statements 2025-05-24 20:33:18 -04:00
austin
1ed791e6fe pull up lwjgl ver, fix profiler bug
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2025-05-24 19:13:50 -04:00
austin
a617456fc5 threadmanager dispatch work
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2025-05-24 19:02:15 -04:00
austin
b64c5090a6 profiler work
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2025-05-24 18:16:09 -04:00
austin
ae72912649 support for low lod models definitions and pipe
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2025-05-24 17:42:49 -04:00
austin
6e55b7ee18 LOD component
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2025-05-24 16:56:31 -04:00
austin
6e0acf8b05 LOD emitter service
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2025-05-24 16:32:00 -04:00
austin
5be0a197c3 town population spawning
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2025-05-24 15:52:49 -04:00
austin
84b4c11199 work on rotating structures
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2025-05-24 14:20:33 -04:00
austin
2f05fc06dd work on rotating buildings on placement
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2025-05-23 22:36:29 -04:00
austin
086c6da72e block chunks properly stride
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2025-05-23 18:58:42 -04:00
austin
456036c0d2 code cleanup
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2025-05-23 17:54:40 -04:00
austin
56746df5ac macro data broadphase in chunk gen threads 2025-05-23 17:52:16 -04:00
austin
b2bac5f540 town layout work
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2025-05-23 17:06:57 -04:00
austin
44e79171a8 small fixes
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2025-05-22 22:08:07 -04:00
austin
69429d70a4 uniform location caching
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2025-05-22 21:12:00 -04:00
austin
4a23339807 standard uniform manager impl
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2025-05-22 20:55:12 -04:00
austin
4442256566 server sim optimization
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2025-05-22 19:33:04 -04:00
austin
560d306445 rendering optimization and error checking
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2025-05-22 19:25:56 -04:00
austin
cb3ccbef0b small performance gains
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2025-05-22 19:06:40 -04:00
austin
90e9492c18 fix geom-body collision
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2025-05-22 18:38:18 -04:00
austin
90031765a9 floating world origin work
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2025-05-22 17:25:54 -04:00
austin
47e0ee824c fix lookup bug
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2025-05-22 14:26:45 -04:00
austin
93a4d16427 debug view of entity colliders 2025-05-22 14:21:28 -04:00
austin
4e4367f915 block colliders
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2025-05-22 14:10:38 -04:00
austin
cbd5c98e0a server-side geom colliders
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2025-05-21 18:52:41 -04:00
austin
639fdde8fa kinematic geom colliders on client
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2025-05-21 17:04:24 -04:00
austin
b47503b996 main content pipeline uses accumulator
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2025-05-21 16:38:03 -04:00
austin
cac1893d6e fix draw target accumulator bugs
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2025-05-21 16:13:09 -04:00
austin
8517ddbc15 fix profiler bug
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2025-05-21 14:53:49 -04:00
austin
6ac45b47a2 fix macro data checks breaking on macro-less realm 2025-05-21 14:49:01 -04:00
austin
26355baec4 shadow map pipeline batching work
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2025-05-20 18:54:57 -04:00
austin
93aca059d3 fix aabb-road intersection test
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2025-05-20 17:07:22 -04:00
austin
488ce9fd21 place buildings along roads
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2025-05-20 16:21:04 -04:00
austin
a4d2f7d72a structure voxel foundation
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2025-05-20 14:51:14 -04:00
austin
fd74af2e88 town generates a structure
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2025-05-20 13:48:09 -04:00
austin
46ce42eb29 remove prints
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2025-05-20 13:25:54 -04:00
austin
d3d37bb763 properly layout roads 2025-05-20 13:24:56 -04:00
austin
f8e919f599 roads block content generation
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2025-05-20 13:01:24 -04:00
austin
27330797e9 macro data blocks terrain and block gen
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2025-05-20 12:50:51 -04:00